Don't worry about that. The 360 port will have stereo sound. At a higher sample rate than the PCB too if the other ports are anything to go by.PC Engine Fan X! wrote:Alas, still no stereo output for it either...
Upcoming Cave arcade title (Akai Katana)
Re: Upcoming Cave arcade title (Akai Katana)
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Re: Upcoming Cave arcade title (Akai Katana)
It got released yesterday. I didn't have time to play with it yet.
If somebody want to buy one (250.000 yens with shipping), PM me
If somebody want to buy one (250.000 yens with shipping), PM me
Re: Upcoming Cave arcade title (Akai Katana)
I played the full version and beat it on a coin after a few tries. Its very easy but also pretty fun. The master players I saw today were already tearing it apart and I imagine they will no-miss it with a maxed out score in the next few days. It doesnt feel like theres enough substance so an unlockable mode, 1.5 version or Black Label is in order.
Re: Upcoming Cave arcade title (Akai Katana)
Not sure if this is the right place to post this but does anyone have a scan or something on the Akai Katana arcade poster?
Re: Upcoming Cave arcade title (Akai Katana)
So what does the final boss & TLB throw at you? Space ships?NTSC-J wrote:I played the full version and beat it on a coin after a few tries. Its very easy but also pretty fun. The master players I saw today were already tearing it apart and I imagine they will no-miss it with a maxed out score in the next few days. It doesnt feel like theres enough substance so an unlockable mode, 1.5 version or Black Label is in order.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Upcoming Cave arcade title (Akai Katana)
It looks like Cave new arcade games are being easier than older ones. May be are they looking for a new audience??
How is the last boss?? What does he cast??
How is the last boss?? What does he cast??
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Re: Upcoming Cave arcade title (Akai Katana)
Thanks. I would have loved to see another stage before the last boss or at least they should have introduced another loop and then battle the las boss when some requirements are accomplished.
1.5 version it is on the way and BL too, I am sure of it. I hope they add something else.
Re: Upcoming Cave arcade title (Akai Katana)
lulz.. TLBs last "insane" attack is teh same as 2nd boss of progear

the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
Re: Upcoming Cave arcade title (Akai Katana)
sven666 wrote:lulz.. TLBs last "insane" attack is teh same as 2nd boss of progear
I thought I was looking at PRO GEAR there for a second.
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evil_ash_xero
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Re: Upcoming Cave arcade title (Akai Katana)
Well that looked good. And it didn't look like Futari arrange either. They only were able to do that reflect thing time to time. I'm interested to hear more from some other people on this one.
I remain quite optimistic about this one, since I know if there are balance issues, there will be revisions. And after the aesthetic nightmare that was DS II, this at least looks good.
I don't know if this has been posted here yet. Stages 1-4: http://www.youtube.com/watch?v=Iu1n13Elvug
I remain quite optimistic about this one, since I know if there are balance issues, there will be revisions. And after the aesthetic nightmare that was DS II, this at least looks good.
I don't know if this has been posted here yet. Stages 1-4: http://www.youtube.com/watch?v=Iu1n13Elvug
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: Upcoming Cave arcade title (Akai Katana)
Looks hard enough to me, definitely more challenging than Galuda, and DDP's first loop. Looks pretty fun.
“What did I had done!”
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Re: Upcoming Cave arcade title (Akai Katana)
You can use it constantly actually. Grab one green item, activate Ninja mode, bounce all the bullets off the screen.evil_ash_xero wrote:They only were able to do that reflect thing time to time.
The only Cave game easier than this one is Deathsmiles.
Edit: Oh wow lasers don't even kill you, they just chip off a small part of your life.
Re: Upcoming Cave arcade title (Akai Katana)
Most of the score seem to come from absorbing large gold ingots multiplied by hit counter. As far as I understand, that means:
— getting yourself down to the last life ASAP to extend the ninja gauge;
— spending 90% of the time in offensive mode boosting hit counter and increasing the size of ingots;
— spending the rest point-blanking enemies with your option to recharge the ninja gauge.
If I'm correct with this assertion I'm sure this game will prove to be deeper and way more challenging for extreme scoreplay.
— getting yourself down to the last life ASAP to extend the ninja gauge;
— spending 90% of the time in offensive mode boosting hit counter and increasing the size of ingots;
— spending the rest point-blanking enemies with your option to recharge the ninja gauge.
If I'm correct with this assertion I'm sure this game will prove to be deeper and way more challenging for extreme scoreplay.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Upcoming Cave arcade title (Akai Katana)

I wonder who was in charge of what.
Also, curious that everyone else has a full display name, while Yagawa's is initialed...

Re: Upcoming Cave arcade title (Akai Katana)
Perhaps they hired some random Yagawa off the street to make fans go ape-shit?Icarus wrote:Also, curious that everyone else has a full display name, while Yagawa's is initialed...
Now that the system page is up: http://translate.google.se/translate?js ... en&act=url it seems to me that proximity to enemies "about to die" when in Ninja mode will pump out bullets for you to absorb/deflect/turn into ingots. Risk/reward anyone?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Re: Upcoming Cave arcade title (Akai Katana)
Not really that risky considering you're totally invincible in Ninja Defensive mode.emphatic wrote: Now that the system page is up: http://translate.google.se/translate?js ... en&act=url it seems to me that proximity to enemies "about to die" when in Ninja mode will pump out bullets for you to absorb/deflect/turn into ingots. Risk/reward anyone?
Re: Upcoming Cave arcade title (Akai Katana)
Personal preference, I'm guessing. He's credited as S. Yagawa in MMP and PS, too.Icarus wrote:Also, curious that everyone else has a full display name, while Yagawa's is initialed...
video games suck
Re: Upcoming Cave arcade title (Akai Katana)
Anyone got a clue when the OST will be out?
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AraraSPAMWitch
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Re: Upcoming Cave arcade title (Akai Katana)
yeah, saw that shit and was likeVan_Artic wrote:this game has underwater level with submarines
the awesomeness is off the scale

and then you rise above water level to a gorgeous ocean sky, reminded me of thunderforce 4. The game is really pretty. The boss of that stage looks fucking tight as well, love the monstrous flying yin-yang ship that he summons.
Too bad the system looks like a bit of a clusterfuck. I like the last life autobomb idea, but I'm not really wowed by any other aspect of the mechanics.



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BulletMagnet
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Re: Upcoming Cave arcade title (Akai Katana)
Dang evil gemstones, always causing shmuppers trouble - first Raiden, then Silvergun, now this!
Re: Upcoming Cave arcade title (Akai Katana)
Yeah, I definitely felt like that was a bit of a nod towards Silvergun and Ikaruga.
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apple arcade
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Re: Upcoming Cave arcade title (Akai Katana)
Game looks both fun but also thrown together. Kind of reminds me of Homura (bad thing)
Plan to pick up the port though.
Plan to pick up the port though.
If you're going to shop at Play-Asia Import Gaming please us my affiliate link. 
The Finer Points of Insanity Blogspot
...I want to make some babies

The Finer Points of Insanity Blogspot
...I want to make some babies
Re: Upcoming Cave arcade title (Akai Katana)
I hope you're right.moozooh wrote:Most of the score seem to come from absorbing large gold ingots multiplied by hit counter. As far as I understand, that means:
— getting yourself down to the last life ASAP to extend the ninja gauge;
— spending 90% of the time in offensive mode boosting hit counter and increasing the size of ingots;
— spending the rest point-blanking enemies with your option to recharge the ninja gauge.
If I'm correct with this assertion I'm sure this game will prove to be deeper and way more challenging for extreme scoreplay.
Re: Upcoming Cave arcade title (Akai Katana)
moozooh is probably right, it's a bit sad you have to die twice at the beginning for a high score. The scoring system requires the players to be very aggressive and point-blank the bosses to fill up the energy gauge.
That would mean not attacking the boss and wait for the safe moments to put the options of their faces... I hope there's a blue label or 1.5 version coming out to change a little bit the scoring system and/or adding a few stages.
That would mean not attacking the boss and wait for the safe moments to put the options of their faces... I hope there's a blue label or 1.5 version coming out to change a little bit the scoring system and/or adding a few stages.
Re: Upcoming Cave arcade title (Akai Katana)
How does this remind you of homura? and why is that a bad thing?apple arcade wrote:Game looks both fun but also thrown together. Kind of reminds me of Homura (bad thing)
Plan to pick up the port though.

Re: Upcoming Cave arcade title (Akai Katana)
http://www.youtube.com/watch?v=qR-H3oukKk4
20,507,850 pts on the stage 1 ! Gonna add description on the video later.
20,507,850 pts on the stage 1 ! Gonna add description on the video later.
Re: Upcoming Cave arcade title (Akai Katana)
If theres one thing im sure of now its caves soundtracks are getting terrible.

Re: Upcoming Cave arcade title (Akai Katana)
When were they ever good? Hell, they could only write like 4 tracks for DDP, and none of them were good. I guess Galuda's is ok, but it's pretty silly. I do like DOJ's, and what I've heard of DFK black sounds good, but nothing really stands out as being a great, or even above average soundtrack. I really wish they would hire someone who's good at composing, god knows there's enough of them in the videogame industry.
Re: Upcoming Cave arcade title (Akai Katana)
True. It's rare their soundtracks are consistently excellent, but all this self-indulgent guitar crap is real bottom-of-the-barrel. There's usually a couple of decent tracks per OST, with DOJ and Ketsui perhaps being the most consistent. Some of the DS2 arrange is truly horrific.