Geezer

Of course. I've just had a credit, and I can safely say: if you like Raizing, then grab this when you can, it's worth itGeezer wrote:Well, at least there's Ibara
Hey Icy, what do you think of complaints on the boss difficulty (which has been quite a beef with some)?Icarus wrote:Of course. I've just had a credit, and I can safely say: if you like Raizing, then grab this when you can, it's worth itGeezer wrote:Well, at least there's IbaraI only wish they did care for shmups, I'd love to see a spiritual sequel to Brave Blade or Batrider some day. One can only dream...
BTW, check out this page: http://www.8ing.net/02-06.html
Mahou Daisakusen AND Battle Garegga on mobile!I'd kill for Garegga on my Nokia 7270.
Well, a long time ago, I sorta mastered Grasshopper (12mil uncleared), and Wild Snail (also 12mil, ALL, could have been higher, if not for the Snail's inconsistent scoring). Gave a bit of time to Gain and Miyamoto as well. I just love playing the game, it's never lost its age or sheen for me, even after eight years. And with the eight selectable characters, it has infinite replayability. The challenge is awesome, I've personally never found the game to be unfair: if I die stupidly, it's not because of invisible rank or bullets, but because I screwed up, and nothing else.professor ganson wrote:Icarus, what do you still have to accomplish with Garegga (other than just the fun playing it, of course)? What are your goals?
Probably Garegga, due to the heavy use of bombs to destroy scenery, and the optimal methods to dealing with bosses. Some of the bullet patterns seem like Bakraid though, and there's a bit of Batrider in there as well, so I guess they took a bit from all of the Raizing games and rolled them into IbaraDylan1CC wrote:Thanks again, Icarus. I loved taking the bosses apart in Garegga so my fears are lessened now. Would you say it feels more like Garegga or Bakraid?