People purposely glitching deathsmiles replays?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
PsychoGun
Banned User
Posts: 269
Joined: Thu Aug 19, 2010 9:13 am

People purposely glitching deathsmiles replays?

Post by PsychoGun »

There is a dude in the NA version named Tyjet Poison who only uses Sakura, and he has everyone of his replays glitched. I understand not wanting to upload something if you think you know some 'ancient chinese secret' or soemthing, but when someone downloads your replays, and you fucking die on the first stage, I think you're a fucking tool.

Is this dude just some dirty glitcher?

How are they even doing this?

The replays in DOJ do the same thing, but that's the busted server's fault which the patch should fix.
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: People purposely glitching deathsmiles replays?

Post by hail good sir »

survival
Last edited by hail good sir on Tue Jun 11, 2013 1:46 pm, edited 1 time in total.
User avatar
PsychoGun
Banned User
Posts: 269
Joined: Thu Aug 19, 2010 9:13 am

Re: People purposely glitching deathsmiles replays?

Post by PsychoGun »

that's strange, all his replays have him dying on the first stage for me.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: People purposely glitching deathsmiles replays?

Post by Elixir »

Never heard of him.

I really doubt skilled players of the US version would not be members of this forum.

Can you upload the replay? I'm interested in seeing it for myself. And if it is just a desync error, it should be pretty obvious (character stops moving, veers to the left or right, etc).
cstle
Posts: 136
Joined: Mon Jul 26, 2010 6:42 pm

Re: People purposely glitching deathsmiles replays?

Post by cstle »

Elixir wrote:Never heard of him.

I really doubt skilled players of the US version would not be members of this forum.
http://shmups.system11.org/memberlist.p ... ile&u=7551
User avatar
PsychoGun
Banned User
Posts: 269
Joined: Thu Aug 19, 2010 9:13 am

Re: People purposely glitching deathsmiles replays?

Post by PsychoGun »

Elixir wrote:Never heard of him.

I really doubt skilled players of the US version would not be members of this forum.

Can you upload the replay? I'm interested in seeing it for myself. And if it is just a desync error, it should be pretty obvious (character stops moving, veers to the left or right, etc).
He joined here recently actually.

I've downloaded his replays on two different system, they are glitched for me in both MBL modes, he dies on the forest purposely.

Not calling him out, just seem deliberate and I'm curious how they're doing it, since you don't have to upload. Seems like a silly way to fuck with people who think they're downloading your replay.

The only reason I even cared to watch his scores as he bumped me down to 2# on a couple boards and I was curious to see his run. I don't even use Sakura (he does) so if he's scared someone is gonna copy him, I'm definitely not.

I have a run that can beat him anyway, so I guess I'll just put that up and see if he beats me again with a glitched replay.
User avatar
antares
Posts: 921
Joined: Sat Apr 21, 2007 7:29 am
Location: Austria

Re: People purposely glitching deathsmiles replays?

Post by antares »

If you no miss the first 6 stages the rank is higher for the last / last two stages. Maybe he just suicides on the first stage on purpose to keep the rank lower?
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
User avatar
PsychoGun
Banned User
Posts: 269
Joined: Thu Aug 19, 2010 9:13 am

Re: People purposely glitching deathsmiles replays?

Post by PsychoGun »

antares wrote:If you no miss the first 6 stages the rank is higher for the last / last two stages. Maybe he just suicides on the first stage on purpose to keep the rank lower?
Dude, did you read my post? He has a game over on the first stage in all his replays. You don't even see his run.
User avatar
Tyjet
Posts: 328
Joined: Fri Aug 20, 2010 8:54 am
Location: Gilverado
Contact:

Re: People purposely glitching deathsmiles replays?

Post by Tyjet »

PsychoGun wrote:There is a dude in the NA version named Tyjet Poison who only uses Sakura, and he has everyone of his replays glitched. I understand not wanting to upload something if you think you know some 'ancient chinese secret' or soemthing, but when someone downloads your replays, and you fucking die on the first stage, I think you're a fucking tool.

Is this dude just some dirty glitcher?

How are they even doing this?

The replays in DOJ do the same thing, but that's the busted server's fault which the patch should fix.
To tell you truth, I really don't know why it's happening. Most of my replays that I have on my hard drive that are not on the leaderboards are glitched too. I really want to know too because my 4 bil run stops moving right at the end at Ozier and I don't remember what I did after that.

I don't have a recorder with me to post it here, but I can tell you want path I use and where the overall counter is.
Elixir wrote:Can you upload the replay? I'm interested in seeing it for myself. And if it is just a desync error, it should be pretty obvious (character stops moving, veers to the left or right, etc).
I think this is the problem. I stop moving all of a sudden, then it goes back to the character selection, and then freezes. I doubt that aksys will provide a patch because they told me cave has control over that (I could be wrong on this).
My Youtube Channel | Xbox: Tyjet Poison | My Scores
User avatar
CStarFlare
Posts: 3032
Joined: Tue Feb 19, 2008 4:41 am

Re: People purposely glitching deathsmiles replays?

Post by CStarFlare »

antares wrote:If you no miss the first 6 stages the rank is higher for the last / last two stages. Maybe he just suicides on the first stage on purpose to keep the rank lower?
I don't think this is accurate. The only thing that affects rank in the last stages is whether or not you entered death mode in the first six.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: People purposely glitching deathsmiles replays?

Post by TrevHead (TVR) »

Ive always wondered how replays genrally work. Im guessing that instead of a video what is actually recorded are controller commands so when a replay is been shown, its just like a normal run only the computer is playing itself with the recorded controller data.

That would explain why in Exceed 3rd JP black package, my replays will sometimes die and get a game over in a replay of a 1CC, if the replay is desynching or overwise not replaying the controller data in the exact way it was originally played.

BTW is this "desynching" a common thing?
User avatar
CStarFlare
Posts: 3032
Joined: Tue Feb 19, 2008 4:41 am

Re: People purposely glitching deathsmiles replays?

Post by CStarFlare »

I've encountered it several times, on consoles and PC games. I'm pretty sure you're right about how they're recorded, as such I suspect even small system tics could interfere with the recording or playback (if the system records or plays back a button press slightly too early or late, the whole thing goes to hell rather quickly).
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: People purposely glitching deathsmiles replays?

Post by TrevHead (TVR) »

that would explain why you can play galaga or some early protoshmup during its attract mode without putting a coin in
RetroRepair
Posts: 103
Joined: Wed Jan 06, 2010 11:19 am
Location: UK

Re: People purposely glitching deathsmiles replays?

Post by RetroRepair »

Does the same thing for me on some runs on the JP version. Shows a death where I didn't die.
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: People purposely glitching deathsmiles replays?

Post by Sasupoika »

TrevHead (TVR) wrote:Ive always wondered how replays genrally work. Im guessing that instead of a video what is actually recorded are controller commands so when a replay is been shown, its just like a normal run only the computer is playing itself with the recorded controller data.
Well, basically I have part in the code that takes in input. Input turns on commands like "s" ( shoot ), "u" ( up ), "l" ( left ) etc. When recording, I am recording this all this shit on files. I am pretty sure lots of developers do it like that. Like this:

Code: Select all

bsul#60
bsul#59
bsul#60
bsdr#59
It's like that. During playback, game does not take input anymore, but rather plays it from the file. It should not desync, but it can. Developers have to be careful with it.
ImageImage
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: People purposely glitching deathsmiles replays?

Post by Udderdude »

There could be some interrupt sillyness messing it up, or just bad recording code.

You just can't tell w/o examining the code for yourself and running tests.

Which we'll never be able to do, so .. :: shrug ::
Post Reply