Just messin, but if you have the means to play PCB's I'd definitely go that route over the PS2 port. PS2 port is far from arcade perfect and it isn't much cheaper than the PCB on the 2nd hand market.
I find the ps2 port fine and it does have arrange mode which has been preferred by a fair number of people , however if you have the money and setup for a pcb then yeh do it . Oh yeh ps2 has practice mode to with a rank bar so really owning both would be worth whilst lol .
By the time I got to try Ibara on ps2 my ps2 was on its last legs and the background kept flickering out/distorted. Plus disc reading issues so I can't say much for it. Owning the pcb it gets the most play time of anything I own for my cab. Strongly recommend the pcb if its an option available to you.
As a price estimate, I paid $200+shipping earlier this year, although I may have gotten lucky since the seller was offloading a bunch of stuff and I believe the demand for Ibara is growing.
The problem with Ibara on the PS2 is that it's uglyfied severely (so is Mushihime-sama) and hardly has any slowdown. DonPachi and DoDonPachi (PSX) as well as Espgaluda and DDP DOJ (PS2) recreate the arcade graphics more or less perfectly. Espgaluda and DOJ are hailed as "arcade perfect" ports by some, whereas Ibara certainly won't look and run just like you remember from the arcade if memory serves you right. Moreover, yoko mode in Ibara is virtually useless (DOJ is at least playable in yoko).
The rear gate is closed down
The way out is cut off
I didn't come to love this game until I played the PCB. Looked so great that I was finally willing to spend some real time with it, and then I realized how truly great the game is. One of my all-time favorites.
Are the problems with Ibara ps2 the same as Mushimisama ps2 in that the console is underpowered for it to run smoothly 100% of the time? If thats the case then emulation might be preferable to playing them on the real console. Dunno how good ibara or Mushi emulation is atm though.
Whilst playing games on a real console is usually better, emulation can fix unintended slowdown though sheer horsepower.
Ps2 or PCB? Ild say PCB If you allready have a supergun and anthing else needed to play the pcb. If youre a PCB novice it might be worth finding out if the pcb has any pecularities like those exploding batteries / capacitors i ive heard some DOJ boards have.
I first got the PS2 port of Ibara and was not too pleased with the fuzzy looking graphics...came across an opportunity to get an Ibara PCB kit and I'll have to say that the PCB version is the one to get. You won't regret going the PCB route with Ibara.
What's cool about the Ibara PCB version is that the back-up battery does keep a real time clock + calendar & will even show the time right down to the minute hand ticking away on a certain stage during a demo run. How cool is that? Plus the fact that the Cave SH-3 based arcade platform that Ibara runs on is quite tiny compared to some of those huge behemoth arcade PCBs from the mid-1980s say like Capcom's "Hyper Dyne Sidearms" PCB.
Nice... would really like to see a two pack with Ibara and Mushihime, as the ports for the PS2 were absolutely terrible. That filter was pretty horrible stuff.
TrevHead (TVR) wrote:Are the problems with Ibara ps2 the same as Mushimisama ps2 in that the console is underpowered for it to run smoothly 100% of the time?
Quite the opposite, many people's complaint was the LACK of slowdown in the PS2 port of Ibara. It's just the shoddy port thingy: lack of slowdown + interlacing + filtering (all this Yagawa circus is there going at more than full speed; it just looks ugly). DOJ and Espgaluda on the PS2 didn't have any of those problems.
The rear gate is closed down
The way out is cut off
TrevHead (TVR) wrote:Are the problems with Ibara ps2 the same as Mushimisama ps2 in that the console is underpowered for it to run smoothly 100% of the time?
Quite the opposite, many people's complaint was the LACK of slowdown in the PS2 port of Ibara. It's just the shoddy port thingy: lack of slowdown + interlacing + filtering (all this Yagawa circus is there going at more than full speed; it just looks ugly). DOJ and Espgaluda on the PS2 didn't have any of those problems.
Yeah, the slowdown differences are quite apparent in Ibara if you've played the PCB, especially in Stage 3 (and probably further on as well, that's just where I definitely noticed it).
drunkninja24 wrote:Yeah, the slowdown differences are quite apparent in Ibara if you've played the PCB, especially in Stage 3 (and probably further on as well, that's just where I definitely noticed it).
I stopped playing the PS2 port once I got a chance to spend some time with the PCB.
The lack of slowdown on the 2nd and 3rd stage bosses make them about 2 times harder on the PS2 version.
It's brutal and hardly satisfying (as opposed to God mode in Futari which is brutal and thoroughly satisfying).
I'm usually not a slowdown nut, but this game has to be one of the hardest I've ever played.
The lack of slowdown on the 2nd and 3rd stage bosses make them about 2 times harder on the PS2 version.
So that's what's wrong with me when I try to play this damn game... Ugh!
Never played the PCB but you'd be crazy not to want it over the shoddy PS2 port. For what it's worth, I don't mind the PS2 Mushi port, but Ibara seems way off.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc