Street fighter x Tekken

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CMoon
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Re: Boooo! Street fighter x Tekken

Post by CMoon »

Skykid wrote:
neorichieb1971 wrote:I bought IV gladly, I skipped SUPER because it was essentially the same game.
Super makes the original obsolete, you should have at least part exchanged.
Or retroactively bitch-slapped yourself for buying SF4. You should stop posting shit and go buy SSF4 now, its what SF4 became when it grew up.
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Re: Street fighter x Tekken

Post by undamned »

Richie, you make the mistake of assuming we have all accepted DLC as the replacement for physical media. In five years when my PS3 or 360 crashes and on-line connectivity for that system is no longer supported, I'm screwed. Give me everything I could possibly want on the disc so I don't have to worry about how long company X cares to support their customers.
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Re: Street fighter x Tekken

Post by neorichieb1971 »

Online vs play is the main reason to play SFIV isn't it? If you lose the DLC you lose the ability to play vs online as well.

SFIV was disappointing to me. For some reason I felt like the supers were over powering and forever getting used. Some supers would take so much energy from you, more than 50% in some cases. If you timed it wrong you were heavily penalized as well. So the whole vs thing became a hit and miss thing. For me it was more miss than hit. I think there were a lack of characters and backgrounds as well. My memory isn't as good as it once was, but basically the original game should have had more. Putting these little extras out at MSRP is asking to lower the standards of everything else in the industry. Gran turismo 6 will be a full MSRP game with 15 more cars and 3 extra tracks for example and thats it. By supporting this trend, your not doing yourselves any favours irregardless of your personal preferences. I have no problem putting the game on disc for £15/$25, but for $60 :lol:

And as for SFIV, who plays that now? The new one has made online play for the old one obsolete. I'm sure all those who couldn't afford to upgrade are kinda wondering where everyone is.
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Re: Street fighter x Tekken

Post by UnscathedFlyingObject »

The nickel and dime methodology only sounds good on paper because companies realize that people will cherry pick their DLC. The solution seems to be "make the DLC stupidly expensive." After you customize the game to have just what you want, you'd probably be paying more than $60, and it's always better to pay less and get the whole enchilada. Furthermore, SSF4 cost $40 at release and is $30 now at Amazon. If you decide you don't want to play it anymore, you could easily sell it for $15 too. Amazing.
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Re: Street fighter x Tekken

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Long story short, people who don't enjoy fighting games shouldn't buy fighting games.
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Re: Street fighter x Tekken

Post by undamned »

neorichieb1971 wrote:Online vs play is the main reason to play SFIV isn't it? If you lose the DLC you lose the ability to play vs online as well.
A.) On-Line is/was never my draw for SFIV or SSFIV, and B.) neither was/is it for any major tournament holder.

And don't say that games don't stay competitive for that long. Look at MvsC2. Even before the recent DLC version, it had been in major tournament play for 8 years. Will Sony/Microsoft support their respective online services for 8 years? Not a chance.
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Re: Street fighter x Tekken

Post by neorichieb1971 »

mannerbot wrote:Long story short, people who don't enjoy fighting games shouldn't buy fighting games.
People who love playing fighting games shouldn't have to pay for 3 or 4 games that are almost identical in every sense bar a title name.

A.) On-Line is/was never my draw for SFIV or SSFIV, and B.) neither was/is it for any major tournament holder.

And don't say that games don't stay competitive for that long. Look at MvsC2. Even before the recent DLC version, it had been in major tournament play for 8 years. Will Sony/Microsoft support their respective online services for 8 years? Not a chance.
-ud
neorichieb1971 wrote:Online vs play is the main reason to play SFIV isn't it? If you lose the DLC you lose the ability to play vs online as well.
A.) On-Line is/was never my draw for SFIV or SSFIV, and B.) neither was/is it for any major tournament holder.

And don't say that games don't stay competitive for that long. Look at MvsC2. Even before the recent DLC version, it had been in major tournament play for 8 years. Will Sony/Microsoft support their respective online services for 8 years? Not a chance.
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That is a good point for those who play tournaments. Like I said I'm not against the kind of game, the franchise or where its going, only the cost. Thats what some of you are not getting very well.
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Re: Street fighter x Tekken

Post by Udderdude »

neorichieb1971 wrote:SFIV was disappointing to me. For some reason I felt like the supers were over powering and forever getting used. Some supers would take so much energy from you, more than 50% in some cases. If you timed it wrong you were heavily penalized as well. So the whole vs thing became a hit and miss thing. For me it was more miss than hit.
You have nooooooooooooooooooo idea how SFIV plays at a high level if you were 'missing' your supers and ultras.
neorichieb1971 wrote:And as for SFIV, who plays that now? The new one has made online play for the old one obsolete. I'm sure all those who couldn't afford to upgrade are kinda wondering where everyone is.
SSFIV was priced at $40 new. It has tons of new stuff and is basically a new game in terms of balance. Hardly going to break anyone's bank, well worth it.
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Re: Street fighter x Tekken

Post by JoshF »

People who love playing fighting games shouldn't have to pay for 3 or 4 games that are almost identical in every sense bar a title name.
This is just how fighting games work because they're so technical and fall apart with imbalance. It's either updates or one game with five years of play testing or a bunch of broken games with no lasting appeal.
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Re: Street fighter x Tekken

Post by E. Randy Dupre »

neorichieb1971 wrote:People who love playing fighting games shouldn't have to pay for 3 or 4 games that are almost identical in every sense bar a title name.
Maybe I'm missing something here - I don't think I am, but you never know - but you *do* realise that SF x T is an entirely new game, yes?

Because, if so, I fail to see why you're even having this argument.

It's a bit like trying to claim that Cave should release all their new games as DLC for an existing one - Ketsui, say - because they're just new visuals and gameplay systems on an existing engine.

In other words, wrong.
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Re: Street fighter x Tekken

Post by Damocles »

I'm surprised no one has mentioned the SFIII port that's coming out...
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Re: Street fighter x Tekken

Post by neorichieb1971 »

Well, I could possibly go for this new one at full price if its decent. It can't be any worse than T6.


Anyway, lets put this thread back on topic and talk about the possibilities of this game :mrgreen:
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Re: Street fighter x Tekken

Post by mannerbot »

SSFIV is a HUGE improvement over SFIV and on top of that it was released at a budget price. How much money have you spent on those silly identical spaceship games?
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Re: Street fighter x Tekken

Post by UnscathedFlyingObject »

Damocles wrote:I'm surprised no one has mentioned the SFIII port that's coming out...
Because everyone has played it and played it online with GGPO?
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Re: Street fighter x Tekken

Post by neorichieb1971 »

mannerbot wrote:SSFIV is a HUGE improvement over SFIV and on top of that it was released at a budget price. How much money have you spent on those silly identical spaceship games?
Did not know SSFIV was budget.. My bad.

Silly spaceship games? Ooooerrrr.. Dangerous territory there boy.. I must admit Cave should bring out a cartridge based system.. Essentially they are duplicating data over their PCB's and most of the routines in the 360 versions are probably the same used again and again. I don't know why 360 Cave games are on a disc at all, apart from fanboys screaming out for $60 discs. Has anyone measured the data size of a Cave 360 game?

Anyway back on topic..

This SF X tekken marlarkey looks excellent, far and beyond that of the SSFIV :P
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Re: Street fighter x Tekken

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Damocles wrote:I'm surprised no one has mentioned the SFIII port that's coming out...
Please explain.
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Re: Street fighter x Tekken

Post by gameoverDude »

I dunno about this one. A full on Namco x Capcom fighter would be better.

That would leave the door open for Plasma Sword and Soul Calibur. From Time Crisis 4, I wouldn't mind seeing Jack Mathers and Wild Dog (let him keep the 357 and the gravity gun, the GG could make a nice fireball reflector) as playable fighters. Hell, even Wild Fang- what better way to punish a FB/DP trap shotokaner than kicking a 2 ton crate his way?

The one thing I don't dig in SFIV is the Ultra. You're about to KO your opponent only to suddenly eat an Ultra Combo, leaving you KOed instead. You got robbed. UCs should not have been made so strong. At least Ultras are crushable (i.e. Zangief can crush Balrog's Ultra with a Lariat).

Giving Jack the self destruct move shown being used by the Jack-4 squad in Tekken 5's intro would be cool. Sure, the blast range would have to be limited. This could be treated similar to Yoshimitsu's seppuku- which does light damage to Yoshimitsu and heavy damage to the opponent if it hits, but takes half of Yoshimitsu's life should it miss.
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Re: Street fighter x Tekken

Post by Khan »

I almost drooled a small pool of spit on the floor when i saw Kazuya on the same screen as Ryu two of my fav chars from each series toghether 8)

My only concern at the moment is projectiles.......almost all SF chars have them yet the only Tekken char I can think of that had a projectile was Ogre and even that was with limited range, on another note im peed off as we keep getting these semi 3d/2d games I really miss the good old days of 2D fighters, games like Blazblue or Sengoku Basara X are the only ones that I can think of that have come out fairly recently.
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Re: Street fighter x Tekken

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neorichieb1971 wrote:I don't know why 360 Cave games are on a disc at all, apart from fanboys screaming out for $60 discs. Has anyone measured the data size of a Cave 360 game?
I like hard copies of purchased shooters that'll be around and playable in a decade's time, no questions asked. And if you're seriously bitter about $60 or whatever for decent arcade ports on discs, maybe you don't like playing these games as much as you think.
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Re: Street fighter x Tekken

Post by UnscathedFlyingObject »

Yeah, no matter how much the manufacturers try to reassure us, we all know that in 5-10 year time, all the current downloadable stuff on PS3/360 won't be playable. How many original Xbox Live downloadable games are playable today? A lot of folks who replay their games don't like having a countdown timer on their games. If anyone tried to keep me from playing my old PSX/PS2/GBA games, I'd rip their balls.
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Re: Street fighter x Tekken

Post by neorichieb1971 »

BIL wrote:
neorichieb1971 wrote:I don't know why 360 Cave games are on a disc at all, apart from fanboys screaming out for $60 discs. Has anyone measured the data size of a Cave 360 game?
I like hard copies of purchased shooters that'll be around and playable in a decade's time, no questions asked. And if you're seriously bitter about $60 or whatever for decent arcade ports on discs, maybe you don't like playing these games as much as you think.
I buy the PCB's from time to time.. Costing up to 10x the 360 $60 asking price. Actually I think the kit of Galuda 2 is my most expensive purchase, or perhaps mushi. I don't own a 360 and I'm not likely to buy one for shooters when I have 4 cabinets at home. I would rather spend $600 on a game I will play a lot, rather than pay 4 x $60 for a few games i'd sit on for 2 years and never play.
Yeah, no matter how much the manufacturers try to reassure us, we all know that in 5-10 year time, all the current downloadable stuff on PS3/360 won't be playable. How many original Xbox Live downloadable games are playable today? A lot of folks who replay their games don't like having a countdown timer on their games. If anyone tried to keep me from playing my old PSX/PS2/GBA games, I'd rip their balls.
Yeah, no matter how much the manufacturers try to reassure us, we all know that in 5-10 year time, all the current downloadable stuff on PS3/360 won't be playable. How many original Xbox Live downloadable games are playable today? A lot of folks who replay their games don't like having a countdown timer on their games. If anyone tried to keep me from playing my old PSX/PS2/GBA games, I'd rip their balls.
I am convinced the PS4 will be cell driven, therefore anything made for PS3 will be B/C. Can't say that for 360 though. The problem with online isn't just technology, its trends. Admit it, your just as likely to move onto the next wave of games as the next person. More than likely, Capcom will split people up by creating all these spin off / crossover games.

I'm not mad on fighting games. But out of all these Capcom vs games i'd likely buy one or two of them. I prefer the zany ones over the serious ones. I preferred the Zero/alphas over the 2's. I preferred the Xmen vs and Marvel vs over the 3's.
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Re: Street fighter x Tekken

Post by Damocles »

neorichieb1971 wrote:Silly spaceship games?Essentially they are duplicating data over their PCB's and most of the routines in the 360 versions are probably the same used again and again. I don't know why 360 Cave games are on a disc at all, apart from fanboys screaming out for $60 discs. Has anyone measured the data size of a Cave 360 game?
IIRC, Mushi was ~800 megs. I have not installed Ketsui, DS or Espy 2, but I can't imagine them being much larger. Not by Cave, but RFA is ~400 megs.
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Re: Street fighter x Tekken

Post by EricDaNerd »

God, that video really pissed me off.
When I heard of Namco vs Capcom all I could think of was....
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Blah...to street fighter x tekken.
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Re: Street fighter x Tekken

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UnscathedFlyingObject wrote:
Damocles wrote:I'm surprised no one has mentioned the SFIII port that's coming out...
Because everyone has played it and played it online with GGPO?
Not if there's balance tweaks they haven't. I'd really like to see them take the time and basically make it into a fourth strike. capcom could start by mining this thread over on srk. most of the work has been done for them.

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Re: Street fighter x Tekken

Post by UnscathedFlyingObject »

neorichieb1971 wrote:
Yeah, no matter how much the manufacturers try to reassure us, we all know that in 5-10 year time, all the current downloadable stuff on PS3/360 won't be playable. How many original Xbox Live downloadable games are playable today? A lot of folks who replay their games don't like having a countdown timer on their games. If anyone tried to keep me from playing my old PSX/PS2/GBA games, I'd rip their balls.
Admit it, your just as likely to move onto the next wave of games as the next person.
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Re: Street fighter x Tekken

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mannerbot wrote:Long story short, people who don't enjoy fighting games shouldn't buy fighting games.
^^
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Re: Street fighter x Tekken

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neorichieb1971 wrote:I buy the PCB's from time to time.. Costing up to 10x the 360 $60 asking price. Actually I think the kit of Galuda 2 is my most expensive purchase, or perhaps mushi. I don't own a 360 and I'm not likely to buy one for shooters when I have 4 cabinets at home. I would rather spend $600 on a game I will play a lot, rather than pay 4 x $60 for a few games i'd sit on for 2 years and never play.
Would you be okay with paying 4 x $20 instead? Again, if you consider the ports disposable entertainment, that's your problem. Don't buy them. Those of us planning on playing these games long-term don't care, and luckily Cave and the other 360 STG publishers don't seem to either.

This is like being on the IGN forums, with added PCB dickwaving. :lol:
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Re: Street fighter x Tekken

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Khan wrote:I almost drooled a small pool of spit on the floor when i saw Kazuya on the same screen as Ryu two of my fav chars from each series toghether 8)

My only concern at the moment is projectiles.......almost all SF chars have them yet the only Tekken char I can think of that had a projectile was Ogre and even that was with limited range, on another note im peed off as we keep getting these semi 3d/2d games I really miss the good old days of 2D fighters, games like Blazblue or Sengoku Basara X are the only ones that I can think of that have come out fairly recently.
Two totally new names but their popularity hasn't exactly ignited the 2D market although I like both games. The 2 Melty Blood releases and KOF revamps (98, 02) are fighting goodness but released on the aging PS2 (which I don't mind). KOF XII PS3/XBOX 360? Fail.

Now, SF vs Tekken, nice thought but they are apples and oranges I don't see how its going to work...maybe Capcom can pull it off. Tekken doesn't have projectiles (bosses don't count) so your going to make a fighting game and add an entire roster of non projectile characters? Hows it going to work? Sure the ComicCon vid looked sexy but I can't see it working for 20 or so extra fighters. Sure Balrog (Mike Tyson) and El Stupido don't have projectiles....ah I dunno, maybe it'll gel somehow.
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Re: Street fighter x Tekken

Post by BIL »

Maybe they'll chuck rocks and other stuff commonly found on the ground, like Cody does.
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Re: Street fighter x Tekken

Post by ROBOTRON »

BIL wrote:Maybe they'll chuck rocks and other stuff commonly found on the ground, like Cody does.
If any of the Jacks (Especially Prototype Jack) is in this game, I'm sold. :roll:
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