Well, if you find GM hard, I'm going to assume anything C++ based is out of question.
Nice alternative is Blitzmax. Easy, fast, BASIC-like language, if you ever used any 8bit computer you'll be right at home. I made a simple module for it (2nd post) that handles 2D collision detection and some other things that otherwise require some math, so you don't need to worry about that part at least.
Close Encounter
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worstplayer
- Posts: 861
- Joined: Sun Jun 17, 2007 6:48 pm
- Location: Slovakia
Re: Close Encounter
"A game isn't bad because you resent it. A game is bad because it's shitty."
Re: Close Encounter
Post means after, not before.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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DISRUPTOR18
- Posts: 17
- Joined: Wed Apr 07, 2010 5:27 pm
Re: Close Encounter
Well then i already have done that haven't i.emphatic wrote:Post means after, not before.
Re: Close Encounter
here you can find a lot of good tutorials and hints to start moving on shmups world using gm, too.
http://www.shmup-dev.com/forum/
you are really great at 3d modelling, and i like the sex theme you chose...
http://www.shmup-dev.com/forum/
you are really great at 3d modelling, and i like the sex theme you chose...