Death Smiles: Countdown to North America Invasion

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charlie chong
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by charlie chong »

BWAHAHAH LOLZACAUST

ALSO LOLZ AT NERDRAGE
I CAN'T SEE HOW YOUR COMPLAINING THIS IS BETTERER THAN I IMAGINED
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BIL
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by BIL »

Dear Aksys, please make Jitterbug a cockney (if you haven't already). "AT'S A RIGHT LOAD A CUNT INNIT"
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Kiken
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Kiken »

MachineAres 1CC wrote:Seriously, why didn't they even roughly just translate the dialogue? This also makes me think they won't be including an original Japanese voice track, when it won't match up to the subtitles AT ALL. It'd be like a dubbed kung-fu movie where they're just saying random shit that has nothing to do with what's actually coming out of their mouthes. And if they do an English full voice to go with this....ugh. What. The. Hell.
All of the videos that Aksys posted of the US version have the characters speaking Japanese. However, full voice mode is clearly OFF in them: the Windia video shows the conversation between her and Sakura and there's no speach.
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Burningvigor
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Burningvigor »

Those have to be photoshopped right? Theres no way a game could have translation so bad... theres so little lines of text in this game and they couldnt find a japanese person to translate for them?

With a budget that small to work on the contents of the game, I wonder if there will be some bugs once we get our hands on it
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by TaygetaVendetta »

BIL wrote:Dear Aksys, please make Jitterbug a cockney (if you haven't already). "AT'S A RIGHT LOAD A CUNT INNIT"
I approve this idea. TLB Bloody Jitterbug is replaced by Chav Jitterbug.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by ncp »

best dialogue ever

i am so buying this now
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MrPopo
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by MrPopo »

MachineAres 1CC wrote:Seriously, why didn't they even roughly just translate the dialogue? This also makes me think they won't be including an original Japanese voice track, when it won't match up to the subtitles AT ALL. It'd be like a dubbed kung-fu movie where they're just saying random shit that has nothing to do with what's actually coming out of their mouthes. And if they do an English full voice to go with this....ugh. What. The. Hell.
Since Aksys has NEVER had a Japanese voice track which doesn't match up to the subtitles at all.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by StarCreator »

Burningvigor wrote:Those have to be photoshopped right? Theres no way a game could have translation so bad... theres so little lines of text in this game and they couldnt find a japanese person to translate for them?

With a budget that small to work on the contents of the game, I wonder if there will be some bugs once we get our hands on it
Images are probably not photoshopped since they're directly linked off Aksys's website...

As for the coding, I recall Cave saying on their blog that they did the coding on the localized version themselves, or something to that effect. We won't know who is directly responsible for the dialog until we see a credit list somewhere...
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by chempop »

Despite cringing at the first sight of these english screens, I think it is important to remember that Deathsmiles is basically a cute-em-up anyway. Also, if Deathsmiles is going to sell it is going to have to hit big with the trendy okaku, hot topic, adult swim crowd - many of whom actually talk like this IRL.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by njiska »

chempop wrote:many of whom actually talk like this IRL.
A chill just ran down my spine.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by tearsofash »

Oh my. Not sure what to think. Maybe they're going for people who liked Chrono Cross and Castle Shikigami III?
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by meancode »

I shot Aksys an email but have not heard back yet. Hopefully will soon. I for one don't think it matters if one character is French, American, Japanese, Purple etc. the translation should be in English considering it is for a NA release. That or include a language option for crying out loud. It is not like there are a lot of dialog scenes in the game.

"We" are used to horrid Engrish and Japlish in translation efforts, but it looks bad to the uninitiated, the people who are not hard core fans, the people who don't go out and import consoles and games.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Dragoforce »

Wow, didn't realise so many of you played shmups for the story.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by StarCreator »

I don't really play this for story, though I can pick up the gist of the original dialog with the aid of the full voice DLC well enough, but I know that seeing stuff like this in the middle of my games might be distracting enough to throw me off my game. It definitely happened back when I tried to play the localized Castle of Shikigami 2...
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by meancode »

Dragoforce wrote:Wow, didn't realise so many of you played shmups for the story.
It more has to do with your brain saying "that's not right."

Well, that and it sets a bad impression. Fans of Cave and Deathsmiles will buy this. But these fans will not get the game flying off store shelves.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Rob »

meancode wrote:"We" are used to horrid Engrish and Japlish in translation efforts, but it looks bad to the uninitiated,
What looks bad is 2D on a 360. Story looks great.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Kiken »

StarCreator wrote:I don't really play this for story, though I can pick up the gist of the original dialog with the aid of the full voice DLC well enough, but I know that seeing stuff like this in the middle of my games might be distracting enough to throw me off my game. It definitely happened back when I tried to play the localized Castle of Shikigami 2...
I can't help but respond with "Seriously?" Never once did the goofy ass translation in the US version of Shiki 2 have any effect on my playing.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by tearsofash »

By and large I think Death Smiles can't be compared to Castle Shikigami's localization. Shikigami 2 and 3 were so bad it was funny. DS on the other hand is in a weird spot where it's just not bad enough to be funny or cute.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by BIL »

All Shiki II ports let you ditch cutscenes entirely, luckily.
TaygetaVendetta wrote:I approve this idea. TLB Bloody Jitterbug is replaced by Chav Jitterbug.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by StarCreator »

Kiken wrote:I can't help but respond with "Seriously?" Never once did the goofy ass translation in the US version of Shiki 2 have any effect on my playing.
I have a very, very, VERY narrow attention span. A pixel in the wrong place on a character portrait would distract me almost as easily.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Momijitsuki »

I don't really see this as any different from the Engrish we're used to from other games. The only difference is that it's English translators fucking with other languages this time around. :P

It's not stopping me from buying the game in the least.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by brentsg »

It's kinda like watching a movie that constantly makes you feel embarrassed or humiliated for the on-screen characters.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by supergrafx77 »

I hate it when companies deviate from a source and alter things from their original content in such a way. When I read a translation of something, I know I'm not getting the complete picture due to lost idioms from the culture the text is being translated. But this is sickening, not even a lackluster translation, but a complete alteration. I pray that I am able to select the original Japanese text and voice overs. This move was pretty stupid of Aksys, considering how much they got right in releasing the game w/ all the content and the nice faceplate, ect....
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by ncp »

supergrafx77 wrote:I hate it when companies deviate from a source and alter things from their original content in such a way. When I read a translation of something, I know I'm not getting the complete picture due to lost idioms from the culture the text is being translated. But this is sickening, not even a lackluster translation, but a complete alteration. I pray that I am able to select the original Japanese text and voice overs. This move was pretty stupid of Aksys, considering how much they got right in releasing the game w/ all the content and the nice faceplate, ect....
flying loli fighting text: serious fucking business
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by CptRansom »

Oh, I still plan on buying and enjoying the hell out of the game. Doesn't mean I can't laugh at how horrible that dialogue is. :lol: The more I look at it, the more it cracks me up.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Kollision »

I know this has been discussed to death, but reading the retarded comments of gametrailers.com about Deathsmiles NA trailer reinforced the following impressions I have about the gaming community:

1. Shmups will NEVER be understood as they are supposed to.
2. What's with this gripe from the majority of US gamers seeing loli-based art design as pervert stuff? I don't fucking get it, jeez.
3. I'm a freak of nature, both for liking these games and for preferring retail releases over downloadable shit.

If this comes out region-free I'll get it.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Matsunaga »

Who the hell cares about translations.. remember Mobile Light Force 2? It could be worse.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by MachineAres 1CC »

Rob wrote:
meancode wrote:"We" are used to horrid Engrish and Japlish in translation efforts, but it looks bad to the uninitiated,
What looks bad is 2D on a 360. Story looks great.
You've got to be fucking kidding me. 2D is handled better than any other system you can get at home. I sure hope you're not basing this asshat statement off of the American trailers or screenshots.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by njiska »

Kollision wrote:I know this has been discussed to death, but reading the retarded comments of gametrailers.com about Deathsmiles NA trailer reinforced the following impressions I have about the gaming community:

1. Shmups will NEVER be understood as they are supposed to.
2. What's with this gripe from the majority of US gamers seeing loli-based art design as pervert stuff? I don't fucking get it, jeez.
3. I'm a freak of nature, both for liking these games and for preferring retail releases over downloadable shit.

If this comes out region-free I'll get it.
1. I kind of like it that way.
2. Colonize a land on puritan values and that's what you get. Plus Loli in the states generally implies quite underage. (Consent is 16-18 depending on state so sexualized minors are a major no-no)
3. $20 says these are the same bastards who refuse to buy a PSP Go for exactly the opposite reason.
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Re: Death Smiles coming to a North America near you! [Cave 2007]

Post by Rob »

MachineAres 1CC wrote:You've got to be fucking kidding me.
I mean it looks bad to the "uninitiated". In comparison to something that uses the power of the console, like Mass Effect 2.
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