cools wrote:
Being negative in any way about a genre you love in any artform will inevitably put people off engaging with it. If they're completely dismissive you've probably got no chance, but for anyone else it's just a matter of finding the right moment and opening. You should also show willing to try games that they like, even if you dismiss them at the first ten minute cut scene.
This is my experience also. Modern gaming is about sociability, not about challenge. If you're able to create a friendship, people will "subscribe" to the games you like based off of that friendship and nothing more. Kind of like how Facebook or another social networking tool works, which in turn is just how human beings work. Challenge has become a moot point in today's mainstream gaming world, because the mainstream is not concerned with challenge. Games are a medium to interact with other people; an experience to share. Challenge is seen as suspending or inhibiting that process. People like to schmooze and talk and move from one thing to the next.
Shmups are unique because the challenge of them has become the sociability point.
I'm glad this thread exists, because it brings to light an important shift in the culture of gaming. Should shmups carry on deeper into the 21st century? They clearly do not have the power to sustain themselves to a consumer populace on their own, seeing as to how expensive games are to make these days. It's thanks to the power of community that they enjoy what players they have today.
I think it is a good idea to keep this idea of "community" in mind when introducing new people to shumps. Always be personable and courteous. And then, if a person opens up to you, reward that. Even if they do it in a roundabout fashion. People seem pretty scared and circumspect to me these days. Don't scare them off.