Montoli wrote:Hey, I tried running your game, both in online and offline mode, but it had some problems. First off, just a UI choice, I REALLY REALLY hate buttons where you don't know what they do until you roll over them. (I had to hunt a bit to find out how to start the game.)
Totally makes sense. Ill change this.
Montoli wrote:
Second, when I did start the game, it didn't seem to want to actually start, which made me very sad. I wanted to shoot butterflies! It just showed me a picture of the bunny at the bottom of an empty screen, and froze up.
I should (and will for next version) mention that the game starts paused :P
Montoli wrote:
One more vote for static bullets though. I find that, especially in situations where there are TONS of bullets, and they are moving slowly enough to stay on the screen for a long period, having them animate is super annoying. I do think they could use more color variation to make it easier to pick out subpatterns though. (I think part of the reason ZUN gets away with bullets that are [mostly] static, is that he varies the color so much.)
Thanks for the color varying suggestion. I guess some patterns really could use more color variation. I might add some color variation to the parts where it would make sense to do so. What parts of the game did you have in mind though? I might miss the ones where you would like to see some changes.