Deathsmiles IIX (Xbox 360) - GoD US/Can/Mex, Platinum JP

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Re: Deathsmiles IIX (Xbox 360)

Post by spadgy »

ncp wrote:when would you need to rotate/manipulate the background of a 2d shooter... ?
I think I'm right that this is what MrPopo means:

Let's say the shooter you're making is in 3D, and an enemy is a rotating cube spinning on one or two axis. Create the cube's six sides (or one side six times) and then you can use your development tech to make it spin.

Try to create the same enemy and movement in traditional hand drawn sprites, and more or less you'll have to draw each frame of the animation individually.
ex.machina wrote:
8 1/2 wrote:Kind of a slow week outside of Mario Galaxy 2, but quite nice to see a Cave game crack the top 10 in Japan. I don't recall any of the other Cave releases except perhaps the first DS doing the same.
10. Death Smiles IIX (Xbox 360) - 16,000 / NEW
Well, to be in the top ten with 16k units doesn't speak for a strong sales week overall. ;)
From what I know, that's just the way it is with sales charts on an international scale these days. The rise of DLC and browser gaming and all that. Good bye high street.
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Deathsmiles IIX (Xbox 360)

Post by chempop »

Last time I checked 2D shmups don't have dozens of moves per character that need to be animated. The comparison between SNK fighters and Cave games is obsolete. Anyway, I'm derailing this topic too much already, I can see this is going nowhere.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
dan76
Posts: 1330
Joined: Fri Jun 05, 2009 5:16 pm
Location: Casino - London

Re: Deathsmiles IIX (Xbox 360)

Post by dan76 »

I'm not sure about this but I thought a lot of Cave's 2D sprites were made from 3D models first. I can see how this would take more time, creating individual animation "frames" for each sprite rather than just using the original 3D model. Plus with this kind of animation there would probably be some touching up of sprites etc. 3D allows for smoother animation I suppose - but at what cost!

edit; yeah, thread derailing - just had to add this.
Last edited by dan76 on Fri Jun 04, 2010 6:36 pm, edited 1 time in total.
Image
http://www.1ccgames.com
XBL: durango76uk
PSN: durangodan76
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by 8 1/2 »

8 1/2 wrote:Kind of a slow week outside of Mario Galaxy 2, but quite nice to see a Cave game crack the top 10 in Japan. I don't recall any of the other Cave releases except perhaps the first DS doing the same.
10. Death Smiles IIX (Xbox 360) - 16,000 / NEW
ex.machina wrote:Well, to be in the top ten with 16k units doesn't speak for a strong sales week overall. ;)
8 1/2 wrote:Kind of a slow week
FULL LOCK is BOMB
User avatar
Rebel Ninja
Posts: 210
Joined: Fri Apr 17, 2009 4:39 pm
Location: UK

Re: Deathsmiles IIX (Xbox 360)

Post by Rebel Ninja »

Does anyone know how to get the "big cake" in either arcade or X mode?
User avatar
TriggerHeartExelica
Posts: 210
Joined: Tue May 15, 2007 2:14 am
Location: Eureka, CA

Re: Deathsmiles IIX (Xbox 360)

Post by TriggerHeartExelica »

This game has me all confuzzled. I literally cannot play any other mode than score attack simply because every other mode is retarded looking. Can't change the screen size and the new characters suck ass in other modes. I do like Follett and Supe in score attack and those are my 2 go to characters. Hell even Rosa sucks ass compared to them.
Other than that I can't complain. Its the first shmup I have played in quite sometime and although I am displeased by the other aspects of the game, the sprites and score attack make up for it.
It’s almost over. It’s just begun.
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Re: Deathsmiles IIX (Xbox 360)

Post by sideshow »

Can someone explain how to meet the requirements to get to pigeon blood jitterbug?
User avatar
TriggerHeartExelica
Posts: 210
Joined: Tue May 15, 2007 2:14 am
Location: Eureka, CA

Re: Deathsmiles IIX (Xbox 360)

Post by TriggerHeartExelica »

sideshow wrote:Can someone explain how to meet the requirements to get to pigeon blood jitterbug?
I haz the dumbz but what exactly is this?
It’s almost over. It’s just begun.
User avatar
MrPopo
Posts: 77
Joined: Thu Dec 17, 2009 6:39 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MrPopo »

sideshow wrote:Can someone explain how to meet the requirements to get to pigeon blood jitterbug?
Stolen from cave-stg:
To reach Pigeon Blood Jittery bug in X-Mode or Arrange:

-Beat every stage boss by using the LOCK-SHOT (this needs to be the final attack on the boss)
-Go to the EX stage
-Can't continue
-Must pick up the Large Cake after beating Satan Claws (it pops out when you beat him with the lock-shot)
-The rank level doesn't matter.
Image
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by EOJ »

MrPopo wrote: Stolen from cave-stg:
To reach Pigeon Blood Jittery bug in X-Mode or Arrange:

-Beat every stage boss by using the LOCK-SHOT (this needs to be the final attack on the boss)
-Go to the EX stage
-Can't continue
-Must pick up the Large Cake after beating Satan Claws (it pops out when you beat him with the lock-shot)
-The rank level doesn't matter.
That is from this thread:
http://www.cave-stg.com/forum/index.php?topic=905.0
User avatar
MachineAres 1CC
Posts: 792
Joined: Sat Dec 19, 2009 2:20 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

Jesus fucking christ, this scoring system in IIX mode is annoying. There has to be something I'm missing, because in all the top replay videos from the leaderboards, people somehow max out their multipliers right as they go into power mode, and I can barely ever even get CLOSE to that. I know the main key to it is getting a lot of bullets/suicide bullets on screen at once, but I've gotten almost the entire screen full of bullets when I go into power up mode and it still takes about half of my power up time to get the counter maxed out. How the hell are these guys getting it to max out multipliers right away? The final thing I need to do in the game is get 6 billion points and I got 5,944,444,444,444 at endgame. I threw my controller across the room. I'm done with this game until someone can shed some more light on how to enter power up mode with multipliers already maxed out.
JUST A COUPLE MORE SHOTS です
Achievements/trophies|1CC List
Twitch|Genesis Shmups project
XBL & PSN: IDOLxISxDEAD
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by Kiken »

MachineAres 1CC wrote:The final thing I need to do in the game is get 6 billion points and I got 5,944,444,444,444 at endgame. I threw my controller across the room. I'm done with this game until someone can shed some more light on how to enter power up mode with multipliers already maxed out.
Don't worry about this achievement until after the update. It's currently glitchy and unlocks randomly. You could brake 6 billion during a run and it most likely won't unlock.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Deathsmiles IIX (Xbox 360)

Post by Elixir »

There's been reports on 2ch of this issue. A friend of mine also unlocked the 4 mill achievement, but not the 6 mill achievement, after ending with a score over 7.5 mill.
User avatar
MachineAres 1CC
Posts: 792
Joined: Sat Dec 19, 2009 2:20 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

Kiken wrote:
MachineAres 1CC wrote:The final thing I need to do in the game is get 6 billion points and I got 5,944,444,444,444 at endgame. I threw my controller across the room. I'm done with this game until someone can shed some more light on how to enter power up mode with multipliers already maxed out.
Don't worry about this achievement until after the update. It's currently glitchy and unlocks randomly. You could brake 6 billion during a run and it most likely won't unlock.
I did read about this on a Japanese guide, so I was thinking the same thing.
JUST A COUPLE MORE SHOTS です
Achievements/trophies|1CC List
Twitch|Genesis Shmups project
XBL & PSN: IDOLxISxDEAD
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Deathsmiles IIX (Xbox 360)

Post by Skykid »

8 1/2 wrote:nice to see a Cave game crack the top 10 in Japan.
10. Death Smiles IIX (Xbox 360) - 16,000 / NEW
16,000 is the total amount God Hand sold in its entirety IIRC. Random trivia there.
Always outnumbered, never outgunned - No zuo no die

User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Deathsmiles IIX (Xbox 360)

Post by Elixir »

Skykid wrote:
8 1/2 wrote:nice to see a Cave game crack the top 10 in Japan.
10. Death Smiles IIX (Xbox 360) - 16,000 / NEW
16,000 is the total amount God Hand sold in its entirety IIRC. Random trivia there.
And I was one of them.
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by StarCreator »

I just screwed up a run, and wanted to back out to the main menu to start it over. I'm using an arcade stick, so I changed the default controls.

So I pressed Back (since Start does nothing), and... I can't do anything except press Back again to unpause. None of the buttons trigger any of the options in the pause menu. What the hell?
User avatar
Taylor
Posts: 1002
Joined: Thu Jul 03, 2008 11:35 pm

Re: Deathsmiles IIX (Xbox 360)

Post by Taylor »

chempop wrote:I have a feeling that the main team at Cave asked themselves, "what could we do to improve our games?" they probably noticed that their style usually is lacking the visual depth that many other great shmups have and incorporate with the gameplay.
I have a feeling they asked themselves "how can we do a console-viable sequel as quickly as possible?" As evidenced by pretty much everything about the game, which feels like an experiment done by a secondary-team, but particularly the 3D. Because, regardless to which is easier to work with (3D), only one can be scaled from 320x240 to 720p using the same assets with good results.

(I'm fairly certain the arcade release was low res anyway. Even if it wasn't, 2D at that size is simply a ballache. This is why they didn't redraw the backgrounds in the Mushi/Deathsmiles ports)
User avatar
Shelcoof
Posts: 1530
Joined: Mon Nov 03, 2008 9:36 pm
Location: Canada

Re: Deathsmiles IIX (Xbox 360)

Post by Shelcoof »

I dunno for some reason I'm not enjoying this as much as the previous Cave ports. Maybe I need to give this a bit more time. Not sure
User avatar
MachineAres 1CC
Posts: 792
Joined: Sat Dec 19, 2009 2:20 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

StarCreator wrote:I just screwed up a run, and wanted to back out to the main menu to start it over. I'm using an arcade stick, so I changed the default controls.

So I pressed Back (since Start does nothing), and... I can't do anything except press Back again to unpause. None of the buttons trigger any of the options in the pause menu. What the hell?
You have to push start to trigger the options on the pause menu. Unless your start button is broke...
JUST A COUPLE MORE SHOTS です
Achievements/trophies|1CC List
Twitch|Genesis Shmups project
XBL & PSN: IDOLxISxDEAD
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by StarCreator »

MachineAres 1CC wrote:You have to push start to trigger the options on the pause menu. Unless your start button is broke...
It's definitely not broke, because I've been using it to skip the cutscenes. I definitely tried Start to choose options as well. It did nothing.

The only buttons that did anything where up/down to change the options, Back to unpause, and the guide button to open the dashboard.
User avatar
dan76
Posts: 1330
Joined: Fri Jun 05, 2009 5:16 pm
Location: Casino - London

Re: Deathsmiles IIX (Xbox 360)

Post by dan76 »

Twice I've 1CC'd arcade mode, and twice now the screen has gone black after the credits - no score card, doesn't save the score etc, can't get back to the main menu. Is this happening to anyone else..? or are people generally playing X-mode.

EDIT: Deleted and re-installed on hard drive - seems ok now.
Last edited by dan76 on Mon Jun 07, 2010 1:36 am, edited 1 time in total.
Image
http://www.1ccgames.com
XBL: durango76uk
PSN: durangodan76
User avatar
MachineAres 1CC
Posts: 792
Joined: Sat Dec 19, 2009 2:20 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

Wow, Rei's first choice ending is just...disturbing. I don't even know what to think about that. Is he a tranny, or what.
JUST A COUPLE MORE SHOTS です
Achievements/trophies|1CC List
Twitch|Genesis Shmups project
XBL & PSN: IDOLxISxDEAD
User avatar
Shuurin
Posts: 244
Joined: Mon Dec 07, 2009 6:58 am
Location: California

Re: Deathsmiles IIX (Xbox 360)

Post by Shuurin »

MachineAres 1CC wrote:Wow, Rei's first choice ending is just...disturbing. I don't even know what to think about that. Is he a tranny, or what.
Just a trap whom doesn't want to be found out? At least the uncle seems to know Lei is a dude, just everyone else is oblivious. Check out Follet's 1st ending if you want to see something hilarious involving Lei.

As for arcade, I haven't bothered since there is no online ranking or replay function for it. Maybe give it a go later.
User avatar
TaygetaVendetta
Posts: 116
Joined: Sun Apr 11, 2010 4:22 pm
Location: Tampa, FL

Re: Deathsmiles IIX (Xbox 360)

Post by TaygetaVendetta »

durango76 wrote:Twice I've 1CC'd arcade mode, and twice now the screen has gone black after the credits - no score card, doesn't save the score etc, can't get back to the main menu. Is this happening to anyone else..? or are people generally playing X-mode.
It wouldn't surprise me that Arcade mode has the most bugs considering the overall lack of attention/care it got in the port. Didn't mess around with the mode myself, but I've yet to run into any bugs/glitches with X-Mode (aside from the random huge clear bonus on my very first playthrough of the game).
MachineAres 1CC wrote:Wow, Rei's first choice ending is just...disturbing.
More like delicious.
User avatar
MachineAres 1CC
Posts: 792
Joined: Sat Dec 19, 2009 2:20 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

Also wow at Casper's first ending. I didn't think they'd go that far. When I heard her talking about dressing sexy to their father, I just thought "oh dear, what now?"
JUST A COUPLE MORE SHOTS です
Achievements/trophies|1CC List
Twitch|Genesis Shmups project
XBL & PSN: IDOLxISxDEAD
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: Deathsmiles IIX (Xbox 360)

Post by Cuilan »

TaygetaVendetta wrote:
MachineAres 1CC wrote:Wow, Rei's first choice ending is just...disturbing.
More like delicious.
Now I really want to play DSIIX. My copy can't come soon enough.
:lol:
User avatar
msm
Posts: 479
Joined: Mon Jun 05, 2006 6:25 pm
Location: uk

Re: Deathsmiles IIX (Xbox 360)

Post by msm »

am i the only one finding this pretty hard then? x mode at all 1/2 is easy yeah but arcade mode is kicking my ass, keep dying on the first boss even :oops:
User avatar
Kiken
Posts: 3983
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by Kiken »

MachineAres 1CC wrote:Also wow at Casper's first ending. I didn't think they'd go that far. When I heard her talking about dressing sexy to their father, I just thought "oh dear, what now?"
It did have quite a Marion vibe about it.
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by 8 1/2 »

msm wrote:am i the only one finding this pretty hard then? x mode at all 1/2 is easy yeah but arcade mode is kicking my ass, keep dying on the first boss even :oops:
I'll admit I haven't had much luck with Arcade mode either. I can nearly clear IIX mode playing all level 3's now, but I usually die out by stage 4-ish in Arcade. Spoiled by widescreen is what I've been blaming it on.
FULL LOCK is BOMB
Post Reply