The PS2 version seems another game
I can't understand why they decided not to put the tate option.
I love the game but it's really impossible to play...even on a big tv.
I still hold out hope that at some point, on some future generation of hardware, there will be a really good port of GWG. I've really grown to love this game, despite the lack of care taken with its' PS2 port. Ah well, here's hoping...
Beautiful (looks sooo much better on a tated arcade monitor than the PS2 port pics), thanks Kirkov! Keep these collection pictures coming even if they make me jealous.
the PS2 doesnt suck just because of the lack of TATE - it sucks because PS2's graphics chip sucks compared to the mid-range Radeon GPU in the TypeX boards, and because PS2 has a small amount of RAM, and lacks a standard harddrive.
i remember people saying the arcade version runs at 60.
Ho here are some pics of the gigaeing generations pcb:
isnt it more like 'box' or 'case' instead of pcb? and can hardware or games be swapped between type x kits, or is everything pretty much locked to that particular kit?
Hmm I was just playing GigaWing 2 on DC a few minutes ago, and without TATE it still looks way better than the PS2's GW in every possible way. But I'm curious does the arcade version have better looking explotions than the PS2 version? Or did they really release the Arcade game also with the ugliest explotions ever in a shmup.
Gimme a break, GW2 does have some better looking backgrounds at times, but the ship models are better looking and the bullets are much much better looking (as 2D, instead of these neon ping pong balls). And never do the bullets disappear into the background.
Just got Gigawing Generations PS2 in the mail yesterday... interesting to see the game stuck in a letterboxed tate mode.. I miss full screen 4:3 Gigawing gameplay
Music is disappointing, it looks like poo, but at least the game isn't very difficult (roughly on par with Gigawing 1). Having a blast playing it. Wouldn't recommend paying full price for it, though.
Lacks the character and production values of the first two games and boss fights aren't nearly as interesting this time around
I don't think the quality of the port had anything to do with the PS2, it looks like it was just more of an issue of sloppy coding.
This looks 10X better than the PS2 version- with the full Tate screen area comes a hell of a lot more detail. DEL just summed it up nicely. I think Takumi were on crack when they ported the game.
Still, the gameplay's probably well brought over- however, I'd gladly pay another $60-70 for a PS3 redo of GWG if it had full Tate. Takumi were not under any sort of outside pressure to omit Tate (Dragon Blaze has it, Raiden III will have it).
Maybe more detail has to do less with TATE than monitor size in general and the connection to it? I know I'm hooked up with came in the box composite.
Except for the crispness afforded by a higher quality connection, it looks exactly the same.
I don't know if s-video counts as decent (for GW2), but GWG still looks better in certain ways (ship models + bullets). GW2 has better background graphics. Combine the two and it would be great. As it is GW2's ships and bullets occasionally make me wince, and GWG's backgrounds are serviceable but mostly boring. Luckily that's not what I focus on while playing the 100th time.
I've realized after 3 months that it has the best gameplay of the series, so who really cares about visual minutiae. Oh right, you guys.
I've been playing the game on and off for three months too. It doesn't even compare to GigaWing 2.
-The levels are boring, uninspired and ugly. That red train in level three is perhaps the ugliest thing I have ever seen, with the last three bosses giving it a run for its money.
-The music is pretty good, but not as good as GigaWing 2.
-I also feel that point-blanking isn't NEARLY as fun as the Item Volcanons.
The game IS quite fun, but I feel it deserves every little bit of flak that it's getting.
Nah, the end of level 4/boss is the ugliest thing in the game.
The music is crap, crap, crap.
Point blanking isn't the focus volcanon were, so a comparison really isn't there. I think you could go through the game not thinking about point blanking at all and still get a good score.
Rob wrote:Maybe more detail has to do less with TATE than monitor size in general and the connection to it? I know I'm hooked up with came in the box composite.
Except for the crispness afforded by a higher quality connection, it looks exactly the same.
Since the screen in the PS2 version is 640 x 480 (307200 pixels), I'm sure the playfield window in Arcade mode is 360 x 480 (172800 pixels).
Type-X GWG has every pixel of 480 x 640 all to itself. The PS2 version took most likely a 56% hit in resolution thanks to using that non-fullscreen mode, and it shows. There goes QUITE a bit of the detail.
Rob wrote:Nah, the end of level 4/boss is the ugliest thing in the game.
The music is crap, crap, crap.
Point blanking isn't the focus volcanon were, so a comparison really isn't there. I think you could go through the game not thinking about point blanking at all and still get a good score.
I suppose what I should say is that I find playing for score in Gigawing 2 to be much more fun because of Volanons. Generations doesn't really feel as unique as I expected it to, and so I find myself simply playing other games instead of it.