Anyone else feeling the Daifukkatsu meh?

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brentsg
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Re: Anyone else feeling the Daifukkatsu meh?

Post by brentsg »

kernow wrote:
everyone wrote: Cave Cave, Cave Cave Cave, personally I think Cave Cave, Cave Cave Cave Cave Cave. Ah yes but Cave though, they Cave Cave, Cave Cave Cave. Do you see? Cave Cave.
:roll:
It's a thread about a Cave game. What did you expect exactly?
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Dave_K. »

Hey guys, I don't have an alt account, can I still shit post in this thread?
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

PROMETHEUS wrote:
david peterson wrote:
PROMETHEUS wrote: Aaaaah I didn't know that... Well that explains things for me, I hate all Yagawa games.
I hate all people who play on keyboards with no display of skill on the intended arcade setup.
Look guise im playing table tennis with a cricket bat ! much better.
What are you insulting me for ? I didn't criticize you, only games I don't like. It doesn't mean I hate people who play and love them (on the contrary, I really don't, of course.). Those games are just not to my personal tastes.

By the way I play totally fine on "intended arcade setup", thank you. Not that the "intended" way to play has any relevance. Developpers make the games, I play them the way I want to.
You know, trolling Troll is trolling...

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charlie chong
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Re: Anyone else feeling the Daifukkatsu meh?

Post by charlie chong »

OMG TEH CAVEZ BACKLASH!!

I NEVER THOUGHT I'D SEE SKYKID NOT PRAISING A CAVE GAME TO THE HEAVENS :twisted:

seriously tho cave have gone seriously downhill since espgaluda.too many fiddly arse score systems and overly long levels .the best games for my personal tastes/playstyles since have been yagwa games,deathsmiles and the mushi original modes. i just don't find this game fun :P
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Re: Anyone else feeling the Daifukkatsu meh?

Post by charlie chong »

Dave_K. wrote:Hey guys, I don't have an alt account, can I still shit post in this thread?
never stops me :lol:
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Skykid
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

charlie chong wrote: I NEVER THOUGHT I'D SEE SKYKID NOT PRAISING A CAVE GAME TO THE HEAVENS :twisted:
I don't do allegiance over critical opinion.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by emphatic »

Dave_K. wrote:Hey guys, I don't have an alt account, can I still shit post in this thread?
HELL YES, JUST RESORT TO CAPS.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by CptRansom »

INB4LOCK
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh
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Re: Anyone else feeling the Daifukkatsu meh?

Post by kernow »

brentsg wrote:
kernow wrote:
everyone wrote: Cave Cave, Cave Cave Cave, personally I think Cave Cave, Cave Cave Cave Cave Cave. Ah yes but Cave though, they Cave Cave, Cave Cave Cave. Do you see? Cave Cave.
:roll:
It's a thread about a Cave game. What did you expect exactly?

I buy brand new kits - accept me!

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brentsg
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Re: Anyone else feeling the Daifukkatsu meh?

Post by brentsg »

kernow wrote:
brentsg wrote:
kernow wrote: It's a thread about a Cave game. What did you expect exactly?

I buy brand new kits - accept me!

:P
Get a job and you too can buy things.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Icarus »

What is this "job" you speak of? Is it edible?
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Re: Anyone else feeling the Daifukkatsu meh?

Post by kernow »

I still wouldn't buy them new. feck that.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by brentsg »

kernow wrote:I still wouldn't buy them new. feck that.
You'd spend it on something equally useless. -shrug-
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Re: Anyone else feeling the Daifukkatsu meh?

Post by mesh control »

Udderdude wrote:
Imhotep wrote:I think Black Label in Strong Mode looks really exciting.

http://www.nicovideo.jp/watch/sm13266707
I have to admit, that looks pretty cool.
Vertigo.

I'm starting to like all this bullet canceling in Cave games. :oops:

It makes me (a subpar player) feel good on the inside.
Last edited by mesh control on Thu Jan 13, 2011 6:52 pm, edited 1 time in total.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by chempop »

I'm slightly frusterated with people who complain about things, whether it's food at a restaurant, gasoline going up three cents, or scoring mechanics in a shmup. I've never been one to complain about much, and when it comes to niche games that are makig a comeback, I think folks here have little-no gratitude for the effort that goes into them. I've been playing shmups almost my whole life and never have I imagined they would become as incredible as they are now.

I don't watch and mimick replays, this is because I enjoy discovering my own routes through levels and I try to beat MY highscore. I know I'm in the minority there, but if an expert superplay makes the game look boring then why not play it in a way that YOU enjoy? If bullet cancelling isn't fun then try to laser your way through it, if the first loop is too easy then play on Very Hard, if autobombs suck then aggresively bomb ... There is an amount of freedom that shmups allow which I think people have forgotten all about.
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brentsg
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Re: Anyone else feeling the Daifukkatsu meh?

Post by brentsg »

chempop wrote:I'm slightly frusterated with people who complain about things, whether it's food at a restaurant, gasoline going up three cents, or scoring mechanics in a shmup. I've never been one to complain about much, and when it comes to niche games that are makig a comeback, I think folks here have little-no gratitude for the effort that goes into them. I've been playing shmups almost my whole life and never have I imagined they would become as incredible as they are now.

I don't watch and mimick replays, this is because I enjoy discovering my own routes through levels and I try to beat MY highscore. I know I'm in the minority there, but if an expert superplay makes the game look boring then why not play it in a way that YOU enjoy? If bullet cancelling isn't fun then try to laser your way through it, if the first loop is too easy then play on Very Hard, if autobombs suck then aggresively bomb ... There is an amount of freedom that shmups allow which I think people have forgotten all about.
You summarized my feelings exactly, and better than I could.

Not everyone, but too many play the games on the easiest mode.. using every trick, safe spot, and strategy they can pluck from a superplay. Then they bitch that it's too easy, boring, or broken. Worse yet, they simply observe a video and damn the game based on that.
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apple arcade
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Re: Anyone else feeling the Daifukkatsu meh?

Post by apple arcade »

Absolutely LOVE DFK.

It's all that I hoped it would be.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by PROMETHEUS »

chempop wrote:I'm slightly frusterated with people who complain about things, whether it's food at a restaurant, gasoline going up three cents, or scoring mechanics in a shmup. I've never been one to complain about much, and when it comes to niche games that are makig a comeback, I think folks here have little-no gratitude for the effort that goes into them. I've been playing shmups almost my whole life and never have I imagined they would become as incredible as they are now.

I don't watch and mimick replays, this is because I enjoy discovering my own routes through levels and I try to beat MY highscore. I know I'm in the minority there, but if an expert superplay makes the game look boring then why not play it in a way that YOU enjoy? If bullet cancelling isn't fun then try to laser your way through it, if the first loop is too easy then play on Very Hard, if autobombs suck then aggresively bomb ... There is an amount of freedom that shmups allow which I think people have forgotten all about.
I think you are making a lot of sense here.

However, in the end a huge part of what makes the games enjoyable for some players like me, is the competitive value of the game, where you go for the highest possible scores on an even challenge with other players, playing the exact same game.

If you step out of the standard scoring game, suddenly you are alone playing your own customized game, and you will really miss discussing the main game and exchanging replays, ideas, enthusiasm with fellow players. So, it also makes sense to, not complain, but criticize DFK BL's core scoring game, so as to decide that it's a better idea to ignore it and play the core scoring game... of a different game.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by ratikal »

Side note but anyone notice that the intial scores in Arrange A spell out Dodonpachi Daioujou?
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Thjodbjorn »

chempop wrote: I don't watch and mimick replays, this is because I enjoy discovering my own routes through levels and I try to beat MY highscore.
I have two friends on XBL that I kind of use for motivation. One is only a little bit better than me, so I have immediate rivalry. The other is far better than me, and I will have to try for a long time to get near his scores.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by captpain »

chempop wrote:I'm slightly frusterated with people who complain about things, whether it's food at a restaurant, gasoline going up three cents, or scoring mechanics in a shmup. I've never been one to complain about much, and when it comes to niche games that are makig a comeback, I think folks here have little-no gratitude for the effort that goes into them. I've been playing shmups almost my whole life and never have I imagined they would become as incredible as they are now.
Everyone is just as welcome to complain about aspects of the game that they dislike as much as they are welcome to praise aspects they like. Nobody should be expected to maintain a sense of gratitude towards the developers in every post that they make, and I don't feel like it has any real bearing on the quality of their posting.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by charlie chong »

don't get me wrong i still love my caeves and appreciate the releases very much especially when well ported and they have more than exceeded that with this release.i'm just sad cos i want the toaplan on steroids feel of the early games back.i guess i'm just a simple guy with simple tastes(low skill as well).they should make batsugun 2 that wood make me happy :lol:
i could critique the game more but you'll all get upset and cry so :wink:
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Re: Anyone else feeling the Daifukkatsu meh?

Post by dunpeal2064 »

charlie chong wrote:don't get me wrong i still love my caeves and appreciate the releases very much especially when well ported and they have more than exceeded that with this release.i'm just sad cos i want the toaplan on steroids feel of the early games back.i guess i'm just a simple guy with simple tastes(low skill as well).they should make batsugun 2 that wood make me happy :lol:
i could critique the game more but you'll all get upset and cry so :wink:
I totally agree with this, I love the simplicity of older shmups, and Batsugun, Grindstormer, and Donpachi really bridged the gap into the new era while still having that oldschool feel. However, I don't think they should replace all of their crazy games with this style. I just think one or two oldschool releases now and then would be a nice changeup. Batsugun 2 would be wicked
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Re: Anyone else feeling the Daifukkatsu meh?

Post by twalden »

The only thing that really bugs me about DFK is getting the first Ura boss. I seem to only get it about 50% of the time which leads to a lot of restarts.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Frederik »

david peterson wrote:
PROMETHEUS wrote: Aaaaah I didn't know that... Well that explains things for me, I hate all Yagawa games.
I hate all people who play on keyboards with no display of skill on the intended arcade setup.
Look guise im playing table tennis with a cricket bat ! much better.
Yeah, Promtheus might have set some absolutely insane records, but they don´t count at all because he didn´t play them on an actual arcade cab in an actual japanese arcade, the way these games were intended to be played. What a cheater!
kernow wrote:dfk is alright, no ibara or batrider though is it.
Yagawa should spend his time doing a Batrider sequel, with all the past Raizing and CAVE ships combined. I don´t care if that would be be completely unbalanced - it would also be completely mindblowing.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by david peterson »

Frederik wrote:
david peterson wrote:
PROMETHEUS wrote: Aaaaah I didn't know that... Well that explains things for me, I hate all Yagawa games.
I hate all people who play on keyboards with no display of skill on the intended arcade setup.
Look guise im playing table tennis with a cricket bat ! much better.
Yeah, Promtheus might have set some absolutely insane records, but they don´t count at all because he didn´t play them on an actual arcade cab in an actual japanese arcade, the way these games were intended to be played. What a cheater!
wat. BRB CRICKET WITH 6 FOOT TENNIS RACKET MUCH BETTER FOR PLAY.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

david peterson wrote: wat. BRB CRICKET WITH 6 FOOT TENNIS RACKET MUCH BETTER FOR PLAY.
Any chance you could clarify what your major malfunction is? :|
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Blackbird »

Returning to the topic at hand, I find DFK pretty amazing, aesthetically. Rainbow colored lasers are awesome, as is the Black Label soundtrack. The roar when hyper is activated really gets my blood pumping. I really enjoy just listening to this game.

Taken as part of the Donpachi continuity as a whole, I find the plot interesting as well. The game heavily favors the bosses as sympathetic characters. We don't even see the Donpachi pilot's face, but we are very familiar with the bosses/Element Dolls from their role in DOJ. I feel bad for them, particularly since Shooty, Exy, and Lienyan would have been lauded as heroes for saving humanity in the last game (were they human). Maybe I feel particularly moved since, having read Battle Angel, I have come to regard cyborgs as fundamentally human. The Element Dolls certainly -seem- human. Despite being giant cyborgs, they bleed, even scream in pain when damaged. I see them as essentially victimized, since they were infected with viruses that twisted their personalities, and that they had justifiable reason to be angry in the first place (being imprisoned and all). The game almost makes me feel as if the player is the villain this time. I feel like humanity might be in the wrong here.

Just the casual player's two cents.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

Blackbird wrote:I feel bad for them, particularly since Shooty, Exy, and Lienyan would have been lauded as heroes for saving humanity in the last game (were they human). Maybe I feel particularly moved since, having read Battle Angel, I have come to regard cyborgs as fundamentally human. The Element Dolls certainly -seem- human. Despite being giant cyborgs, they bleed, even scream in pain when damaged. I see them as essentially victimized, since they were infected with viruses that twisted their personalities, and that they had justifiable reason to be angry in the first place (being imprisoned and all). The game almost makes me feel as if the player is the villain this time. I feel like humanity might be in the wrong here.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by kernow »

hahah :D
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