I don't really have trouble getting to stage five of a random shmup on my first go without using continues, this isn't my problem. I'm a rather competitive gamer, I'm indeed new to shmups but I participate in FPS and fighting game tournaments often.nimitz wrote:The #1 reason people ask for this when they are relatively new to the genre is because they are still not very good at dodging bullets.
Decent players can get usually get to stage 5 of a random shmup with no prior knowledge of the game whatsoever. There are very few shmups that require memorization to make any progress.
So my best advice is play the shmups you like instead of trying to find something that really can't be done.
Or if you really don't want to play the same game twice, you can play every shmup only once, there are thousands of shmups around, so even if you do that you have quite a bit of time to get better.
The reason I'm looking for games that randomly generate enemies is because I feel pre-defined patterns are less about skill and more about memorising enemy waves and boss bullet patterns in each stage. Once you've done this, it becomes a process of fine-tuning to optimise your high score. It's cool if you're into that, but I'm not. I'm looking for games where you start a new game and you don't know what's coming until it's in front of you, so that spot you used to stand still in during a boss fight is no longer a safe area to avoid the ocean of bullets in that encounter - you need to improvise and do it fast, and this aspect is very exciting to me.
I'm also not saying I want a shmup that doesn't require memorisation to progress through stages. I'm looking for a game that doesn't require memorisation to rack up high scores and compete with others on it, like I said I'm highly competitive and this applies to whatever I'm playing. I play ESP Galuda II for fun and can finish it without continues in both easy and normal at the moment, and I don't bother trying to learn enemy patterns, I just spam bullets and try and dodge whatever is thrown at me, that's all I focus on.
So yeah, I disagree about my preference relating to my being new and thus unskilled. I think my preference is more to do with the fact that I first took an interest in shmups after playing Kenta Cho's games along with Geometry Wars, basically most of the games I enjoyed in this genre were randomly generated. I think in the future if I have more free time to play games that focus more on memorisation, I will enjoy them a lot as I already enjoy many of Cave's shmups, it's just that trying to play a game that requires you to sink a lot of time into remembering patterns seems like a lost cause for a competitive fellow who has little free time.
Does anyone disagree that randomly generated enemy waves/bullets require more skill in comparison to titles like DoDonPachi and Perfect Cherry Blossom, which are bullet hell but have the exact same enemy waves and boss bullet patterns each time? I would love to debate this matter and perhaps correct any views I have which may not be entirely well thought out. It could help me appreciate such games better if you can convince me that pre-set patterns also have their merits.