Operation Bullet Storm (XNA)
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Operation Bullet Storm (XNA)
Was just browsing youtube and saw this clip as a recommended link after the video I was watching. Doesn't seem too bad, especially for an XNA game. Its apparently a work in progress but it looks like it has some promise.
http://www.youtube.com/watch?v=Qfur_zpO_qw
Pretty certain no one has posted this and if so...oh well.
Update: Apparently, there is a newer video of this and now my thread reflects this.
Definitely, digging this. I like the music too.
http://www.youtube.com/watch?v=Qfur_zpO_qw
Pretty certain no one has posted this and if so...oh well.
Update: Apparently, there is a newer video of this and now my thread reflects this.
Definitely, digging this. I like the music too.
Last edited by TodayIsForgotten on Thu Apr 29, 2010 3:30 am, edited 2 times in total.
Re: Operation Bullet Storm (XNA)
That does look pretty good, sort of a zero gunner vibe from the scrolling and aiming.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
Re: Operation Bullet Storm (XNA)
No inertia visible, no lifebar, decent scoring system, small hitbox, one weapon. Looks like it might actually be good. I like the omnidirectional aiming.
Re: Operation Bullet Storm (XNA)
Is the player's ship a tea kettle?
Re: Operation Bullet Storm (XNA)
You bet your sweet bippy.captpain wrote:Is the player's ship a tea kettle?
Has me sold once I binge on the Indie games again.
Re: Operation Bullet Storm (XNA)
[pedantic]captpain wrote:Is the player's ship a tea kettle?
No - it's a teapot.

[\pedantic]
Re: Operation Bullet Storm (XNA)
Ugh, yet again another vertically scrolling shmup that uses the entire screen. It's not so bad with 4:3 games like Mars Matrix, but once you go to 16:9 there's just too much side-to-side real estate.
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Re: Operation Bullet Storm (XNA)
Looks promising. It seems the medals have a completely random trajectory though (bad!)
Re: Operation Bullet Storm (XNA)
You have 360 aiming. Its a hori when it wants to be, and a vertizontal when it doesn't. I hope this game works out well, at it would be a good example as to what all the other devs need to do.njiska wrote:Ugh, yet again another vertically scrolling shmup that uses the entire screen. It's not so bad with 4:3 games like Mars Matrix, but once you go to 16:9 there's just too much side-to-side real estate.
Re: Operation Bullet Storm (XNA)
Is it opposite day?
The 2nd vid looks better, better bullet patterns, chain gage, gold is absorbed. I hope we can get more good xna shmups at some point. Where's the jpn doujin scene?
The 2nd vid looks better, better bullet patterns, chain gage, gold is absorbed. I hope we can get more good xna shmups at some point. Where's the jpn doujin scene?

Re: Operation Bullet Storm (XNA)
Very bad on a 16:9 screen ratio.Udderdude wrote:Looks promising. It seems the medals have a completely random trajectory though (bad!)
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Re: Operation Bullet Storm (XNA)
xris wrote:Is it opposite day?
The 2nd vid looks better, better bullet patterns, chain gage, gold is absorbed. I hope we can get more good xna shmups at some point. Where's the jpn doujin scene?
I guess this is directed towards me. If so, as mentioned this was a video that was recommended after a video I was watching. Didn't bother searching the username to see if there was anything else. The thread is now updated to reflect that. Thanks.
This is looking better, much better now. not huge on the 360ish shooting but it could work in this game.
Re: Operation Bullet Storm (XNA)
No, just sayin' that people usually bash games like this. Especially scrolling multidirectional shooting.
Those big ass tanks just look stoopid.
Those big ass tanks just look stoopid.

Re: Operation Bullet Storm (XNA)
Don't bee stoolpiid cholo! this gayme looks jawsome!xris wrote:Those big ass tanks just look stoopid.
"shrimps in my eyes! I cannot see!"GaijinPunch wrote:Someone PM me when we have to play w/ the stick up our asses.
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Re: Operation Bullet Storm (XNA)
What kind of weapon destroys a 20 ton enemy without leaving a trace?
Anyway, I realize it's a game but a little immersion goes a long way. You've got to believe it's a battle.
Bill
Anyway, I realize it's a game but a little immersion goes a long way. You've got to believe it's a battle.
Bill
the2bears - the indie shmup blog
Re: Operation Bullet Storm (XNA)
This looks to be a pre-alpha build. The player model is still the XNA default teapot. Wait until it hits beta to complain about things like that.the2bears wrote:What kind of weapon destroys a 20 ton enemy without leaving a trace?
Anyway, I realize it's a game but a little immersion goes a long way. You've got to believe it's a battle.
Bill
Re: Operation Bullet Storm (XNA)
Okay, I'll wait until then before offering any critiques or suggestions. Certainly doesn't do any good to hear about things early and oftenExarion wrote:This looks to be a pre-alpha build. The player model is still the XNA default teapot. Wait until it hits beta to complain about things like that.the2bears wrote:What kind of weapon destroys a 20 ton enemy without leaving a trace?
Anyway, I realize it's a game but a little immersion goes a long way. You've got to believe it's a battle.
Bill

Bill
the2bears - the indie shmup blog
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Re: Operation Bullet Storm (XNA)
xris wrote:No, just sayin' that people usually bash games like this. Especially scrolling multidirectional shooting.
Those big ass tanks just look stoopid.
Ahh, i hear ya. To be honest, I am not impressed with the XNA framework. I don't know if there are limitations in the system or what or its just developers have no idea how to use a keyboard, mouse and whatever else goes into making games.
From an XNA perspective of what is currently available - to me, the game is pretty impressive. I'm almost 99.5% sure i won't buy it, though. I think the graphics do look dumb, but to me its not about what an enemy looks like but more how the game plays. I still think the game has promise.