Deathsmiles IIX (Xbox 360) - GoD US/Can/Mex, Platinum JP

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
charlie chong
Posts: 1526
Joined: Fri Dec 08, 2006 12:19 pm
Location: borders

Re: Deathsmiles IIX (Xbox 360)

Post by charlie chong »

DIS GAYME SUCKZ ON CRT :(
I GOT ARCAYDE MODE LOOKING OK (YOU CAN SIZE THE SCREEN IN THE SPECIFIC GAME OPTIONS UNLIKE 2X MODE :? ) THE MENUS ETC ARE CONFUSING AND NOT WELL THOUGH OUT
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Deathsmiles IIX (Xbox 360)

Post by Elixir »

adversity1 wrote:spadgy, did you play X mode on level 3, plus the amusement park-> castle?

The difficulty there is hardly "hollow".
"average" would be a better term. The only thing I find difficult on Lv3 via all paths is Satan Claws, when he starts jumping around the screen. Then I freak the fuck out and die.
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Re: Deathsmiles IIX (Xbox 360)

Post by spadgy »

adversity1 wrote:spadgy, did you play X mode on level 3, plus the amusement park-> castle?

The difficulty there is hardly "hollow".
I admit my 'hardest' X-Mode 1CC is just with three levels on level 3, the rest on level 2, with the EX as well. So I'm yet to try for the full level 3 EX 1CC, but I think you miss my point.

I didn't mean to imply that I think the difficulty is hollow - I was using the idiom 'hollow victory' both with reference to a post above and to try and describe the general feeling I was left with after 'doing well' in X-Mode. My highest scoring X-mode run came from a very easy 1CC when I didn't know the game, and a glitch upped my score ten-fold. I'm sure you'd understand that that feels something like a hollow victory to me. Subsequently the online highscore boards feel a little lacking in substance to me, which rather undermines the feeling of meaning when I play X-mode.

I've tried many times since, and feel I'm developing more of an understanding of the mode, and yet I can't beat my 'best score'.

Anyway, I think this is perhaps just a case of a little semantic misunderstanding, and I'm not totally put off X-Mode. I'm just going to put a little more into Arcade Mode for now, as it feels like a tighter, better game to me.
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Deathsmiles IIX (Xbox 360)

Post by chempop »

The only thing I find difficult on Lv3 via all paths is Satan Claws
Same here, especially if I save my power-up juice for the earlier bosses, they go down so quick. I'd recommend not using Follett, Rosa, or Supe. There shots seem considerably stronger than Casper, Windia, and Lei's. Anyone agree or disagree with this?

As far as Arcade vs X-mode, I like them both a good deal. The patterns in X-mode are denser, but less aggressive I seems. I like canceling the suicide bullets with the lock shot in X-mode, but I the simplicity of Arcade is nice too. This is going to be a very close call.

About all the hate on recent Arrange modes: I keep reading negative feedback on Arrange modes in Futari, Galuda 2, and now DS2X, as if they somehow take away from your overall enjoyment of the port. Thankfully, I've enjoyed all of them immensely. I'd rather have an extra mode that is totally over the top and absurd, than not have one at all. They make a nice break from rigorous training and frustrating losses, seeing as how you are damn near invincible. Is it mostly the PCB users who complain about these extra modes or do most people wish they were excluded altogether?
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
lmagus
Posts: 170
Joined: Fri Jul 18, 2008 7:35 pm

Re: Deathsmiles IIX (Xbox 360)

Post by lmagus »

Never played a game in PCB, didnt LOVE all Arrange modes, but I'd definitely rather have them then not. It's good to have more options, even if not everyone likes them, they're there for those who do.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by emphatic »

Tried this very briefly (monitor is TATE) just to see how bad the screen mode was for Arcade mode, and it's... not good, but could probably be playable on a 4:3 if you really wanted to. Perhaps CAVE thought nobody would play this in the arcades anymore if they can have a full screen port in "glorious" high res at home? I hope this negligence of the "original mode" is limited to this release and won't be happening for future ports. I mean, what if they make a DDP-DFK port and add a BL port as DLC without TATE? I wouldn't buy it on principle.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by EOJ »

chempop wrote: I like canceling the suicide bullets with the lock shot in X-mode, but I the simplicity of Arcade is nice too. This is going to be a very close call.
FYI in order to score well in Arcade you also cancel suicide sperm bullets repeatedly with the lock-shot. It takes a lot more skill than the dumbed down scoring in X-Mode.
do most people wish they were excluded altogether?
I just wish they didn't suck. Espgaluda 2's arrange was pretty good, though.
User avatar
xris
Posts: 817
Joined: Mon Nov 09, 2009 12:27 am

Everybody likes fun

Post by xris »

I like arrange modes, getting to play a game with a wacky new rule set is fun. How could I complain about optional content? I also like that they are easy diversions.
Image
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Re: Deathsmiles IIX (Xbox 360)

Post by spadgy »

It might not deliver the nuanced scoring systems many of us love, but I've found the Arrange modes discussed above a lot of fun as novelties.

After some posts above like chempop's I've gone back to X-Mode just now, and had fun, but the fact I can't beat my glitch created score is infuriating!
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by Trevor spencer »

emphatic wrote:Tried this very briefly (monitor is TATE) just to see how bad the screen mode was for Arcade mode, and it's... not good, but could probably be playable on a 4:3 if you really wanted to. Perhaps CAVE thought nobody would play this in the arcades anymore if they can have a full screen port in "glorious" high res at home? I hope this negligence of the "original mode" is limited to this release and won't be happening for future ports. I mean, what if they make a DDP-DFK port and add a BL port as DLC without TATE? I wouldn't buy it on principle.
Please , dont even joke :(
Check out my YouTube Channel
YouTube
User avatar
TaygetaVendetta
Posts: 116
Joined: Sun Apr 11, 2010 4:22 pm
Location: Tampa, FL

Re: Deathsmiles IIX (Xbox 360)

Post by TaygetaVendetta »

The abnormal clear bonuses are confirmed as a bug and will be fixed with the Mid-June patch, along with a leaderboard wipe according to this post on the blog.

Hopefully the DS 1.1MBL patch goes live around the same time the DSIIX patch is up.
Phellan Wolf
Posts: 851
Joined: Fri Jan 15, 2010 7:27 am

Re: Deathsmiles IIX (Xbox 360)

Post by Phellan Wolf »

TaygetaVendetta wrote:The abnormal clear bonuses are confirmed as a bug and will be fixed with the Mid-June patch, along with a leaderboard wipe according to this post on the blog.

Hopefully the DS 1.1MBL patch goes live around the same time the DSIIX patch is up.
I have been very critic wirh 5pb about the DOJ patch, but recently Cave is doing the same. They release their games with minor but really disturbing bugs that don't get a patch. I really hope they fix it but it is getting on my nerves recently because every game released has very stupid bugs. It is like they don't test their games before launch.
User avatar
Shuurin
Posts: 244
Joined: Mon Dec 07, 2009 6:58 am
Location: California

Re: Deathsmiles IIX (Xbox 360)

Post by Shuurin »

Sounds like its time to spam achievements and throw EX stage/score to the way side and just have fun. Ahahaha, I just got the glitch myself wasn't even playing seriously and ended up with 3.7 billion least it'll be fixed in mid-june.
Last edited by Shuurin on Mon May 31, 2010 10:53 pm, edited 1 time in total.
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Re: Deathsmiles IIX (Xbox 360)

Post by spadgy »

TaygetaVendetta wrote:The abnormal clear bonuses are confirmed as a bug and will be fixed with the Mid-June patch, along with a leaderboard wipe according to this post on the blog.
Fantastic news! Thanks TaygetaVendetta. Time to focus on Arcade Mode until that time then. Unless I try and keep up my standard on X-Mode, which sounds like a recipe for getting a new high score that is wiped which I'll then never beat!
User avatar
thamasha69
Posts: 129
Joined: Thu Dec 27, 2007 10:21 pm

Re: Deathsmiles IIX (Xbox 360)

Post by thamasha69 »

On my 29" PVM CRT, if I set Arcade Mode's screen size options to 150x150 and the overall game options to 130x100 (or maybe I mean 100x130), arcade mode is certainly playable, ad fills most of the screen
Thank you for this. I was unaware of the overall options resizing. Between that and my monitor's controls, I have full screen 4:3 (xbox 360 at 1280x720 vga). Sorry for the crap pic:

Image
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by EOJ »

Nice!!
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by StarCreator »

Another idea for those trying to get Arcade to fill a 4:3 screen - have you tried going back out to the Xbox system settings and changing your display type to widescreen (so that it doesn't add the letterboxing on the top and bottom), then stretching it to fill the screen horizontally? This might only work at 480p or less though...

I would experiment myself, but I've been chained to my cubicle all weekend. x_x
User avatar
dmauro
Posts: 673
Joined: Sat Mar 25, 2006 5:48 pm
Location: NY

Re: Deathsmiles IIX (Xbox 360)

Post by dmauro »

thamasha69 wrote:
On my 29" PVM CRT, if I set Arcade Mode's screen size options to 150x150 and the overall game options to 130x100 (or maybe I mean 100x130), arcade mode is certainly playable, ad fills most of the screen
Thank you for this. I was unaware of the overall options resizing. Between that and my monitor's controls, I have full screen 4:3 (xbox 360 at 1280x720 vga). Sorry for the crap pic:

http://img444.imageshack.us/img444/4631 ... nloadq.jpg
Great idea! The actual width you want is 134 (I turned the wallpaper on and increased until the wallpaper was completely gone). I actually make it a little thinner though just because for some reason this game puts out a wide signal and even with my hori size monitor knob turned all the way down, it still goes off screen a bit. :?

I've got arcade mode running full screen in my astro cab now. :D
User avatar
charlie chong
Posts: 1526
Joined: Fri Dec 08, 2006 12:19 pm
Location: borders

Re: Deathsmiles IIX (Xbox 360)

Post by charlie chong »

NOT SURE IF I WANNA RESIZE MY HOME T.V JUST FOR THIS GAME
I MIGHT THO
MY TV IS ONLY 20 INCH
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Deathsmiles IIX (Xbox 360)

Post by chempop »

screw you guys who have adjusted your monitor or TV settings to get fullscreen arcade mode. :evil: I can't seem to find any zoom-in options on my 2000 sony wega trinitron 20"... I guess I'll be keeping an eye out for a new display, after all I've wanted a new dedicated hori screen for ages so my current one can be perma-tated.

Argh, I'm jealous!
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Re: Deathsmiles IIX (Xbox 360)

Post by spadgy »

Glad to be of service thamasha69! In fact, I need to return thanks because your pic has prompted me to tinker with my PVM's myriad display settings to get a full screen pic.

On that subject...
chempop wrote:screw you guys who have adjusted your monitor or TV settings to get fullscreen arcade mode. :evil: I can't seem to find any zoom-in options on my 2000 sony wega trinitron 20"... I guess I'll be keeping an eye out for a new display, after all I've wanted a new dedicated hori screen for ages so my current one can be perma-tated.

Argh, I'm jealous!
Have you tried accessing your TV's secret service menu? Many modern consumer TV's have hidden menus for engineers and repairmen that are accessed through a secret button combo (easily found online through the name and model number of your TV). That usually lets you play with the picture size beyond what you can normally do. A disclaimer from me though - I've been told this can lead to you ruining your TV. I should say you shouldn't do it, despite the fact it's never given me a problem. Just in case.... You shouldn't do it.


And dmauro - I went for 134 first too, but had to drop to about 128 to squeeze it all in.
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by Trevor spencer »

chempop wrote:screw you guys who have adjusted your monitor or TV settings to get fullscreen arcade mode. :evil: I can't seem to find any zoom-in options on my 2000 sony wega trinitron 20"... I guess I'll be keeping an eye out for a new display, after all I've wanted a new dedicated hori screen for ages so my current one can be perma-tated.

Argh, I'm jealous!

Dont get rid of that TV yet , i own a 21" sony and adjust the GEOM sttings in the service menu , works a treat

http://myweb.accessus.net/~090/sonypal.html

I enter mine by swithing the TV off into standby mode and then press this button combo

power
i+
5
Volume +
Check out my YouTube Channel
YouTube
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Deathsmiles IIX (Xbox 360)

Post by emphatic »

StarCreator wrote:Another idea for those trying to get Arcade to fill a 4:3 screen - have you tried going back out to the Xbox system settings and changing your display type to widescreen (so that it doesn't add the letterboxing on the top and bottom), then stretching it to fill the screen horizontally? This might only work at 480p or less though...

I would experiment myself, but I've been chained to my cubicle all weekend. x_x
480p running as widescreen gives you some extra size actually. Not much, but every little bit helps.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
dan76
Posts: 1330
Joined: Fri Jun 05, 2009 5:16 pm
Location: Casino - London

Re: Deathsmiles IIX (Xbox 360)

Post by dan76 »

I posted about switching the 360 to 16:9 mode a couple of pages back - doesn't really make much difference. The game somehow knew - but as the achievements were unlocking they were all stretched tall. The only other thing i can think of is that some old dvd/vhs players allow you to put them into 16:9. It might work if you run the 360 via scart into one of these with a scart output. Seems like a lot of hassle and there may be some lag. I'll try this at the weekend and post if it works.

I 1cc'd Arcade mode last night for the first time - got around 250mil with Windia - but at the end of the credits the screen went black - just as it was about to show my score card. I don't know if this is another bug... or my 360 is on the way out. I turned the 360 off and on - everything was fine. Weird though.

I got to admit that Arcade mode seems a bit slight compared to the original DS and X mode. It's a real shame the 2 extra stages/characters are only available in the other two modes. Might just have to learn to love x-mode.
Image
http://www.1ccgames.com
XBL: durango76uk
PSN: durangodan76
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Deathsmiles IIX (Xbox 360)

Post by chempop »

Damn, I was all mixed up about what's what in this until today. I've been calling the homing blue needle bullets: sperm bullets. Now I understand that it's the RED ones that are activated by lock-shot when powered up. The blue ones are just in X-mode, but the red ones are in both modes. Okay, just needed to clear that up so I don't continue to fool myself into thinking that I know what I'm talking about 8)

Anyway, thanks for the tips on TV settings. I think I'm going to make due and keep things as is for now, maybe look for a new widescreen display in the near future.

I still haven't had the EX-stage boss glitch yet.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
MachineAres 1CC
Posts: 792
Joined: Sat Dec 19, 2009 2:20 pm
Location: Seattle, WA

Re: Deathsmiles IIX (Xbox 360)

Post by MachineAres 1CC »

Does anyone know how this Fever mode works in arrange? Doing certain things can extend how long you stay in fever mode, but I can't figure out exactly what they are.

And can anyone explain why lock-shot is so damn atrocious in this game? It was one of the best assets in the first game, now it's worthless. It never even stays locked on for more than about 10 seconds.

These are really the only things I don't understand about the game and now that I know so much more about the system, the game gets more fun. Also, TLB Pigeon Blood Jitterbug is insane.
Last edited by MachineAres 1CC on Wed Jun 02, 2010 11:29 pm, edited 1 time in total.
JUST A COUPLE MORE SHOTS です
Achievements/trophies|1CC List
Twitch|Genesis Shmups project
XBL & PSN: IDOLxISxDEAD
User avatar
lmagus
Posts: 170
Joined: Fri Jul 18, 2008 7:35 pm

Re: Deathsmiles IIX (Xbox 360)

Post by lmagus »

What comes in he DLC card?
User avatar
TaygetaVendetta
Posts: 116
Joined: Sun Apr 11, 2010 4:22 pm
Location: Tampa, FL

Re: Deathsmiles IIX (Xbox 360)

Post by TaygetaVendetta »

Got it yesterday. The graphics are incredibly ugly, its reminds me of a browner Mamoru-Kun. May have been acceptable if the first DS was done in this style as well, but its hard to go from one of the best looking shmups to...this. The designs and ideas for the new bosses (the gentleman boss in particular, I think his name was Mr. Tamekosu? His laugh is as infectious and hilarious as Larsa's) and stages are wonderful, I just wish they'd of been sprites. The intro cutscenes for the bosses look surprisingly good and funky, like those low res FMVs from PS1 games. I like the music a lot, as much as the original's OST.

While I haven't figured out the finer intricacies of the scoring system and things like that, the gameplay feels solid. It is noticeably easier than the original DS (on the first two levels anyway, haven't taken a crack at level 3 yet), I guess you can't blame Cave for wanting to expand their audience and make something easier to jump in to (though level one in the original DS seemed like the perfect balance for this imo). Maybe a new game mode as DLC will have an extreme difficulty to please the people around here? Wouldn't mind having Sakura playable in it, either (seemed an odd omission to leave her out).

Anyone know if theres a site thats ripped all the static images/ending pictures from the game yet?

@Imagus - I believe its just that bizarre mix of Joy to the World.
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Deathsmiles IIX (Xbox 360)

Post by chempop »

In regards to the lock-on shot
It was one of the best assets in the first game, now it's worthless.
Hmmm, interesting that you feel this way, my initial reaction is the opposite. Maybe I never maximized it in the first game, actually I'm certain that I didn't seeing as how I never even used it during many of my All-clear scores. In DS2 though, it is needed for the background enemies, allows serious point milking when your multiplier is way up, and also triggers the RED sperm bullets when in Fury (which when timed just right) will help you get close to 1000 fury points immediately once you run out. In the first stage alone I can use Fury midway through, and also be maxed out again while I finish the boss off. I guess I need to check out some high score replays of the first Deathsmiles to see just how useful it was in that game, I didn't feel like it was needed to do well though, where in DS2 I'm using it all the time.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Deathsmiles IIX (Xbox 360)

Post by adversity1 »

MachineAres 1CC wrote: And can anyone explain why lock-shot is so damn atrocious in this game? It was one of the best assets in the first game, now it's worthless. It never even stays locked on for more than about 10 seconds.
You're seriously wrong about everything.
Image
We are holding the secret power of shmups.
Post Reply