NeoGeo/Dreamcast/iPhone Shooter Fast Striker by NG:DEV Team

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mjclark
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by mjclark »

Wooh! Will definitely buy Dreamcast version.
Ha ha- if I liked Dux I'm gonna love this :D
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THE
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by THE »

Supported Accessories (Dreamcast™) :

* VMU
* VGA (requires a VGA box)
* S-VIDEO and RGB at 240p
* Original pad
* Arcade stick (buttons are fully customizable)

REGION FREE / 60hz both NTSC and PAL60

Regarding emulation:

Fast Striker is fully 2D and should play fine on emulation, don't forget to emulate with an original disc though :wink:
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by rancor »

THE wrote: Fast Striker is fully 2D and should play fine on emulation, don't forget to emulate with an original disc though :wink:
I had no idea the DEVS were members of this forum. This was a "maybe" purchase before. I'm going to the website right now to reserve my copy. :D Heres to many more shmups in the future. 8)

EDIT: Woot! I did it! Order Number: 417 :wink:
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by CStarFlare »

THE wrote:Fast Striker is fully 2D and should play fine on emulation, don't forget to emulate with an original disc though :wink:
absolutely
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by ex.machina »

Would love to see it on a more current system but maybe time to check out if my DC is still functional...
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by rancor »

ex.machina wrote:Would love to see it on a more current system but maybe time to check out if my DC is still functional...

If not, you can order replacement DC lenses here:

Dreamcast Replacement CD lenses
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by drunkninja24 »

Was kinda hoping for a NGCD release, but DC will do just as well. Keep up the good work guys!
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by mirkvid »

Pre-ordered. Thanks guys, looking forward to some sweet, sweet DC action!
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Stormwatch »

Man, the game looks nice, but I really can't stand this ambient music! :x
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by KBZ »

preordered! Thanks for releasing this. I just hope we don't end up finding any annoying bugs.
=/
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Jockel »

ex.machina wrote:Would love to see it on a more current system
This. But they're afraid of piracy if they release it for Wiiware/XBLA.
But personally, i'd assume the pirate / original ratio is way worse on the Dreamcast.
Additionally, digital distribution saves production costs.
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by THE »

Kingbuzzo wrote: preordered! Thanks for releasing this. I just hope we don't end up finding any annoying bugs.
I can't remember any annoying bugs in any NG:DEV.TEAM production...anyways, Fast Striker will be carefully tested by several German shmup players... :)
Jockel wrote:
ex.machina wrote:Would love to see it on a more current system
This. But they're afraid of piracy if they release it for Wiiware/XBLA.
But personally, i'd assume the pirate / original ratio is way worse on the Dreamcast.
Additionally, digital distribution saves production costs.
No, piracy has nothing to with it. According to torrent statistics DC has a piracy rate of 1:1000...
That's way worse than x360 or Wii together and will probably end badly once again...

The problem with Wiiware is the download size limitation of 40MB, even if we would release Fast Striker in lowres and using lossy compression it won't fit in this limitations. Putting out a shmup on XBLA is very difficult too, I doubt Cave could release Guwange without the descent disc sales on the x360...
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Ghegs »

THE wrote:
Kingbuzzo wrote: preordered! Thanks for releasing this. I just hope we don't end up finding any annoying bugs.
I can't remember any annoying bugs in any NG:DEV.TEAM production...anyways, Fast Striker will be carefully tested by several German shmup players... :)
Hopefully the DC version won't crash in Original mode when players use their autofire controllers, eh? ;)
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by THE »

Ghegs wrote: Hopefully the DC version won't crash in Original mode when players use their autofire controllers, eh? ;)
Hehe, I consider autofire circuits = cheating :P
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Udderdude »

THE wrote:Hehe, I consider autofire circuits = cheating :P
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Ghegs »

THE wrote:Hehe, I consider autofire circuits = cheating :P
I don't, but let's ignore the whole debate about autofire's legitimacy for now. I'm curious if this means you won't fix the known, game-crashing bug in your game because of your own opinion about the matter. Or because of any other reason, for that matter.
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by THE »

Ghegs wrote: I'm curious if this means you won't fix the known, game-crashing bug in your game because of your own opinion about the matter. Or because of any other reason, for that matter.
My personal opinion does not affect such decisions, paying customers are always deserving a fully working game.

The bug doesn't exist in the DC version anyway, so there is nothing to fix. The bug has something to do with the NG hardware...
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by RHE »

Since the game isn't build around (hardware) autofire, it is basicly a misuse of the game mechanics. Shooters are all about timing, when you change the timings you probably get different results. Whether this resaults are legit or not is another story. When human skills can trigger as fast as the autofire rate I'd say its legit. Proof us you can Ghegs. :D

And don't be mean just because the game doesn't like your beloved autofire hardware. :P
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by neorichieb1971 »

So will the MVS TATE game come to fruition now? I've been waiting patiently to see if your word is being kept.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by THE »

neorichieb1971 wrote:So will the MVS TATE game come to fruition now? I've been waiting patiently to see if your word is being kept.
We have a tate shmup in the pipeline but the platform is currently undecided...

If you purchased Fast Striker for MVS, you increased the chance for future MVS titles... :wink:

@Ghegs

Ohoh, I didn't wanted to start an autofire debate, but it seems too late...
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Ghegs »

THE wrote:The bug doesn't exist in the DC version anyway, so there is nothing to fix. The bug has something to do with the NG hardware...
Ah, alright. No worries there, then.
RHE wrote:When human skills can trigger as fast as the autofire rate I'd say its legit. Proof us you can Ghegs. :D

And don't be mean just because the game doesn't like your beloved autofire hardware.
My controllers' autofire circuit works at ~16.39 Hz, so a rate of fire of a bit over 16 shots per second is achieved. I can't do that (my best on a Hudson Shooting Watch is ~12/second) and I'm not willing to put extra exertion on my hands and wrists in an effort to get there. Takahashi Meijin, however, can do it so others can as well. What's important here isn't how fast a human (or machine) can tap a button, but that the game does indeed crash when too high a rate of fire is achieved in Original mode. The crash might be triggered by a lower rate of fire as well, so it could be possible for a player who's not Takahashi Meijin playing on a normal, unmodified MVS cab to crash the game simply by tapping the fire button as fast as he can.

I'm not being mean, I think this is genuine, albeit currently not a terribly important issue, as it is only affecting a tiny portion of the players (very likely only me, and even I can work around it by not using the autofire-capable buttons) at the moment. But since you are planning to sell Fast Striker to arcades, it's something that should be fixed.

But yes, let's not derail the thread any further. We can talk about autofire and its pros and cons over PMs if you like.
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by RHE »

Ghegs wrote:We can talk about autofire and its pros and cons over PMs if you like.
Nah, you summed up the small issue quite nicely. There isn't much to add from my side, thanks for clarifying!
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by chempop »

Damn it, now I'm super curious how many times I can press a button in a single second :cry:
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by ex.machina »

chempop wrote:Damn it, now I'm super curious how many times I can press a button in a single second :cry:
Find out:
http://www.shopncsx.com/shootingwatch.aspx

;-)
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by Jockel »

THE wrote:
Jockel wrote:
ex.machina wrote:Would love to see it on a more current system
This. But they're afraid of piracy if they release it for Wiiware/XBLA.
But personally, i'd assume the pirate / original ratio is way worse on the Dreamcast.
Additionally, digital distribution saves production costs.
No, piracy has nothing to with it.
At least that's what you told me when we talked about it at the shmeet >_>
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by neorichieb1971 »

THE wrote:
neorichieb1971 wrote:So will the MVS TATE game come to fruition now? I've been waiting patiently to see if your word is being kept.
We have a tate shmup in the pipeline but the platform is currently undecided...

If you purchased Fast Striker for MVS, you increased the chance for future MVS titles... :wink:

@Ghegs

Ohoh, I didn't wanted to start an autofire debate, but it seems too late...
I did not buy yet simply because the timing of your release did not coincide with me having tons of spare cash. Now the DC version is coming out I might just get that. I do have 4 cabinets though, so having the MVS version is still desirable. I don't know if its still available or not.

Personally I would like to see your games use slightly higher resolution sprites. I put on Strikers 1945 2 yesterday, damn that game has some nice sprites.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by THE »

Jockel wrote: At least that's what you told me when we talked about it at the shmeet >_>
Aah, okay. We had a strategy change in the meantime. Now, as we release it on DC, we will get raped by pirates to unconscious anyways :mrgreen:
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by ave »

THE wrote:Now, as we release it on DC, we will get raped by pirates to unconscious anyways :mrgreen:
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The DC double pack is already preordered and paid. :)
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by clp »

neorichieb1971 wrote:
THE wrote:
neorichieb1971 wrote:So will the MVS TATE game come to fruition now? I've been waiting patiently to see if your word is being kept.
We have a tate shmup in the pipeline but the platform is currently undecided...

If you purchased Fast Striker for MVS, you increased the chance for future MVS titles... :wink:

@Ghegs

Ohoh, I didn't wanted to start an autofire debate, but it seems too late...
I did not buy yet simply because the timing of your release did not coincide with me having tons of spare cash. Now the DC version is coming out I might just get that. I do have 4 cabinets though, so having the MVS version is still desirable. I don't know if its still available or not.

Personally I would like to see your games use slightly higher resolution sprites. I put on Strikers 1945 2 yesterday, damn that game has some nice sprites.
All psikyo games definitely boast some damn fine sprites it has to be said , especially the last gen of releases .
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Re: New Neo Geo Shooter Fast Striker by NG:DEV Team

Post by antares »

ex.machina wrote:
chempop wrote:Damn it, now I'm super curious how many times I can press a button in a single second :cry:
Find out:
http://www.shopncsx.com/shootingwatch.aspx

;-)
This might be a good time to give a heads up for this:

http://shmups.system11.org/viewtopic.php?f=2&t=29611

:)
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