Bullet Soul - (STG/5pb/Xbox360)

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njiska
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by njiska »

Dave_K. wrote:I'm not sure having cancelled bullets remain on the screen is such a great gimmick for a Danmaku.
After watching that video I'm becoming inclined to agree with you. Canceled bullets exploding and becoming gems is one thing, but canceled bullets just turning white and continuing on their trajectory? It seems weird. Add in the bullets that are white with a blue outline and it's the base for some major confusion. There also seems to be little consistency with which bullets become souls during the boss fights leading to unnecessary or unperformed dodging.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by moozooh »

I think the scoring system is good and reasonably original (which is not a trivial feat at this point). You need to take risks by staying in the bullets' path while destroying their source in a timely manner and making sure there are always some bullet souls on screen to keep the 6x multiplier going. It's going to click faster than you think, and I believe there will be enough challenge for an aggressive score-attack. Also, sweet graphics and decent sound work are never a bad thing. I consider buying this sometime after the release!
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by emphatic »

This won't be a pre-order item for me unless they reveal more details about the video options (DOES IT FUCKING TATE ALREADY?)
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by chempop »

Of course it tates... These guys have dealt with shmup ports, they understand.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by emphatic »

Don't know if the address to the official site has been posted here yet? http://5pb.jp/games/bulletsoul/

On the game's blog, it says it'll be released April 07, 2011 btw.
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Re: Bullet Soul - (STG/5pb/Xbox360)

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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by ChurchOfSolipsism »

Fuck those adds can be so annoying.. I was practically screaming at my screen GET THAT SHIT OUT OF THE WAY I WANT TO SEE WHAT'S HAPPENING IN THE GAMEs plus stupid j-pop and that asshole douchevoice.

Why, thank you Captain Obvious.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by MachineAres 1CC »

ChurchOfSolipsism wrote:plus stupid j-pop and that asshole douchevoice.
The whole style of the game is meant to parody 70's-80's mecha anime, and both of those things are trademarks of this style. If it bothers you that much, don't play it.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Udderdude »

Who cares bonus: Bonus you get for not buying the game since every enemy you kill cancels it's own bullets, thus you never have to dodge anything the entire game except for maybe bosses and larger enemies.

(The first person to note XOP Black's cancel mode is exactly this doesn't get a cookie, as it's not the main and I'm guessing only mode in the game)
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Jeneki »

MachineAres 1CC wrote:The whole style of the game is meant to parody 70's-80's mecha anime
Interest increasing! :D
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by xris »

Lovin' how this looks! Great design and all sorts of colour full. I like how the weapons looks for the girls ship, wavey spread shot with a homing laser, with a focus. Looks to be all sorts of overpowered! I'll be happy to play something a little easier for a change, and chew my way through it! I hope I get to play this soon enough.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by 8 1/2 »

It doesn't seem to me that the cancelled bullets will be confusing at all, as their color is very muted making them look like puffs of translucent smoke. Hype chain is building for this one. Bring on the color explosion.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Kollision »

seems very cavey to me
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Elixir »

Apparently this game doesn't have Tate. Their reason is that they view this game as a consumer's product and not as an arcade game player's product. Stupid reason, but, yeah. Disappointing if true.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by chempop »

Pathetic, if that's the case I stand corrected.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by drunkninja24 »

I figured as much, considering the fact that there's a lot of stuff outside of the main game window that would just clutter things up if the screen were tated.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by antares »

If true this game just dropped out of my wanted games list. Glad I haven't preordered yet.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Zeron »

They might aswell have made the game a verizontal like Mars Matrix if no TATE.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Shuurin »

If a design team goes through the effort to design a vertical shmup without the option to rotate the screen. I don't really understand why they bothered at all. Vertizontal would have been the ideal choice if they wanted to keep some of the clutter off screen. Least they are up front about it. Its certainly gone from a preorder to a wait & see if its worth it now. :?
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by emphatic »

Shuurin wrote:Its certainly gone from a preorder to a wait & see if its worth it now. :?
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by EPS21 »

I can't believe these guys. It's like as if they really believe it is impossible for the consumer to rotate a crt or lcd, or that there aren't enough diehard shmup fans to appeal to to warrant saving costs of not programming something trivial. Hope its not true but I'm much likely to purchase this if so.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by antares »

Yeah, let's make a consumer product that only fills up a third of the consumers screen. That's what we call consumer friendly here at 5pb :roll:
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by ChurchOfSolipsism »

MachineAres 1CC wrote:
ChurchOfSolipsism wrote:plus stupid j-pop and that asshole douchevoice.
The whole style of the game is meant to parody 70's-80's mecha anime, and both of those things are trademarks of this style. If it bothers you that much, don't play it.
I'd still argue that a trailer is supposed to show you how a game looks and sounds, and this one's just HYPE HYPE BUY THIS GAME IT'S GIVING ME A HEART ATTACK THAT'S HOW DRAMATIC AND EXCITING EVERYTHING IS FUCK YEAH BUY POWER GAME!!!!

And don't worry, if it turns out Bullet Soul has one of those horrible washed out j-pop/ trance OSTs I won't play it. Unless it's really awesome. Well, we'll have to wait and see.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by BulletMagnet »

antares wrote:If true this game just dropped out of my wanted games list.
Seconded - I'm all for ridiculous cheesy stuff, but not without a basic feature set.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by StarCreator »

Have a source to this?
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Van_Artic »

i've found this in Njiska blog:

http://njiska.com/2011/01/another-possi ... llet-soul/

what the hell's going on here? all of a sudden the companies start popping out region-free games?
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Elixir »

Apparently there will be a demo in March for the Japanese 360 store. The first print will come with a soundtrack.
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by njiska »

Van_Artic wrote:i've found this in Njiska blog:

http://njiska.com/2011/01/another-possi ... llet-soul/

what the hell's going on here? all of a sudden the companies start popping out region-free games?
cave influence worked very well
Yeah I'm kind of perplexed by it myself. Were there some magic sales numbers the rest of the world missed out on?
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Re: Bullet Soul - (STG/5pb/Xbox360)

Post by Vyxx »

Elixir wrote:Apparently this game doesn't have Tate. Their reason is that they view this game as a consumer's product and not as an arcade game player's product.
Even though 99% of the consumers buying this game are "arcade game players". :roll:
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Re: Bullet Soul - (STG/5pb/Xbox360)

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