Next Cave iPhone port is Dodonpachi Daifukkatsu

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Obiwanshinobi
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Obiwanshinobi »

ex.machina wrote:Who likes gaming on PC?
Those who don't have problems running Hitogata Happa on one?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by ex.machina »

MachineAres 1CC wrote: And especially if CAVE is actually trying to make money, PC is about the worst way to go about it, since the PC is beyond rife with piracy issues.
If you concentrate on digital distribution there's chance to make a profit I guess, but nevertheless you have to live with the fact that your game is being pirated at least 10 times more than purchased legally. Oh well, I just hope there's going to be another Xbox360 announcement from Cave soon...
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Elixir »

I don't see it ever coming to Steam. How many Japanese-made games are on Steam at the moment? Exactly.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Observer »

Elixir wrote:I don't see it ever coming to Steam. How many Japanese-made games are on Steam at the moment? Exactly.
Well, not many indeed. You have The Last Remnant from Square-Enix (seems FFIV is also coming, no idea about FFXIII, they apparently mentioned a port later on but who knows), several Capcom releases like Lost Planet, Resident Evil 5, Devil May Cry 4, Street Fighter IV, then you have some Sega stuff thrown in the mix. If they could organise themselves a bit better, bring in some more devs and releases... Steam is already in japanese and has the kanji for "shooting game" ready, heh.

http://store.steampowered.com/?l=japanese

Anyway, enough of taking over this thread. But it will happen. Somehow, someday. And there will be joy, and Mame will cry. :P /serious mode off

The matter at hand: DDP Daifukkatsu coming to iPhone when even Apple apparently screwed up with iPhone 4.

I would calm down anyway since I'm sure nothing like waiting years for The Second Coming of Christ, I mean, Ketsui will happen here. To all, be positive.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by gray117 »

Its an interesting move... I'm presuming they've developed a suitable platform for porting pcb to/from 360 to/from apple ... If this is truly the case I would expect they'll be trying to pull in some cultural cache before swinging out the more enthusiast ports.

360 releases have been a mixed bag for cave - decent but still very much niche and its only been recently that deathsmiles will have bumped the western profile of cave.

... The only problem relating to a 360 release will be the perceived value difference between a low priced iphone game and a high priced console game. [Ignoring, of course, how much your iphone/pad actually costs you itself - as many people do...] If you were a potential western publisher would you touch it - even for a blazblue type budget release?

Having said that, an xbla/steam $15 (or less?) price point after a iphone/pad 'publicity release' could be a stroke of wonder. The only problem is this does run against previous behaviours and attitudes on pricing... but then again doesn't this whole story?

It is, indeed, very interesting move... I hope it pays off for them; and that perhaps we'll see a 'proper' port riding its heels, which also does well.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by brentsg »

Observer wrote:The matter at hand: DDP Daifukkatsu coming to iPhone when even Apple apparently screwed up with iPhone 4.
You know, I keep reading this but everyone i know that owns one loves it. It's more of a media frenzy than anything. I've read so damn many news reports on this, that did absolutely no research and just regurgitated other news reports they had read.

But regardless, what would this have to do with anything even if true? DDP DFK shouldn't be ported to a platform who's latest model -might- have a reception issue for some people? How does that make any sense? They are still selling like gangbusters and they're still going to make a pile of money on the port.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by godofhardcore »

Why does Cave think gamers even want to play this shit on the Iphone? The iPhone is the idouche's trojon horse to get his inferior overpriced computers into more homes.

Windows 7 or GTFO

*rant over*
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by kernow »

godofhardcore wrote:Why does Cave think gamers even want to play this shit on the Iphone? The iPhone is the idouche's trojon horse to get his inferior overpriced computers into more homes.

Windows 7 or GTFO

*rant over*
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Elixir »

Observer wrote:
Elixir wrote:I don't see it ever coming to Steam. How many Japanese-made games are on Steam at the moment? Exactly.
Well, not many indeed. You have The Last Remnant from Square-Enix (seems FFIV is also coming, no idea about FFXIII, they apparently mentioned a port later on but who knows), several Capcom releases like Lost Planet, Resident Evil 5, Devil May Cry 4, Street Fighter IV, then you have some Sega stuff thrown in the mix. If they could organise themselves a bit better, bring in some more devs and releases... Steam is already in japanese and has the kanji for "shooting game" ready, heh.

http://store.steampowered.com/?l=japanese

Anyway, enough of taking over this thread. But it will happen. Somehow, someday. And there will be joy, and Mame will cry. :P /serious mode off

The matter at hand: DDP Daifukkatsu coming to iPhone when even Apple apparently screwed up with iPhone 4.

I would calm down anyway since I'm sure nothing like waiting years for The Second Coming of Christ, I mean, Ketsui will happen here. To all, be positive.

That's just Steam in Japanese, it doesn't list the Japanese made games on Steam.

Most of the Japanese made games are actually western based, like Lost Planet and Devil May Cry 4. I get the strong feeling that they'd rather not have Japanese made stuff on their store.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by ex.machina »

Elixir wrote:Most of the Japanese made games are actually western based, like Lost Planet and Devil May Cry 4. I get the strong feeling that they'd rather not have Japanese made stuff on their store.
Exactly, I just wanted to point out that the list of titles mentioned above are not the typical Japanese kind of games. Those are all from publishers with an international presence, so it can't quite be compared to what Cave or any other typical "Japan only" publisher is doing.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by moozooh »

Japan-only? I thought Cave made it clear during the last year that they would actually like to expand their production beyond Japan.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Square King »

Not to beat the Steam horse again -- and I'm sure Cave stuff won't appear on Steam anytime soon, but it's nice to dream -- but is piracy on Steam a big issue? I thought Valve's software validation stuff was pretty darn close to crack-proof.

Just because Japanese-style games aren't on Steam now doesn't mean it won't ever happen. There are a million tiny indie games that don't sell millions on Steam. It's really a great platform for Cave -- and it's not restricted to PCs any longer. Not sure why there's any opposition to the idea.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by brentsg »

Square King wrote:Not to beat the Steam horse again -- and I'm sure Cave stuff won't appear on Steam anytime soon, but it's nice to dream -- but is piracy on Steam a big issue? I thought Valve's software validation stuff was pretty darn close to crack-proof.

Just because Japanese-style games aren't on Steam now doesn't mean it won't ever happen. There are a million tiny indie games that don't sell millions on Steam. It's really a great platform for Cave -- and it's not restricted to PCs any longer. Not sure why there's any opposition to the idea.
I think the opposition is just folks like me that are done with PC gaming, I'd guess.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Danbo »

i dont think enough people would care about a cave game on PC to bother cracking/pirating it, and steam is really great for impulse buying so they'd probably make more money than youd think

360 piracy is pretty dang huge particularly among the potential audience for a bullet hell game (dorks nerds and poofters). i would Love to see any cave game on steam but it will never ever ever happen.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by brentsg »

Danbo Daxter wrote: 360 piracy is pretty dang huge particularly among the potential audience for a bullet hell game (dorks nerds and poofters). i would Love to see any cave game on steam but it will never ever ever happen.
http://www.urbandictionary.com/define.php?term=poofter
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

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Square King wrote: I thought Valve's software validation stuff was pretty darn close to crack-proof.
No.
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Dodonpachi: Resurrection

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Re: Dodonpachi: Resurrection

Post by emphatic »

RetroRepair wrote:English website updated: http://www.cave-world.com/en/games/dodo ... ction.html
So... Daifukkatsu means resurrection?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by RetroRepair »

Yup.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by gray117 »

Square King wrote:Not to beat the Steam horse again -- and I'm sure Cave stuff won't appear on Steam anytime soon, but it's nice to dream -- but is piracy on Steam a big issue? I thought Valve's software validation stuff was pretty darn close to crack-proof.

I believe its a more of a marketing/throughput call....

The thing is steam is good - its pricing, sales and services make cracking their games less desirable. Similarly the 360 xbl banning makes cracking undesirable. That's not to say it doesn't happen, just that both are means by which they help reduce the desire for piracy.

The problem for cave is that they've only got a certain amount of manpower. Furthermore, they will want to maximise the market penetration and price point penetration of their library if/when they start porting their games [en masse]. Thirdly, there maybe license complications, particularly with older titles [such as seen with progear/capcom, or cave/ami/atlus rights...) not that these can't be solved but it often takes [a silly amount] of time.

Whichever way you cut it, the recent moves on iphone very clearly contradict a previous stance over not releasing console ports which could trivialise/lessen the status of their games in the public perception. Instead they appear to be going for a way to actually get the public to realise these games exist at all :)

In addition, there'll clearly be a debate on how best to approach releasing what are clearly not AAA games on competing services [such as xbl, steam and psn] as well as the experience of developing for each system [they appear to have a platform to port arcade<->360<->apple but is one easier? More profitable?].

Given they're going for the most populist device on their list atm - the iphone/pad - and their history of domestically marketing various ports on japanese mobile services, I would have to presume xbl or 360 retail will be their next target before they might shift their view to steam... A sequence that microsoft will probably prefer too.

...But it depends; they may observe that generating a more select 'hardcore' (?) vibe through steam on pc and mac may be worth their time than wrestling with the more lengthy microsoft submissions and fluff before then selling microsoft the idea of having their now steam-proven games on an xbla service [man imagine a 'summer of shooters' promotion ... dreaming...] or retail marketing.

The only disadvantage to the iphone first approach is this idea of perceived value when it comes to maintaining publisher/consumer attractiveness for paying for this later down the line - either at a good volume or at a good price and smaller volume... Especially if the iphone/pad ones do not end up selling well...

Personally I'd love to see their games on steam, I think cave would like to too - but they probably want to play this as intelligently as they can if they're going to put any manpower behind [re]developing their old games, possibly at expense to upcoming work.
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Re: Dodonpachi: Resurrection

Post by Elixir »

emphatic wrote:
RetroRepair wrote:English website updated: http://www.cave-world.com/en/games/dodo ... ction.html
So... Daifukkatsu means resurrection?
It actually means "large revival", literally. Fukkatsu means resurrection. Most likely relates to the amount of time passed between DOJ and DFK.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Aru-san »

Whatever the case, Dodonpachi Resurrection sort of rolls off the tongue for me. I mean, don't get me wrong, Dodonpachi Daifukkatsu also rolls off the tongue as well, but I'm pretty sure lots of people who are newcomers to Cave games would probably familiarize themselves easier with Dodonpachi Resurrection, IMO.
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Re: Dodonpachi: Resurrection

Post by TLB »

Elixir wrote:
emphatic wrote:
RetroRepair wrote:English website updated: http://www.cave-world.com/en/games/dodo ... ction.html
So... Daifukkatsu means resurrection?
It actually means "large revival", literally. Fukkatsu means resurrection. Most likely relates to the amount of time passed between DOJ and DFK.
DOJ is called DOJ because IKD wanted it to be the last DP game. DFK is called DFK because it was a DFK because they needed money.

I thought everyone knew this, why is this news, this is the ultimate CAVE fantown, apart from cave-stg
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by RetroRepair »

Not every one has ESPN.. erm, ESP.
DFK is called DFK because it was a DFK because they needed money.
You are clearly far too intelligent for this universe. Move along..
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by TLB »

RetroRepair wrote:Not every one has ESPN.. erm, ESP.
DFK is called DFK because it was a DFK because they needed money.
You are clearly far too intelligent for this universe. Move along..
I'm so intelligent that I don't even get your comment. If it was meant to be scathing or telling me to go away, FUCK YOU. If not, thanks for the compliment.

And if you were being disagreeable, do you even realize that I was phrasing it that way on purpose?
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Aru-san »

nintenthe3rd on Twitter wrote:@cave_world_en I'd love to play it! But I'd also would like to play it on the Xbox 360 too!
Cave World on Twitter, in response, wrote:@nintenthe3rd A 360 port huh? I'll pass that on to Mr. Asada.
Who knew giving a 360 port some attention was as simple as just REQUESTING it? lol
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by Observer »

Aru-san wrote:
nintenthe3rd on Twitter wrote:@cave_world_en I'd love to play it! But I'd also would like to play it on the Xbox 360 too!
Cave World on Twitter, in response, wrote:@nintenthe3rd A 360 port huh? I'll pass that on to Mr. Asada.
Who knew giving a 360 port some attention was as simple as just REQUESTING it? lol
This has to be the funniest thing I've read in weeks. And if it turns that a couple of weeks from now we get the announcement, we should laugh hard. Also, Steam port, someone request it too plz. A proper Death Smiles II with modding capabilites so people can increase the hell out of its difficulty and patch it for better, super mega hi-res textures. Think of the lolitastic possibilites, Cave! ('cause I can't think of any) :P
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

Post by nintenthe3rd »

lolololololol I feel important.
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

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Hello there!
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Re: Next Cave iPhone port is Dodonpachi Daifukkatsu

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alastair jack wrote:Who would have thought they could make a 360 port!
Apparently they can. All ya gotta do is ask. :wink:
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