Elixir vs. Ed (split from HC: Uprising)

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Elixir
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Elixir vs. Ed (split from HC: Uprising)

Post by Elixir »

Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
I don't have to play a game to know whether I'll like it or not.

Also, the main character looks like Zero from Megaman, lol.
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Ed Oscuro
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ed Oscuro »

Elixir wrote:
Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
I don't have to play a game to know whether I'll like it or not.

Also, the main character looks like Zero from Megaman, lol.
So looking like Zero means = easy game, great logic! You know that's not what I was talking about.

It's one thing to say the game looks like poop, quite another to say you know the difficulty based on modes and gameplay we can't have seen to even try to judge.

tl;dr don't review shit you haven't played thxses
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Elixir
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Elixir »

Ed Oscuro wrote:So looking like Zero means = easy game, great logic! You know that's not what I was talking about.
That's not what I said.
Ed Oscuro wrote:It's one thing to say the game looks like poop, quite another to say you know the difficulty based on modes and gameplay we can't have seen to even try to judge.
I said it looks easy based on the huge lifebar and how the stage is a complete breeze. I don't recall basing my opinion on the "modes" or whatever you're talking about.
Ed Oscuro wrote:tl;dr don't review shit you haven't played thxses
Look up the definition of a review?
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ed Oscuro »

Elixir wrote:I said it looks easy based on the huge lifebar and how the stage is a complete breeze. I don't recall basing my opinion on the "modes" or whatever you're talking about.
Elixir wrote:Man, it's too easy.
So where did you play the game Elixir?

Just going by what you said. You didn't say "looks too easy," you said "it's too easy." I dunno about you, I've had enough of this silly business. It's OK to admit it; we all make mistakes sometimes, like giving airs of having experienced something we can't possibly have.
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Elixir
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Elixir »

Ed Oscuro wrote:So where did you play the game Elixir?

Just going by what you said. You didn't say "looks too easy," you said "it's too easy." I dunno about you, I've had enough of this silly business. It's OK to admit it; we all make mistakes sometimes, like giving airs of having experienced something we can't possibly have.
I was speaking from a spectator's standpoint. It's way too easy; you have a whole stage of someone deflecting bullets and getting hit once, only to have 1/5th of their health bar deducted. If you want to continue to take things out of context, that's fine, but I'm done.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by gct »

I saw a video of a guy who went through all of Shattered Soldier without ever getting hit. That was an easy game for me to watch. There were hardly any bullets at all.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ed Oscuro »

Elixir wrote:If you want to continue to take things out of context, that's fine, but I'm done.
That's the whole point, Elixir. You don't have the context of having played the game, of having seen any difficulty modes, etc.

I don't say that your eyes deceive you, but if they are showing a game mode that is not the ultimate the game has to provide, all it's showing is that you won't like that one game mode.

Thanks for playing. 8)
gct wrote:I saw a video of a guy who went through all of Shattered Soldier without ever getting hit. That was an easy game for me to watch. There were hardly any bullets at all.
High-five! 8)
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Elixir
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Elixir »

Ed Oscuro wrote:That's the whole point, Elixir. You don't have the context of having played the game, of having seen any difficulty modes, etc.

I don't say that your eyes deceive you, but if they are showing a game mode that is not the ultimate the game has to provide, all it's showing is that you won't like that one game mode.

Thanks for playing. 8)
So people are not supposed to judge a game by the promotional video given to the public? But that's the whole point in the first place.
gct wrote:I saw a video of a guy who went through all of Shattered Soldier without ever getting hit. That was an easy game for me to watch. There were hardly any bullets at all.
Thanks for comparing a preview to a superplay.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ed Oscuro »

I thought you were done.
Elixir wrote:So people are not supposed to judge a game by the promotional video given to the public? But that's the whole point in the first place.
Now it's my turn to say "that's not what I said." What you saw might be an easier game mode or result of easier settings, or (a bit less likely, but not unheard of with previews) it might simply not be indicative of the final. Ghegs spoke sense on this earlier:
It's fair to assume Arcade mode stands for one-hit deaths. Maybe even an increase in difficulty otherwise.
And if even one of us had bothered to read the fucking article (I'm as guilty of this as any - I didn't even watch the video first, but my argument was and remains solid) we would have found the answers:
The new Rising mode, which you see in our videos, offers the life bar and includes character progression. "As you play, you will collect points that you can spend to upgrade your character's abilities, armor and weaponry," explains Yamamoto. "Difficulty-wise, it's still no cakewalk, but you at least have a chance to build up your character to help you advance through the game and improve your shooter-playing skills." Some Contra purists might shrug off the Rising mode, but I welcome it -- I thought it was one of the best parts of Contra: Hard Corps (in Japan, at least). And as Yamamoto puts it, "Run-and-gun shooters are so much fun, but they're also known to be super hard. The new Rising mode enables more players, including ones who aren't super-expert shmup players, to enjoy this thrilling kind of experience."
You'll notice that, despite it being an "easy" mode, in the first video from 1up the player does still get clowned by a couple stray enemies and bullets, and there are some fast reflexes on display here and there.
Thanks for comparing a preview to a superplay.
That's the easy comeback (grats) but not the more important point to be made about any difference from watching versus playing. How you know how easy it is to pull off these maneuvers, or whether some of the rather innocent-looking stuff in just that first desert stage actually won't be difficult to deal with without a life bar (especially without shields) is up for discussion.

Any more nearsighted comments you'd like to be debunked will have to wait until tomorrow to be addressed 8)
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Elixir
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Elixir »

Right, well, while you continue to flop around your assumptions of what "could be" in the game (otherwise known as your so-called "point"), I'll remain standing solid with what I've seen of current material displayed within this thread.

Call me when there's more footage, so I can have my impressions dubbed as expert opinions/reviews/gospel. 'ppreciate it.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Kaiser »

Elixir wrote:Right, well, while you continue to flop around your assumptions of what "could be" in the game (otherwise known as your so-called "point"), I'll remain standing solid with what I've seen of current material displayed within this thread.

Call me when there's more footage, so I can have my impressions dubbed as expert opinions/reviews/gospel. 'ppreciate it.
You didn't play the game, your opinion does not matter ****. Simple and solid as that.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ed Oscuro »

Elixir wrote:Right, well, while you continue to flop around your assumptions of what "could be" in the game
No assumptions or flipfloppery here. It's all in the article. You can read. I tried it, and what I read was "please mediate the dosage when using extra-strong medications;" I hope that's helpful for that problem you're having at the moment.

Hey guys, DOOM's easy mode is TOO EASY LOL! I didn't see any Nightmare mode in the first vidya that ever hit the BBSwebs, therefore, by ostrich logic, it doesn't exist. Man I think I'll be skipping that one and looking for true challenge in Hovertank 3D, LOL!
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Elixir
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Elixir »

Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
Ed Oscuro wrote:So looking like Zero means = easy game, great logic!
Ed Oscuro wrote:tl;dr don't review shit you haven't played thxses
Ed Oscuro wrote:What you saw might be an easier game mode or result of easier settings
Assumptions.
Ed Oscuro wrote:No assumptions or flipfloppery here.
Hypocrisy.
Ed Oscuro wrote:Hey guys, DOOM's easy mode is TOO EASY LOL! I didn't see any Nightmare mode in the first vidya that ever hit the BBSwebs, therefore, by ostrich logic, it doesn't exist.
I never said harder difficulty levels didn't exist, I said the video looks easy. More assumptions.

I'll gladly change my view if newer videos impress.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by E. Randy Dupre »

That's it, I'm out of this thread.

No, wait. I'll just try and get the last word in again. *Then* I'm out of this thread.

Every single time you two post in the same topic as each other, this shit happens.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ganelon »

I can see how watching a preview is enough to let you know whether you'll like a game or not. Most of the time, that's enough for me to tell.

But I don't see how it says anything about the difficulty. It's like if you were shown a preview of Alien Soldier with the overpowering phoenix, nullifying counter force, and free hovering on top of that. You might initially be inclined to think that's enough to toss the game's difficulty out the window but even on "supereasy," that game is still harder than most sidescrollers.

It's fair to make assumptions about Uprising at this point although guessing solely on defensive abilities and half a stage (if that) seems premature to me. In what game has reflection ever killed a game's difficulty? I hope you'd agree that Alien Soldier and Silhouette Mirage were both aptly designed around it. So basically, I'd suggest folks exercise some patience.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Ed Oscuro »

Elixir wrote:I said the video looks easy. More assumptions.
Poor, misunderstood Elixir doesn't write what he means and pops a vein when somebody calls him out on his poor communication skills. Single-word responses are the fashion of the day! I want to see you try to be even less mature.

You've trashed the game, multiple times, because you think it's too easy, and you do it again at the end of this latest post:
Elixir wrote:I'll gladly change my view if newer videos impress.
You're the one making assumptions - that the full, finished game (which we have a concrete description towards there being a more difficult mode) won't be any different than what you've made up your mind it is here.

Personally I'm making the assumption that if the gameplay is as bland as seen here, I won't care for it much. Has little to nothing to do with the difficulty, but rather just the formulaic look of it. ZOMG HYPOCRISY
Ganelon wrote:But I don't see how it says anything about the difficulty. It's like if you were shown a preview of Alien Soldier with the overpowering phoenix, nullifying counter force, and free hovering on top of that. You might initially be inclined to think that's enough to toss the game's difficulty out the window but even on "supereasy," that game is still harder than most sidescrollers.

It's fair to make assumptions about Uprising at this point although guessing solely on defensive abilities and half a stage (if that) seems premature to me. In what game has reflection ever killed a game's difficulty? I hope you'd agree that Alien Soldier and Silhouette Mirage were both aptly designed around it. So basically, I'd suggest folks exercise some patience.
Here's a well-considered response. I hope the developers are getting some feedback on this, at least.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by BulletMagnet »

The tone in here needs to shift, FAST. Take it to PM, or else.
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by UnscathedFlyingObject »

Veideogames, serious shit.
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Elixir
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Re: Hard Corps: Uprising(successor to Contra HC)- XBLA and PSN

Post by Elixir »

Ed Oscuro wrote:
This is what maturity is in your eyes: Manipulating one's context to unruly manner (it's easy / looks easy) and then claim a promotional video cannot be judged (video doesn't demonstrate the full game/potential) by its own content, rather, opinions should be held on reserve (and thus invalidating all purpose of the video entirely) until "all content is available". Yeah, real mature.
Ed Oscuro wrote:and you do it again at the end of this latest post:
Elixir wrote:I'll gladly change my view if newer videos impress.
"I'll gladly change my view" is not "trashing the game", it means "I'll gladly chance my view [from previous impressions of the video (wherein I claimed it was too easy - and still do)] if further videos impress [with better content to judge by]".

You're trying to defend this game on content which doesn't exist, therefore cannot be used as a counter-argument, and won't change my impressions. This has been a complete waste of time from start to finish.
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