Mushihimesama PS2 pre-orders confirmed! (was: Is this real?)

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Alske
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Post by Alske »

The reviews basically all stated that they didn't see how this game would appeal to anyone that didn't play it in the arcade. Nothing about technical problems.
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Metal Gear Okt
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Post by Metal Gear Okt »

Interesting. So, "no technical problems, but you're paying 6000 yen for a straight arcade port" then?
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Post by BulletMagnet »

If this turns out to be the case, then methinks we're in decent shape, especially considering that the arcade game already had 3 different game modes to choose from.

I guess it's probably beyond hope to yearn for more than 5 measly high-score slots for the entire flippin' game (or at least each mode) on my part though, heh.
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Post by freddiebamboo »

Metal Gear Okt wrote:Interesting. So, "no technical problems, but you're paying 6000 yen for a straight arcade port" then?
Sounds good to me
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Post by Metal Gear Okt »

Wasn't there supposed to be a seperate arrange mode, for 4 total? (I guess 5 if you count practice).
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Post by 8 1/2 »

BulletMagnet wrote: I guess it's probably beyond hope to yearn for more than 5 measly high-score slots for the entire flippin' game (or at least each mode) on my part though, heh.
Why would you need more than five?

And 6000 yen for a straight-port if fine considering that the pcb will run you over 100000.
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Post by BulletMagnet »

8 1/2 wrote:Why would you need more than five?
I'm talking in terms of separate high score tables if you play on lower difficulties or something like that (Psikyo and Raizing included those on most of their home ports)...though if memory serves me correctly you're one of those "why play on anything but full defaults?" people, so it seems I stepped on a hidden landmine here, heh heh. ;)
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Post by Metal Gear Okt »

8 1/2 wrote:
BulletMagnet wrote: I guess it's probably beyond hope to yearn for more than 5 measly high-score slots for the entire flippin' game (or at least each mode) on my part though, heh.
Why would you need more than five?

And 6000 yen for a straight-port if fine considering that the pcb will run you over 100000.
Right, but for everyone else who's not an insane shmup fan, that may be considered steep.
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Alske
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Post by Alske »

To be the devil's advocate, I didn't get the impression that any of the reviewers where familiar enough with the arcade version to be able to judge the technical competence of the port.
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Post by GaijinPunch »

There's no mention of the arcade version... they're rating it on the game itself, not the port.
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Post by brand1bil »

GaijinPunch wrote:There's no mention of the arcade version... they're rating it on the game itself, not the port.
so what are the complains?
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Bar81
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Post by Bar81 »

brand1bil wrote:This is what I found on Gamekult.com

Dodonpachi DOJ - 34/40 (not 38 )

Espgaluda - 29/40 (not the same as Mushihimesama)

others:
Border Down - 29/40
Trizeal - 25/40
Metal Slug 5 - 25/40
Giga Wing Generations - 25/40
Psyvariar 2 - 27/40

High-scorers:

Shikigami No Shiro 2 - 34/40
DDPDOJ - 34/40
Gradius V - 32/40
Ikaruga - 36/40

Haven't found any scores for the Psykio collections, sorry...
Thanks for that. Given that I disagree with the majority of their scores, I'm not concerned, at least personally.
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Alske
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Post by Alske »

brand1bil wrote:
GaijinPunch wrote:There's no mention of the arcade version... they're rating it on the game itself, not the port.
so what are the complains?
-It's too similar to Cave's other games; and to most other manic "shoot and bomb" shooters.
-They seem to think that it's pretty much impossible for new players to enjoy it.

I personally hate Japanese gaming magazines, while they give low scores, the reasons for those low scores are often amorphous at best. Famitsu is better then a lot of the tripe that's out there, but they still don't devote adequate space to their reviews.

I don't pay them any mind, they liked Shikigami no Shiro and Gradius V, and felt that DOJ was better than Galuda. They certainly aren't in line with what I like from shooters.
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Post by GaijinPunch »

One of the reviewers (that gave it a 6 I think) didn't even really say anything bad about it... just gave it a 6.
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Alske
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Post by Alske »

Yeah, they all basically said that it was the epitome of "this kind of shooter". Perhaps, paradigm is a better word. Good, but very generic in the way it plays; not a sentiment that I'm inclined to disagree with. I just happen to really like this kind of game.

I actually think that it's a pretty fair review all things considered, Cave games are pretty damn inaccessable, and Mushihime is the most Cavey of Cave's games yet.
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Post by Icarus »

Alske wrote:I actually think that it's a pretty fair review all things considered, Cave games are pretty damn inaccessable, and Mushihime is the most Cavey of Cave's games yet.
That's odd. From the way it looks to play, I thought it would have been the most accessible, considering the scoring system is totally secondary to the game - it's there, but it's not overly necessary to know about to play. Unlike DOJ, whose chaining can destroy credits, or Ketsui, where risky play often gets you killed.

Granted the scoring system is very very deep, but that's only if you are playing for score. If you disregard score, it looks to play like a regular shmup.
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Metal Gear Okt
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Post by Metal Gear Okt »

Well, that puts my mind at ease.
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Post by Recap »

Too much dedication for an archetypic review of a niche game on a mainstream mag.
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Post by PsikyoPshumpPshooterP »

regardless of the review about 25% of the members on this forum has had this game on preorder and will plan to purchase it. This game will be my next purchase after a esp ra de and 1 mvs slot.
The cave whore count in this thread is unbelievable!!!
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Post by HayakawaKen »

soo, 8 more days or so... The anticipation is killing me :) I decided to order mine next day air too, so I know it'll be here fast, I just gotta judge when. I'd figure since Japan/HK is ahead a few hours maybe it'd actually show on the 21st US time, but that's probably unlikely.. so I assume Friday at the earliest.

Also, I don't think Famitsu scores are gonna have much effect on my opinion of the game.. it will be the first time playing it, like last year when I recieved ESPGaluda, so I really don't have much expectations from it aside from just being another shooter to have fun with. :)
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Post by dave4shmups »

Alske wrote:
brand1bil wrote:
GaijinPunch wrote:There's no mention of the arcade version... they're rating it on the game itself, not the port.
so what are the complains?
-It's too similar to Cave's other games; and to most other manic "shoot and bomb" shooters.
-They seem to think that it's pretty much impossible for new players to enjoy it.

I personally hate Japanese gaming magazines, while they give low scores, the reasons for those low scores are often amorphous at best. Famitsu is better then a lot of the tripe that's out there, but they still don't devote adequate space to their reviews.

I don't pay them any mind, they liked Shikigami no Shiro and Gradius V, and felt that DOJ was better than Galuda. They certainly aren't in line with what I like from shooters.
Well, at least Japanese gaming magazines don't refuse to rate any 2D game higher then a 7 or 8, unlike Gamespot or IGN.

Hell, I'd KILL for an American edition of Arcadia, or a domestically produced equivalent of Retro Gamer. :?
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Post by Cthulhu »

dave4shmups wrote: Hell, I'd KILL for an American edition of Arcadia, or a domestically produced equivalent of Retro Gamer. :?
Arcadia would be pointless in America since most of the games, umm, aren't there. :wink:



As for all the complaints about Famitsu scores... they don't write their reviews for gamers. They write for casual consumers - and in that aspect, they usually do the job pretty well. John Doe (or Taro Yamada, in this case) will probably not like Mushi all that much. I 100% agree. It's not flashy, it's not easy to pick up an play well (if you contiune a lot, the game is too easy, if you don't, it's impossible to a non-shmupper), and it's not tied to anything else.

Why do people play so many damn Gundam games? Because they like Gundam. Why did Nintendogs get a perfect score? Because it's perfectly approachable by anyone.
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Post by SAM »

BulletMagnet wrote:
8 1/2 wrote:Why would you need more than five?
I'm talking in terms of separate high score tables if you play on lower difficulties or something like that (Psikyo and Raizing included those on most of their home ports)...though if memory serves me correctly you're one of those "why play on anything but full defaults?" people, so it seems I stepped on a hidden landmine here, heh heh. ;)
Stay ease, the Acrade version does have separate high score tables. So does the console version.

PS2 version will come out very soon, I really don't know why I still gone to the acrade to play MushiHime Sama after work. :? I left my office, and the next thing I know is I am playing MushiHime Sama :shock:

I CANN'T CONTROL MYSELF, I CANN'T STOP????? HELP!!!! :(

I guess the only remedy is the actual release of the PS2 version.... :lol:
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Post by Defcon 5 »

Dodonpachi DOJ - 34/40 right

Espgaluda - 29/40 lol

Border Down - 29/40 lol

Giga Wing Generations - 25/40 overrated :)

Psyvariar 2 - 27/40 lol


See ? They dont have any clue about shmups. Enjoy shmups but forget their reviews !!
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Post by 8 1/2 »

BulletMagnet wrote:
8 1/2 wrote:Why would you need more than five?
I'm talking in terms of separate high score tables if you play on lower difficulties or something like that (Psikyo and Raizing included those on most of their home ports)...though if memory serves me correctly you're one of those "why play on anything but full defaults?" people, so it seems I stepped on a hidden landmine here, heh heh. ;)
You know, you're right. I honestly never even considered a seperate high score table for other difficulties. Don't mean to be a default-nazi though. That's just how I play.
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Post by BulletMagnet »

Heh heh, no offense taken. :mrgreen:
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Post by Dylan1CC »

The vagrant wrote:famitsu scores = irrelevant, especially for shmups.
Agreed. As long as the game rains down purple bullet clouds 'o death on me and has nice detailed sprites I will be happy.
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Post by professor ganson »

Cthulhu wrote:
dave4shmups wrote: Hell, I'd KILL for an American edition of Arcadia, or a domestically produced equivalent of Retro Gamer. :?
Arcadia would be pointless in America since most of the games, umm, aren't there. :wink:
.
Yeah, Arcadia would be pointless, and a US retro gamer is too niche. Remember that three gaming magazines in the US just recently went out of business (XBN, GMR, and that kid-oriented Ziff Davis mag, I think it was called 'Gaming Now'). And since a retro gaming magazine can do very little to attract advertisers, there really isn't much hope.

The best we can hope for is that EGM, Nintendo Power, and others might start expanding on their retro coverage. The last issue of EGM, as I recall, seemed to contain a retro section, though it wasn't as good as what you find in Game Informer. GMR was pretty good in this regard, but alas it is no more.
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Post by mannerbot »

There's a new magazine from the old Gamefan staff called "Hardcore Gamer." You guys might want to check that out, though from what I've seen there isn't much in the way of shmup coverage (not that you could expect there to be, really).
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Post by captain ahar »

didn't know that about XBN. that's sad, that and OXM seemed to be born out of the ashes of ODCM (official dreamcast magazine). ODCM and Gamefan were the last gaming magazines i was actually excited about (Gamego never got the chance).
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