Deathsmiles PAL release (DATED: Feb 18th)

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Drachenherz
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Drachenherz »

Deathkepachi! The new game from CAVE!

Edit: And don't forget the planned sequel: Deathkepachi Futangon! Now with more disco-bugs!!!!

:lol:
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by BPzeBanshee »

Drachenherz wrote:Deathkepachi! The new game from CAVE!

Edit: And don't forget the planned sequel: Deathkepachi Futangon! Now with more disco-bugs!!!!

:lol:
APPROACH YOUR TARGET AND FEEL THE SONG INSIDE MY SOUL. YOUR STONERPARTY STARTS NOW. ARE YOU READY?

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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Van_Artic »

spadgy wrote:Well - I played it today (the PAL version), and to me it seems very close to the Japanese version slowdown wise.
now that's what i wanted to hear!
i'm really looking forward to play it
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by DrTrouserPlank »

I'd be buying it regardless, but this release sounds great!
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by bcass »

I wonder if they changed the slowdown in MBL to better reflect the PCB? That really would make this the best version as the slowdown is way-off on the JPN and US versions..
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by StarCreator »

In all seriousness, I'm still holding out for a dialogue patch to the NA version. Above the slowdown (which no one outside this general community would notice), the stupid dialogue is the biggest obstacle to friends taking the game seriously when I show it to them. I'm glad RSG had more sense than Aksys did in this regard.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by DrTrouserPlank »

StarCreator wrote:In all seriousness, I'm still holding out for a dialogue patch to the NA version. Above the slowdown (which no one outside this general community would notice), the stupid dialogue is the biggest obstacle to friends taking the game seriously when I show it to them. I'm glad RSG had more sense than Aksys did in this regard.
What's wrong with the dialogue in the US version?

Is it just cringe-worthy voice acting?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Drachenherz »

DrTrouserPlank wrote:
StarCreator wrote:In all seriousness, I'm still holding out for a dialogue patch to the NA version. Above the slowdown (which no one outside this general community would notice), the stupid dialogue is the biggest obstacle to friends taking the game seriously when I show it to them. I'm glad RSG had more sense than Aksys did in this regard.
What's wrong with the dialogue in the US version?

Is it just cringe-worthy voice acting?
I have only seen little bits of the translation in vids/stills. It's not cringe-worthy voice acting. It's vomit-inducing, non-sensical, stupid dialogue....
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by TrevHead (TVR) »

http://shmups.system11.org/viewtopic.ph ... start=2910 pages 98 and 99

Christ that is bad, I had forgotten just how bad it really was. I can see the kind of ppl Aksys were aiming their game at, that is the 13 YO weeaboos who get a woody for all the loli and desu, nano and that sort of horseshit

Not that dialog really matters to most of us here but as someone just pointed out its something you wouldnt want to show your mates uncase they mistake your rabid shmup fandom as something totally different.

Imagine the scene:
YOU "Look fellas youve really gotta check out this game, Its fantastic!"
FRIENDS "Not another one of these out of date games you keep on harping on about is it?"
YOU "Yea but really this game is the bees knees! Ive already spent over 100 hours playing it"
FRIENDS "OK then, but I really dont understand why you like them so much"
you start the game up
FRIENDS "Now I know........."
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by DrTrouserPlank »

I quite like the borderline xenophobic accents and spelling in those screens :P

One might wonder if the game being released in France or Germany hasn't made them redo those sequences as they'd probably get complaints about them.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by BibleBlack »

Martinov wrote:BibleBlack : Huge thanks! Just got a nice discount off Deathsmiles, Raiden Fighter Aces and some DVDs. Great find!
Glad to help. :A Sadly it doesn't work for my, they don't accept any Post Codes from me... not even my real or searched up ones... if someone could give me on for RFA it would be awesome.
DrTrouserPlank wrote:I quite like the borderline xenophobic accents and spelling in those screens :P
One might wonder if the game being released in France or Germany hasn't made them redo those sequences as they'd probably get complaints about them.
Changes in Germany? Oh mein Gott NEIN! :mrgreen: (oh my god no)
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btw is the Dialog actually spoken or just plain text? If spoken, I hope there is a English / Japanese Dub Option... I hope Cave really considers releasing more games RF/PAL Region. <3
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by StarCreator »

All dialogue is text only... unless you preordered the JP version. The first pressing came with full voices as a DLC code. The full voice option isn't available any other way in JP, and not available at all in NA.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by TrevHead (TVR) »

wow thats really tasty DLC, thinking that and the upcoming MMP /Sweets pack it seems that cave really do what buttons to press to make fans preorder their games. Most other games preorder freebies pale in comparison
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

Right - I finally have a de-bug machine at home and a copy of the PAL version of Deathsmiles.

I have it for 48 hours, which means you have 48 hours to ask me things!
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

spadgy wrote:Right - I finally have a de-bug machine at home and a copy of the PAL version of Deathsmiles.

I have it for 48 hours, which means you have 48 hours to ask me things!
What's so good about Deathsmiles anyway? :idea:
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by dan76 »

Here's a few -

Does it have MBL ver 1.1 on the disc.
Have you noticed any extra picture settings, e.g. smoothing on/off
How is the slowdown generally in MBL Arcade - in particular the Ice Palace. From what I remember the Japanese release was pretty fast - 360 mode was a bit better though.

Have a good 48 hours.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by TrevHead (TVR) »

spadgy wrote:Right - I finally have a de-bug machine at home and a copy of the PAL version of Deathsmiles.

I have it for 48 hours, which means you have 48 hours to ask me things!
I trust your judgement and since you havnt mentioned anything that bugs you with the game ill take that as a indication that its a good port.

I suppose the only points in curious atm are: How much of an improvement is the new dialog (im right in guessing that its text only and no voice acting right?)

The slowdown has been reworked to resemble the original, how close to the original slowdown is it? is it close enough for any offline leaderboards of the EU and J versions to be grouped together? Or will all versions need their own seperate highscore boards (including a possible 2 for the NA version due to patching)

Im sure every man and his dog will be playing PAL/ EU DS but it would be nice to beable to compare our scores to the Japanese masters.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Van_Artic »

spadgy wrote:Right - I finally have a de-bug machine at home and a copy of the PAL version of Deathsmiles.

I have it for 48 hours, which means you have 48 hours to ask me things!
that one thing... slowdowns, how are they?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

I'll comment on slowdowns when I've played a bit more, but here's the good news:

• MBL 1.1 is on disk! (Along with vanilla arcade, vanilla Xbox 360 mode, MBL, and vanilla 1.1)
• There is a smoothing option in the options menu. No other fancy picture settings (beyond size/position etc.)
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

spadgy wrote:I'll comment on slowdowns when I've played a bit more, but here's the good news:

• MBL 1.1 is on disk! (Along with vanilla arcade, vanilla Xbox 360 mode, MBL, and vanilla 1.1)
• There is a smoothing option in the options menu. No other fancy picture settings (beyond size/position etc.)
Can't believe you got this so quick, mine's not being posted til monday. :?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by BPzeBanshee »

spadgy wrote:I'll comment on slowdowns when I've played a bit more, but here's the good news:

• MBL 1.1 is on disk! (Along with vanilla arcade, vanilla Xbox 360 mode, MBL, and vanilla 1.1)
• There is a smoothing option in the options menu. No other fancy picture settings (beyond size/position etc.)
Two stupid questions from me:
Is it 16:9 forced aspect like Guwange (I dont like having black bars on my old TV)?
And same as previous question, how is the dialog?
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by spadgy »

BPzeBanshee wrote: Two stupid questions from me:
Is it 16:9 forced aspect like Guwange (I dont like having black bars on my old TV)?
And same as previous question, how is the dialog?
I've tried it on a 4:3, and it fits fine. That is to say, the image playing area is a 4:3 size. The default gameplay screen size is smaller than the TV image (there's a wallpaper background that serves as a border), but it's very easy to make the image bigger to fill the screen and it looks fine.

It's weird seeing the English dialogue, and to be honest so far I've just speed through hitting the button and not reading it simple because of force of habit. I'll actually pay it some attention next time!
Skykid wrote: Can't believe you got this so quick, mine's not being posted til monday. :?
There was a 'Game of the Week' slot going for the issue of the paper I'm writing about this in for the issue out Feb 13th. to get that they had to loan me a de-bug machine for the weekend (kind thanks to RSG and their PRs!), or go in the issue out the 20th and get a smaller space (crowded week).

I'm glad you're getting a copy. I gave them some names of shmup-savvy games journalists they would be daft to miss out on, and made sure you and Rupert H were on that list (of course I'm sure you would have sorted it without me! I know you don't need that!).
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Skykid »

spadgy wrote: I'm glad you're getting a copy. I gave them some names of shmup-savvy games journalists they would be daft to miss out on, and made sure you and Rupert H were on that list (of course I'm sure you would have sorted it without me! I know you don't need that!).
Yes, I chased down the right guy via email, but I do appreciate that anyway mate. I'm looking forward to giving this yet another chance to light my shmupping fire! :)
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by JoJo »

Well I have this pre-ordered from Amazon (£20? That's a steal)
Right now I'm begging Rising Star to pick up DDP DFK BL retail as well, I must have ketsuipatchi =(
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by exquisite_torture »

Yeah. £17-20 seems to be the standard. Now, if all shooters were region free and this price point, I wouldn't have a problem buying several every month if the devs/pubs could/would pump them out.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by BibleBlack »

spadgy wrote:...
Thanks for the info, keep it coming!

btw didn't someone in this Thread said that he could get Game Art from the Press Site? (spadgy?) I'm still searching for pictures to use with my Arcade Stick... so anything would be appreciated.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Drachenherz »

JoJo wrote:Well I have this pre-ordered from Amazon (£20? That's a steal)
Right now I'm begging Rising Star to pick up DDP DFK BL retail as well, I must have ketsuipatchi =(
+ficking 1!!!! :D :D :D
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by z0mbie90 »

Drachenherz wrote:
JoJo wrote:Well I have this pre-ordered from Amazon (£20? That's a steal)
Right now I'm begging Rising Star to pick up DDP DFK BL retail as well, I must have ketsuipatchi =(
+ficking 1!!!! :D :D :D
+1 also. Maybe we should mail RSG and ask them to make more CAVE games come to PAL.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by Midey »

z0mbie90 wrote:
Drachenherz wrote:
JoJo wrote:Well I have this pre-ordered from Amazon (£20? That's a steal)
Right now I'm begging Rising Star to pick up DDP DFK BL retail as well, I must have ketsuipatchi =(
+ficking 1!!!! :D :D :D
+1 also. Maybe we should mail RSG and ask them to make more CAVE games come to PAL.
+1. More people should register on their official site and post in 'pinned' topics.
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Re: Deathsmiles PAL release (DATED: Feb 18th)

Post by dan76 »

BibleBlack wrote: btw didn't someone in this Thread said that he could get Game Art from the Press Site? (spadgy?) I'm still searching for pictures to use with my Arcade Stick... so anything would be appreciated.
I'd have thought there would be a load of images on that "desktop" cd that comes with the game.

Thanks for the info Spadgy - I've never played MBL ver 1.1 so that's worth the price of the disc alone for me. Can't wait to try out the Ice Palace in this mode.
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