I don't have to play a game to know whether I'll like it or not.Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
Also, the main character looks like Zero from Megaman, lol.
I don't have to play a game to know whether I'll like it or not.Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
So looking like Zero means = easy game, great logic! You know that's not what I was talking about.Elixir wrote:I don't have to play a game to know whether I'll like it or not.Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
Also, the main character looks like Zero from Megaman, lol.
That's not what I said.Ed Oscuro wrote:So looking like Zero means = easy game, great logic! You know that's not what I was talking about.
I said it looks easy based on the huge lifebar and how the stage is a complete breeze. I don't recall basing my opinion on the "modes" or whatever you're talking about.Ed Oscuro wrote:It's one thing to say the game looks like poop, quite another to say you know the difficulty based on modes and gameplay we can't have seen to even try to judge.
Look up the definition of a review?Ed Oscuro wrote:tl;dr don't review shit you haven't played thxses
Elixir wrote:I said it looks easy based on the huge lifebar and how the stage is a complete breeze. I don't recall basing my opinion on the "modes" or whatever you're talking about.
So where did you play the game Elixir?Elixir wrote:Man, it's too easy.
I was speaking from a spectator's standpoint. It's way too easy; you have a whole stage of someone deflecting bullets and getting hit once, only to have 1/5th of their health bar deducted. If you want to continue to take things out of context, that's fine, but I'm done.Ed Oscuro wrote:So where did you play the game Elixir?
Just going by what you said. You didn't say "looks too easy," you said "it's too easy." I dunno about you, I've had enough of this silly business. It's OK to admit it; we all make mistakes sometimes, like giving airs of having experienced something we can't possibly have.
That's the whole point, Elixir. You don't have the context of having played the game, of having seen any difficulty modes, etc.Elixir wrote:If you want to continue to take things out of context, that's fine, but I'm done.
High-five!gct wrote:I saw a video of a guy who went through all of Shattered Soldier without ever getting hit. That was an easy game for me to watch. There were hardly any bullets at all.
So people are not supposed to judge a game by the promotional video given to the public? But that's the whole point in the first place.Ed Oscuro wrote:That's the whole point, Elixir. You don't have the context of having played the game, of having seen any difficulty modes, etc.
I don't say that your eyes deceive you, but if they are showing a game mode that is not the ultimate the game has to provide, all it's showing is that you won't like that one game mode.
Thanks for playing.
Thanks for comparing a preview to a superplay.gct wrote:I saw a video of a guy who went through all of Shattered Soldier without ever getting hit. That was an easy game for me to watch. There were hardly any bullets at all.
Now it's my turn to say "that's not what I said." What you saw might be an easier game mode or result of easier settings, or (a bit less likely, but not unheard of with previews) it might simply not be indicative of the final. Ghegs spoke sense on this earlier:Elixir wrote:So people are not supposed to judge a game by the promotional video given to the public? But that's the whole point in the first place.
And if even one of us had bothered to read the fucking article (I'm as guilty of this as any - I didn't even watch the video first, but my argument was and remains solid) we would have found the answers:It's fair to assume Arcade mode stands for one-hit deaths. Maybe even an increase in difficulty otherwise.
You'll notice that, despite it being an "easy" mode, in the first video from 1up the player does still get clowned by a couple stray enemies and bullets, and there are some fast reflexes on display here and there.The new Rising mode, which you see in our videos, offers the life bar and includes character progression. "As you play, you will collect points that you can spend to upgrade your character's abilities, armor and weaponry," explains Yamamoto. "Difficulty-wise, it's still no cakewalk, but you at least have a chance to build up your character to help you advance through the game and improve your shooter-playing skills." Some Contra purists might shrug off the Rising mode, but I welcome it -- I thought it was one of the best parts of Contra: Hard Corps (in Japan, at least). And as Yamamoto puts it, "Run-and-gun shooters are so much fun, but they're also known to be super hard. The new Rising mode enables more players, including ones who aren't super-expert shmup players, to enjoy this thrilling kind of experience."
That's the easy comeback (grats) but not the more important point to be made about any difference from watching versus playing. How you know how easy it is to pull off these maneuvers, or whether some of the rather innocent-looking stuff in just that first desert stage actually won't be difficult to deal with without a life bar (especially without shields) is up for discussion.Thanks for comparing a preview to a superplay.
You didn't play the game, your opinion does not matter ****. Simple and solid as that.Elixir wrote:Right, well, while you continue to flop around your assumptions of what "could be" in the game (otherwise known as your so-called "point"), I'll remain standing solid with what I've seen of current material displayed within this thread.
Call me when there's more footage, so I can have my impressions dubbed as expert opinions/reviews/gospel. 'ppreciate it.
No assumptions or flipfloppery here. It's all in the article. You can read. I tried it, and what I read was "please mediate the dosage when using extra-strong medications;" I hope that's helpful for that problem you're having at the moment.Elixir wrote:Right, well, while you continue to flop around your assumptions of what "could be" in the game
Ed Oscuro wrote:Your expert opinion based on how many minutes of playtime?
Ed Oscuro wrote:So looking like Zero means = easy game, great logic!
Ed Oscuro wrote:tl;dr don't review shit you haven't played thxses
Assumptions.Ed Oscuro wrote:What you saw might be an easier game mode or result of easier settings
Hypocrisy.Ed Oscuro wrote:No assumptions or flipfloppery here.
I never said harder difficulty levels didn't exist, I said the video looks easy. More assumptions.Ed Oscuro wrote:Hey guys, DOOM's easy mode is TOO EASY LOL! I didn't see any Nightmare mode in the first vidya that ever hit the BBSwebs, therefore, by ostrich logic, it doesn't exist.
Poor, misunderstood Elixir doesn't write what he means and pops a vein when somebody calls him out on his poor communication skills. Single-word responses are the fashion of the day! I want to see you try to be even less mature.Elixir wrote:I said the video looks easy. More assumptions.
You're the one making assumptions - that the full, finished game (which we have a concrete description towards there being a more difficult mode) won't be any different than what you've made up your mind it is here.Elixir wrote:I'll gladly change my view if newer videos impress.
Here's a well-considered response. I hope the developers are getting some feedback on this, at least.Ganelon wrote:But I don't see how it says anything about the difficulty. It's like if you were shown a preview of Alien Soldier with the overpowering phoenix, nullifying counter force, and free hovering on top of that. You might initially be inclined to think that's enough to toss the game's difficulty out the window but even on "supereasy," that game is still harder than most sidescrollers.
It's fair to make assumptions about Uprising at this point although guessing solely on defensive abilities and half a stage (if that) seems premature to me. In what game has reflection ever killed a game's difficulty? I hope you'd agree that Alien Soldier and Silhouette Mirage were both aptly designed around it. So basically, I'd suggest folks exercise some patience.
This is what maturity is in your eyes: Manipulating one's context to unruly manner (it's easy / looks easy) and then claim a promotional video cannot be judged (video doesn't demonstrate the full game/potential) by its own content, rather, opinions should be held on reserve (and thus invalidating all purpose of the video entirely) until "all content is available". Yeah, real mature.Ed Oscuro wrote:
"I'll gladly change my view" is not "trashing the game", it means "I'll gladly chance my view [from previous impressions of the video (wherein I claimed it was too easy - and still do)] if further videos impress [with better content to judge by]".Ed Oscuro wrote:and you do it again at the end of this latest post:Elixir wrote:I'll gladly change my view if newer videos impress.