Which SFIV TE stick? If you're using the TE 'S' (a.k.a. the Super Street Fighter IV version) it won't work with the stock XBCD driver install (FYI, get XBCD 0.2.7), but that is a simple fix. I'm using one except I swapped the stick out for a LS-40-01.Zeron wrote:BPzeBanshee wrote: Are you referring to the arcade-style 360 sticks or 360 controllers in general? I ask because my wired 360 controller using XBCD drivers works just fine with all versions of MAME including this one, and as I recall MAME used the official drivers fine when I first tried it too so investigation into custom driver support for 360 arcade sticks would be a better solution I would think.
I got a SFIV TE stick with the newest official drivers installed, but il try the unofficial XBCD one, I just hope having two drivers installed at the same time wont create some drivers conflict.
Shmupmame 4.2: Lagless Mars Matrix, Strikers 1945, Galaga 88
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Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more
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BPzeBanshee
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Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more
If I recall correctly XBCD overwrites the offficial drivers or does something. I didn't even have the official drivers installed with one XBCD installation (whereas before I had official drivers and installed XBCD on top of it), and it still worked.Zeron wrote:BPzeBanshee wrote: Are you referring to the arcade-style 360 sticks or 360 controllers in general? I ask because my wired 360 controller using XBCD drivers works just fine with all versions of MAME including this one, and as I recall MAME used the official drivers fine when I first tried it too so investigation into custom driver support for 360 arcade sticks would be a better solution I would think.
I got a SFIV TE stick with the newest official drivers installed, but il try the unofficial XBCD one, I just hope having two drivers installed at the same time wont create some drivers conflict.
If the drivers conflict in any way you can easily uninstall both official and XBCD drivers, then just run the official CD.
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Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more
Hi!
Sorry if this was asked before, but is there any HiScore.dat which supports espgaluda, doj and ketsui?
havent found anything and i want the scores to be saved.
thx
Sorry if this was asked before, but is there any HiScore.dat which supports espgaluda, doj and ketsui?
havent found anything and i want the scores to be saved.
thx
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Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more
p4 3ghz, 2 gig of ram, radeon x1600pro with soft15khz, windows xp sp2, using a mametopia pcb running in my NAC.Dave_K. wrote:Can you post your hardware and OS configuration?jonny5 wrote:Comparing PCB to shmupMAME at 15khz with direct draw at native resolution with wait for vsync enabled they are practically identical, both in appearance and control, for Cave stuff anyways.
If I sat you down and didn't tell you it was MAME, you wouldn't know.
I'm pretty sure I could tell the difference with DDP, as I've yet to see any Mame output exactly 57.550645 Hz on an arcade monitor at 15khz without a slight ripple (especially noticeable when lasering bosses that flash at 1/2 of that refresh). Best you can do is speed up the game to 60hz to play with an ArcadeVGA...but even then the speed increase is noticeable.
Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more
Your problem is the ArcadeVGA, which has limited modeline support. It only provides around 20 different modelines based on how often they are used in MAME, so some of the "rarer" modelines are just left out (almost anything from Irem has awful tearing on an ArcadeVGA).Dave_K. wrote:I'm pretty sure I could tell the difference with DDP, as I've yet to see any Mame output exactly 57.550645 Hz on an arcade monitor at 15khz without a slight ripple (especially noticeable when lasering bosses that flash at 1/2 of that refresh). Best you can do is speed up the game to 60hz to play with an ArcadeVGA...but even then the speed increase is noticeable.
Try Soft15KHz and switchres instead:
http://forum.arcadecontrols.com/index.p ... c=106405.0
That will give you the exact modeline you need at runtime.
It's not MAME that's your problem, but the stuff between it and your monitor.
Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more
I still do not comprehend why these new versions which are based on 0.99 run like ass while the sluggish 2.2 0.137 based ones run the games at 100% speed.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
What are you talking about? It's supposed to be the other way around.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Despatche wrote:What are you talking about? It's supposed to be the other way around.
Yeah I know it does not make any sense it just runs like utter horse crap with these new 0.99 based versions.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
From IRC
[edit: according to nimitz posting IRC logs is bad manners
]
[edit: according to nimitz posting IRC logs is bad manners


Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
THE PEOPLE'S ARCADE EMULATOR
Rage Pro, Rage Fury, Rage MAXX!
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Posting IRC logs is bad manners
(I did taunt you to make you do it though
)
By the way, there's another new feature in 3.0b that i didn't mention since i think 99% of the people wont really use it. But here it is anyway
I added a "Smaller" option to the Clean stretch options, what it does is reduces the maximum area of the screen used before the clean stretch is done, this allows to have the game clean stretched to a smaller multiple (some games look better that way).
As for 99 running slower, pebkac as i said.


By the way, there's another new feature in 3.0b that i didn't mention since i think 99% of the people wont really use it. But here it is anyway
I added a "Smaller" option to the Clean stretch options, what it does is reduces the maximum area of the screen used before the clean stretch is done, this allows to have the game clean stretched to a smaller multiple (some games look better that way).
As for 99 running slower, pebkac as i said.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
I dont exactly know what I am doing wrong then, because the original WOLFMAME 0.99 runs fine but shmupmame 0.99 seems to run awful.nimitz wrote:, pebkac as i said.
Is there some setting that I need to enable or disable?
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
My HRAP EX-SE isn't detected by this, it was detected in 2.2 (which was based on a newer version of MAME).
I don't want to try installing the XBCD drivers over the official ones because I'm afraid that might cause conflicts.
Configuring this is a real bitch. Why didn't you set it to use Direct3D instead of DirectDraw?
I've much enjoyed your work until this release. Could someone help me with the controller issue?
I don't want to try installing the XBCD drivers over the official ones because I'm afraid that might cause conflicts.
Configuring this is a real bitch. Why didn't you set it to use Direct3D instead of DirectDraw?
I've much enjoyed your work until this release. Could someone help me with the controller issue?
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
I did that and it worked.I don't want to try installing the XBCD drivers over the official ones because I'm afraid that might cause conflicts.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
3.0b : ketsui : after stage score counting :
player and enemies disappear from screen for like 2 seconds.
quite a problem on earlier stage 3 where theres a lot of enemies onscreen.
player and enemies disappear from screen for like 2 seconds.
quite a problem on earlier stage 3 where theres a lot of enemies onscreen.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Using Shmupmame 3.0 to play Battle Garegga... Eliminated Lag, which is great, but I there is a lot of screen tearing. Is anyone else having this problem? Or, perhaps I am using the wrong settings. Can something be done in setup to combat against screen tearing?
'twas in times of old / as eagles screamed // and holy streams flowed / from the Heaven-Fells
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
refresh rates. Batte Garegga pcb is 60hz. I suppose 'match game refresh rate' should do the job. And make sure that your monitor is set to 60hz.borislaw wrote:Using Shmupmame 3.0 to play Battle Garegga... Eliminated Lag, which is great, but I there is a lot of screen tearing. Is anyone else having this problem? Or, perhaps I am using the wrong settings. Can something be done in setup to combat against screen tearing?
=/
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
couldnt respond earlier BUT:Big Thanks nimitz!! just great ,new lagless mame runs perfect!!-and with DDP DOJ,Espgaluda+Ketsui on mame,a little dream came true.That will help me getting over the sad feeling i had since i sold my xbox360+espgaluda2/mushi futari...keep up that great work guy! greetz
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Not hard to fix, nimitz just has to update the end of sprite marker code.joeboto wrote:3.0b : ketsui : after stage score counting :
player and enemies disappear from screen for like 2 seconds.
quite a problem on earlier stage 3 where theres a lot of enemies onscreen.
<RegalSin> It does not matter, which programming language you use, you will be up your neck in math.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
espgaluda 3.0b: gem and gold counter disappear. i got it during mid stage 2 up to mid stage 3.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Great work, unfortunately 3.0b won't work on my win7 x64 machine. It loads the rom, goes fullscreen, goes windowed mode for a brief moment, closes the window and I'm back at the main menu. I remember someone having the same issue with 3.0, did he solved this and if so, how?
3.0 on the other hand works fine for me, it even recognizes my 360-pad. I guess I'll stick to that for the moment.
3.0 on the other hand works fine for me, it even recognizes my 360-pad. I guess I'll stick to that for the moment.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
I put the options to windowed in the ui (which worked fine), then turned off "start maximised" and put fullscreen mode back on.Great work, unfortunately 3.0b won't work on my win7 x64 machine. It loads the rom, goes fullscreen, goes windowed mode for a brief moment, closes the window and I'm back at the main menu. I remember someone having the same issue with 3.0, did he solved this and if so, how?
It might have been a fluke but you can try.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Are you sure they're both using the same settings? [/CaptainObvious]sirmax wrote:Great work, unfortunately 3.0b won't work on my win7 x64 machine. It loads the rom, goes fullscreen, goes windowed mode for a brief moment, closes the window and I'm back at the main menu. I remember someone having the same issue with 3.0, did he solved this and if so, how?
3.0 on the other hand works fine for me, it even recognizes my 360-pad. I guess I'll stick to that for the moment.
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Yeah, settings are the same, just compared 'em. Unchecking "start maximised" did't do the trick either.
It also couldn't find the romsets, even though they were in the roms-folder. Had to set up up a custom roms-folder for that to work. After that I was able to start Galuda once, but for some reason it was back label. Can't reproduce it though, so I have no clue what might've caused this.
It also couldn't find the romsets, even though they were in the roms-folder. Had to set up up a custom roms-folder for that to work. After that I was able to start Galuda once, but for some reason it was back label. Can't reproduce it though, so I have no clue what might've caused this.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
How can I save Hiscores? If I turn off and on, the Hiscores disappears 

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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
joeboto : Thanks for reporting those issues, I just fixed them (backport) and it will be added to the next version
sirmax : a few things could have caused that, for the best results unpack the build to a brand new folder and then add it to your DEP exception list.
sirmax : a few things could have caused that, for the best results unpack the build to a brand new folder and then add it to your DEP exception list.
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Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
God dammit, now I'm getting the 0xc0000005 error on my Win7 PC too.
Works fine on my school's computer (XP) though
Works fine on my school's computer (XP) though
Re: Shmupmame v3.0b, Lagless Batrider, Garegga and Bakraid
Last time I post this
-The 0xc000005 error can be fixed by adding the program to the DEP exception list:

-The 0xc000005 error can be fixed by adding the program to the DEP exception list:
As for 360 pad/sticks not working, use the XBCD driversTrevHead (TVR) wrote: Configuring DEP Exceptions in Windows Vista (and win7):
1.Click the Start button => Control Panel => System and Maintenance => System.
2.Choose Advanced System Settings. Further actions require Administrator permission. To continue you need to enter the Administrator password or confirm your actions if you operate as the Administrator.
3.In the window that opens under Performance click Settings.
4.Click the Data Execution Prevention tab (along the top), and choose “Turn on DEP for all programs and services except those I select”.
5.To disable DEP for an individual program click Add, find the executable ( .exe) file for the program
and then click Open.
6. Click Apply to save changes.