Gigawing Generations Taito Type X pics

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Raidenfighter Kirkov
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Gigawing Generations Taito Type X pics

Post by Raidenfighter Kirkov »

Hi !

Ho here are some pics of the gigaeing generations pcb:


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Herzliche Grüße
RFK
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Ord
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Post by Ord »

**sigh** Just makes me yearn even more for a tate option in the PS2 port. :(
Ikaruga review now up in PLASMA BLOSSOM
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druuna
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Post by druuna »

The PS2 version seems another game :(
I can't understand why they decided not to put the tate option.
I love the game but it's really impossible to play...even on a big tv.
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subcons
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Post by subcons »

:cry:

Beautiful pictures though...

Thanks.
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MadSteelDarkness
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Post by MadSteelDarkness »

I still hold out hope that at some point, on some future generation of hardware, there will be a really good port of GWG. I've really grown to love this game, despite the lack of care taken with its' PS2 port. Ah well, here's hoping...

As always, thanks for the excellent pics, RFK!
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angrycoder
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Post by angrycoder »

Are the same nitwits that did the shoddy Gigawing Generations port doing the Raiden 3 port?
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DEL
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GWG PORT VS TYPE X

Post by DEL »

Yes those big clear shots of RFK's Type X GWG really drive home my old point about the disastrous lack of TATE on the PS2 Port. :cry:

The PS2 Port can still be played well, but its a strain on the eyes compared to the big clear Type X Ver.
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Dylan1CC
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Post by Dylan1CC »

Beautiful (looks sooo much better on a tated arcade monitor than the PS2 port pics), thanks Kirkov! Keep these collection pictures coming even if they make me jealous. ;)
Image
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professor ganson
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Post by professor ganson »

Yeah, it really looks like a different game in these pics. Not that I hate the PS2 port as much as some do. Thanks for sharing.
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druuna
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Post by druuna »

Is there any decent video of the arcade version?
I'm really impressed by these screenshots.

Raidenfighter Kirkov....why don't you make a video for us?
Pleaaase ;)
gigadrive32
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Post by gigadrive32 »

the PS2 doesnt suck just because of the lack of TATE - it sucks because PS2's graphics chip sucks compared to the mid-range Radeon GPU in the TypeX boards, and because PS2 has a small amount of RAM, and lacks a standard harddrive.
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BenT
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Post by BenT »

Is it right that the arcade version runs at only 30 fps, ala the PS2 port? Or am I on crack?
japtor
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Post by japtor »

i remember people saying the arcade version runs at 60.
Ho here are some pics of the gigaeing generations pcb:
isnt it more like 'box' or 'case' instead of pcb? and can hardware or games be swapped between type x kits, or is everything pretty much locked to that particular kit?
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Rob
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Re: Gigawing Generations Taito Type X pics

Post by Rob »

Raidenfighter Kirkov wrote: Image
Whoa, it's like infinity times different. The arcade version doesn't have any lives or bombs. :o
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visuatrox
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Post by visuatrox »

Hmm I was just playing GigaWing 2 on DC a few minutes ago, and without TATE it still looks way better than the PS2's GW in every possible way. But I'm curious does the arcade version have better looking explotions than the PS2 version? Or did they really release the Arcade game also with the ugliest explotions ever in a shmup.
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Rob
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Post by Rob »

Gimme a break, GW2 does have some better looking backgrounds at times, but the ship models are better looking and the bullets are much much better looking (as 2D, instead of these neon ping pong balls). And never do the bullets disappear into the background.

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Worst explosions ever!
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roushimsx
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Post by roushimsx »

Just got Gigawing Generations PS2 in the mail yesterday... interesting to see the game stuck in a letterboxed tate mode.. I miss full screen 4:3 Gigawing gameplay :(

Music is disappointing, it looks like poo, but at least the game isn't very difficult (roughly on par with Gigawing 1). Having a blast playing it. Wouldn't recommend paying full price for it, though.

Lacks the character and production values of the first two games and boss fights aren't nearly as interesting this time around :(

I don't think the quality of the port had anything to do with the PS2, it looks like it was just more of an issue of sloppy coding.
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sffan
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Post by sffan »

BenT wrote:Is it right that the arcade version runs at only 30 fps, ala the PS2 port? Or am I on crack?
The tutorial on the PS2 version runs at full frame rate. It's so much smoother, I wish they could have done that for the whole game.
SHOOT IT QUICKLY !
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gameoverDude
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Post by gameoverDude »

This looks 10X better than the PS2 version- with the full Tate screen area comes a hell of a lot more detail. DEL just summed it up nicely. I think Takumi were on crack when they ported the game.

Still, the gameplay's probably well brought over- however, I'd gladly pay another $60-70 for a PS3 redo of GWG if it had full Tate. Takumi were not under any sort of outside pressure to omit Tate (Dragon Blaze has it, Raiden III will have it).
Kinect? KIN NOT.
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roushimsx
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Post by roushimsx »

Anyone have the GWG PCB and a cpature card for some direct screen caps...for great justice? cam caps just don't do :(
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BulletMagnet
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Post by BulletMagnet »

gameoverDude wrote:I think Takumi were on crack when they ported the game.
Or else the effects of whatever they'd been taking when they ported Night Raid hadn't fully worn off yet.
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Rob
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Post by Rob »

Maybe more detail has to do less with TATE than monitor size in general and the connection to it? I know I'm hooked up with came in the box composite.
Except for the crispness afforded by a higher quality connection, it looks exactly the same.
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Nemo
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Post by Nemo »

Sorry Rob, but if it has red hair and it's a stepchild, it's a red-headed stepchild.
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Kron
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Post by Kron »

Rob wrote:I know I'm hooked up with came in the box composite.
If you were using a decent connection you'd see that Gigawing 2 is a far better rendered game than Generations.
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Rob
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Post by Rob »

I don't know if s-video counts as decent (for GW2), but GWG still looks better in certain ways (ship models + bullets). GW2 has better background graphics. Combine the two and it would be great. As it is GW2's ships and bullets occasionally make me wince, and GWG's backgrounds are serviceable but mostly boring. Luckily that's not what I focus on while playing the 100th time.

I've realized after 3 months that it has the best gameplay of the series, so who really cares about visual minutiae. Oh right, you guys.

8)
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Alske
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Post by Alske »

I've been playing the game on and off for three months too. It doesn't even compare to GigaWing 2.

-The levels are boring, uninspired and ugly. That red train in level three is perhaps the ugliest thing I have ever seen, with the last three bosses giving it a run for its money.
-The music is pretty good, but not as good as GigaWing 2.
-I also feel that point-blanking isn't NEARLY as fun as the Item Volcanons.

The game IS quite fun, but I feel it deserves every little bit of flak that it's getting.
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Rob
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Post by Rob »

Nah, the end of level 4/boss is the ugliest thing in the game.

The music is crap, crap, crap.

Point blanking isn't the focus volcanon were, so a comparison really isn't there. I think you could go through the game not thinking about point blanking at all and still get a good score.
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gameoverDude
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Post by gameoverDude »

Rob wrote:Maybe more detail has to do less with TATE than monitor size in general and the connection to it? I know I'm hooked up with came in the box composite.
Except for the crispness afforded by a higher quality connection, it looks exactly the same.
Since the screen in the PS2 version is 640 x 480 (307200 pixels), I'm sure the playfield window in Arcade mode is 360 x 480 (172800 pixels).

Type-X GWG has every pixel of 480 x 640 all to itself. The PS2 version took most likely a 56% hit in resolution thanks to using that non-fullscreen mode, and it shows. There goes QUITE a bit of the detail.
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Alske
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Post by Alske »

Rob wrote:Nah, the end of level 4/boss is the ugliest thing in the game.

The music is crap, crap, crap.

Point blanking isn't the focus volcanon were, so a comparison really isn't there. I think you could go through the game not thinking about point blanking at all and still get a good score.
I suppose what I should say is that I find playing for score in Gigawing 2 to be much more fun because of Volanons. Generations doesn't really feel as unique as I expected it to, and so I find myself simply playing other games instead of it.
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