Who owns the rights to Raizings back catalogue?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
Geezer
Posts: 272
Joined: Wed May 04, 2005 6:02 pm
Location: London

Who owns the rights to Raizings back catalogue?

Post by Geezer »

As Raizing seem to have disappeared, I was wondering who (if anyone) currently holds the rights to their games?

Geezer :)
Ketsui-The last of the manly cave shooters.
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

http://www.8ing.net/

They've redesigned their site lately, and apparently the've made a Mahou Daisakusen mobile game. Don't expect any news of ports or collections though, 8ing don't seem to care for shmups any more :(
Image
Geezer
Posts: 272
Joined: Wed May 04, 2005 6:02 pm
Location: London

Post by Geezer »

Cheers for the reply, looks like we'll never see another Raizing game :cry:

Well, at least there's Ibara :)
Ketsui-The last of the manly cave shooters.
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

Geezer wrote:Well, at least there's Ibara :)
Of course. I've just had a credit, and I can safely say: if you like Raizing, then grab this when you can, it's worth it :) I only wish they did care for shmups, I'd love to see a spiritual sequel to Brave Blade or Batrider some day. One can only dream...

BTW, check out this page: http://www.8ing.net/02-06.html
Mahou Daisakusen AND Battle Garegga on mobile! :shock: I'd kill for Garegga on my Nokia 7270.
Image
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Icarus wrote:
Geezer wrote:Well, at least there's Ibara :)
Of course. I've just had a credit, and I can safely say: if you like Raizing, then grab this when you can, it's worth it :) I only wish they did care for shmups, I'd love to see a spiritual sequel to Brave Blade or Batrider some day. One can only dream...

BTW, check out this page: http://www.8ing.net/02-06.html
Mahou Daisakusen AND Battle Garegga on mobile! :shock: I'd kill for Garegga on my Nokia 7270.
Hey Icy, what do you think of complaints on the boss difficulty (which has been quite a beef with some)?
Image
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

It's not really a huge problem per se, if you have experience with this kind of game. As is typical of Raizing-style games, rank will make bosses tougher, so if you've been trundling through a stage carrying all heavy weapons - Burner, Napalm and Rocket - then the bosses will most definitely kick your ass.

The secret is in Garegga-style boss tactics: you take the boss apart piece by piece, until it is left with only one weapon before you destroy it. Think Garegga's stage 3 boss, and how it is taken apart until it is left with it's wide spread attack, which is made so much easier to dodge if it has no support weapons. The same principle applies here.

Usually the weapon mounted on the main body of the boss in Ibara is it's heaviest weapon - Meidi has the wide arrow-shaped spread, Shasta has the moving flamer, Lace has that really fast aimed spread with aimed sword bullets - and when rank gets high, it'll use this heavy weapon in conjunction with other attacks to trap you. By destroying all the support weapons, you can make the boss a lot easier.

Or you can play the easy way: hoard bomb fragments to get full bombs, and use the hadou bomb on the boss for a quick and painless kill.

Like all the Raizing games it takes from, a little knowledge of the system itself is necessary to be able to create a good working strategy for both stage and boss. The best thing about Cave being a part of this is that the system itself is perfectly balanced - you can either go suicidal and chase maximum score, or you can play conservatively, stocking bombs and scoring only through medals - either way, you can still come out with an ALL, given time and practice of course.

I can definitely see that this can leave a lot of Cave fans cold though, since it plays nothing like a Cave game. There's no bullet hell, bosses must be picked apart, you are encouraged to use your bombs a lot, the game gets much harder if you adopt the wrong strategies. But for those who are willing to learn and devote time to it, it's a totally different flavour of shmup released recently, and one that is immensely rewarding.

I'll probably have more impressions to come soon, and posted in the correct thread ;), but right now I'm torn between Garegga and Ibara :P
Image
User avatar
professor ganson
Posts: 5163
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

Icarus, what do you still have to accomplish with Garegga (other than just the fun playing it, of course)? What are your goals?
User avatar
Dylan1CC
Posts: 2323
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Thanks again, Icarus. I loved taking the bosses apart in Garegga so my fears are lessened now. Would you say it feels more like Garegga or Bakraid?
Image
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

professor ganson wrote:Icarus, what do you still have to accomplish with Garegga (other than just the fun playing it, of course)? What are your goals?
Well, a long time ago, I sorta mastered Grasshopper (12mil uncleared), and Wild Snail (also 12mil, ALL, could have been higher, if not for the Snail's inconsistent scoring). Gave a bit of time to Gain and Miyamoto as well. I just love playing the game, it's never lost its age or sheen for me, even after eight years. And with the eight selectable characters, it has infinite replayability. The challenge is awesome, I've personally never found the game to be unfair: if I die stupidly, it's not because of invisible rank or bullets, but because I screwed up, and nothing else.

I wouldn't call myself a true master of the game though, since I'm very inconsistent in my execution of strategies, but I do have a good understanding of the game. After all, it's the game that brought me back to shmupping after several years on platformers, puzzlers and fighting games, and not only that, it changed the way I played shmups.

Right now, I'm playing again to master Bornnam, and go for 13mil (D,xxx,xxx as displayed in-game). Playing as Bornnam recently gave the game a new lease of life, and I've had loads more fun playing Garegga the past fortnight, trying to recall all the working methods for stages and bosses, and adapting them to Bornnam play.

Besides, it's one of the games I can play forever, I can never get tired of it. Only a few games I've played fit that category for me, I can count them on my fingers.

...time to stop ranting now ;)
Dylan1CC wrote:Thanks again, Icarus. I loved taking the bosses apart in Garegga so my fears are lessened now. Would you say it feels more like Garegga or Bakraid?
Probably Garegga, due to the heavy use of bombs to destroy scenery, and the optimal methods to dealing with bosses. Some of the bullet patterns seem like Bakraid though, and there's a bit of Batrider in there as well, so I guess they took a bit from all of the Raizing games and rolled them into Ibara :)

If you can find some way of trying it out, I suggest you do so. It's a fun game, and from what I've played so far, I really like it. But some could say my judgement is clouded by my love of Raizing and Garegga, so take my ramblings with a pinch of salt ;)
Image
Post Reply