few questions about raiden project.

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TVG
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few questions about raiden project.

Post by TVG »

these questions are about the japan version.

i heard that there's a was to turn off checkpoints on raiden 1, is that true? kinda sucks having them since arcade doesnt. or does the japanese arcade version use checkpoints?

has anyone ever 1CCed raiden 2? i wonder.

is there differences of difficulty between the US and japan versions, and arcade versions of both games? i know the US uses names like "captain" etc for the difficulty setting, the japanese version just uses normal, easy, hard etc.

ps: purple doesnt suck :p
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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Zach Keene
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Re: few questions about raiden project.

Post by Zach Keene »

The vagrant wrote:i heard that there's a was to turn off checkpoints on raiden 1, is that true?
In the NA version you just go into the options menu and turn "Start Back Mode" to "Off". (Which is the default IIRC.) Apparently this option doesn't exist in the Japanese version.
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TVG
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Post by TVG »

damn.

now thats times where you seriously consider piracy, if i ever had a clue about it.

oh well im playing the 2nd mostly, so its not that bad.

thanks.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
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TWITCHDOCTOR
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Post by TWITCHDOCTOR »

I've played Raiden 1 in the arcade a lot, and it dosen't have checkpoints. The US version of "Project" does give you the option to change though.

Yes, I have 1CC Raiden II, but I bumped it down one diff level.
There are 4 (with those military rank names I forget) I figured 2 out of 4 would be "normal", but apparently this is not the case, as the default normal diff in the arcade was kinda tough!

Keep "Project" default for "arcade style" play. Too bad you really can't "Tate" it! (control wise)
As far as "True Tate" goes...well I bought Raiden DX(JPN import) to cover that.
Still, my favorite version of Raiden is the one for the PC-Engine.
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Post by Zach Keene »

TWITCHDOCTOR wrote:Too bad you really can't "Tate" it! (control wise)
Seems like a good time to point out this thread again...
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PFG 9000
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Post by PFG 9000 »

While we're on the topic, how faithful are the ports on this collection? I played Raiden II at the laundromat last night (got the highest score on my first credit, too), and it was fun enough that I'd like to pick up the PS1 port, assuming it's a decent conversion.
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Marc
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Post by Marc »

I'd stick my neck out and say 99% perfect. I haven't played the arcade versions as extensively as I'm sure some people on this board have, but if you haven't either then you'll be pressed to notice any difference, especially with the correctly-TATE'd PAL version.
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PFG 9000
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Post by PFG 9000 »

Great, thanks! I'll move that one closer to the top of my list.

By chance, does anybody know how faithful the Jaguar version is? It's one of my favorites, and seems very arcade-ey, but I've heard the original is somewhat faster.
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Post by nZero »

The checkpoints were a dipswitch on the arcade board. As far as I'm aware the default setting was instant restart, though. A shame the JPN Raiden Project doesn't allow you to change the setting, but oh well.
PFG 9000 wrote:By chance, does anybody know how faithful the Jaguar version is?
Not very.
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Post by zaphod »

Having checked with mame i don't see anydipswitcch for setting on checkpoint mode in Raiden. Was it only in Raiden II?

no wait I can't find it there either. of course i can't actually play raiden 2 in mame, so i can't test.
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Post by zaphod »

and i just checked the manuals, and there's no setting for checkpoints in either raiden ir raiden 2 arcade manual.

That said I know i've seen raiden arcade games that have checkpoint mode on.... might have been raiden 2 when in one player mode, though.
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Post by nZero »

Yeah, I have definitely played Raiden in the arcade where it checkpoint'd. I have also played it where it respawned instantly. I could have sworn there was a dipswitch or something. Maybe it's a different ROM revision?
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Post by zaphod »

In MAME, the Taiwan romset checkpoints, and the others do not. I just tested.

So yeah, it's a rom revision difference. I dunno about Raiden 2.
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Post by MNK »

What's the default difficulty for Raiden 2 on Raiden Project?
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Post by professor ganson »

Here's an ignorant question:
Is it pronounced RAY (as in ray of sunlight) or RYE (like the bread)?
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Post by BulletMagnet »

I think it's closer to the latter, since the "a" in Japanese is always pronounced "ah," and the "i" always sounds like "ee."
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Post by professor ganson »

Thanks, Bulletmagnet. You're a wealth of knowledge (not being sarcastic).
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Post by BulletMagnet »

professor ganson wrote:Thanks, Bulletmagnet. You're a wealth of knowledge.
That's almost funny enough for me to steal for a sig. :mrgreen:
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TVG
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Post by TVG »

MNK wrote:What's the default difficulty for Raiden 2 on Raiden Project?
normal for jp version. im assuming the default us is equivalent, but id like to compare, and especially with the arcade, i really cant imagine anyone 1CCing it on defaults, shit fires before it enters the screen at savage speeds, and by "the screen" i mean the bottom.
well you never know.
i recently learned that not the red nor purple sucks, both are well suited for certain areas, red however scores a little bit more. still looking for a use for the blue.

thanks for the replies.

ps: rye-then, and its not krotty nor num chucks :p
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Post by zaphod »

Purple is weakest weapon overall, but very useful in spots, and it's just really FUN.

BLue is strongest on bosses, and when you need spread, red rules evel 2boss is a classic examplle of whe spread is needed)Generally, you should have red+dumbfire or blue+homing, so one will make up fo rthe other's shortcoming. that said i've seen people 1cc the game going purple all the way. it IS doable.
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Post by LoneSage »

professor ganson wrote:Here's an ignorant question:
Is it pronounced RAY (as in ray of sunlight) or RYE (like the bread)?
Screw the right way, I'll say it the American way! Ray-dun!

*flag rises in background*


Raiden Project owns, can't..stop..playing..Raiden 2.

Last boss is f'n awful. Boring.
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Post by BulletMagnet »

LoneSage wrote:Screw the right way, I'll say it the American way! Ray-dun!

*flag rises in background*
But you forgot the fireworks, Sousa band, and jet fighters overhead! :mrgreen:
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Post by MNK »

The vagrant wrote:
MNK wrote:What's the default difficulty for Raiden 2 on Raiden Project?
normal for jp version. im assuming the default us is equivalent, but id like to compare, and especially with the arcade, i really cant imagine anyone 1CCing it on defaults, shit fires before it enters the screen at savage speeds, and by "the screen" i mean the bottom.
I'm playing the PC version which has 4 levels of difficulty : Captain / Major / Colonel (default) / General. Colonel is very hard for me I havn't beaten the 3rd boss yet, and Major is too easy (got to stage 6 on my first try).
zaphod wrote:BLue is strongest on bosses, and when you need spread, red rules evel 2boss is a classic examplle of whe spread is needed).
Blue laser is VERY effective when you go point blank on the bosses :D .
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Post by zaphod »

Actually, the blue laser is just as effective from midrange. red is the weaon of choice if you wish to pointblank.
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It's possible to play Utimate Raiden 2 on PSX Raiden Project

Post by PC Engine Fan X! »

I like to use my Super Game Wizard from Innovation on my PSX and use the USA PSX Raiden Project cheat codes that allow one to use all the major weapons & secondary weapons at the same time for a unique flavor of "Ultimate Raiden II" -- that makes even a gaming session on the original Raiden II PCB look tame. Of course, the end-stage bosses' life goes down faster when you have a cool combination of the fully-powered up weapons of Spread, Laser, and Snake weapons + Homing & Direct Missles to play around with.

PC Engine Fan X! ^_~
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Post by MNK »

Made it to stage 4 twice yesterday, wahoo!! :lol:

zaphod wrote:Actually, the blue laser is just as effective from midrange. red is the weaon of choice if you wish to pointblank.
Yes, of course, I actually meant to say blue laser + direct missiles.
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Re: few questions about raiden project.

Post by Turrican »

Zach Keene wrote:
The vagrant wrote:i heard that there's a was to turn off checkpoints on raiden 1, is that true?
In the NA version you just go into the options menu and turn "Start Back Mode" to "Off". (Which is the default IIRC.) Apparently this option doesn't exist in the Japanese version.
Crap. So, US Version doesn't have tate controls (unless you gameshark it) and Japanese version can't turn off lame checkpoints.

Err, what about the PAL version? I know it has tate, what about the Start Back option?

btw, they did a good job remixing music for Raiden.
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Post by Marc »

If I'm not mistaken, PAL has that as well. Been a while since I played it though...
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Post by ST Dragon »

I have Raiden Project (EURO-PAL)… You can disable the check points.

In Raiden 1 you can disable the check points for only as long as you respawn after losing a life, but if you use a continue, you start from a previous check point.

In Raiden 2 they can be completely disabled, even after you continue.

A far better respawning/check-point disabling strategy for both Raiden 1 & 2, is by using the 2nd player at the same time.
It's more fun blasting the 2nd player’s Napalm/Cluster Bombs at will... combined with the 1st player's Thermo-Nuclear bombs, is a shocking experience indeed.
You also benefit from having more lives too.

It’s possible to 1CC Raiden 2 as long as you use fully powered Wide Spread Shoots & Missiles (Not Heat Seeking) for the levels & then change to the Purple Plasma Laser for the Boss fights.

Have fun.
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Raiden II and Raiden DX Charlie Mission

Post by DEL »

In answer to The vagrant's "has anyone 1CC'd Raiden II?":-

Raiden II Arcade default (Las Vegas Arcade London) 1 Credit
-M- 10,000,000+ Loop 4-4

and just for the record;

Raiden DX Arcade default Charlie Mission (Casino Arcade) 1 Credit
-M- 17,000,000+ Loop 4-4
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