Shmup styles...

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esreveR
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Re: Shmup styles...

Post by esreveR »

Obiwanshinobi wrote:
esreveR wrote:Mechs are good but only in a realistic fashion.
Huh?
esreveR wrote:It's also good to have some shmups where you can play a human but board vehicles. I especially like Metal Slug because they still try to maintain a degree of realism to combat.
O... kay.
lol @ first link

For the second, I mean that you're not shooting five-way spreads of projectiles, because no weapon does that except maybe shotguns, and it's not realistic to portray shotguns in that fashion anyway (Metal Slug's shotgun is actually fairly realistic). I attribute this to why Contra sucks.
Drum wrote:
Obiwanshinobi wrote:
esreveR wrote:It's also good to have some shmups where you can play a human but board vehicles. I especially like Metal Slug because they still try to maintain a degree of realism to combat.
O... kay.
I know ... I would have picked Boogie Wings!

Mostly I'm mystified by the political correctness thing ... what shmups are 'politically correct'?
Boogie Wings is another good example, but it's not a prime example of the realism I was going for (Although that aside it's a great game, no doubt).

Political correctness? "Peace forever!" "Kill the corporations, they're evil!" "There's good guys and bad guys! Nothing in between!", etc. I follow politics closely, which makes me an enemy of nearly everyone, and I also favor realism, so games that seem politically...wrong or unrealistic make me bawww. Meaning I can't stand playing them.

Prolly the reason why I think we need moar Ace Combat Advance or Glory Days.

Also, my mother works in a coproration as an executive, and she wouldn't hurt a fly. God damn.
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God
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Re: Shmup styles...

Post by God »

Theme should be just an excuse to have imaginative monsters. Stuff like: HR Giger, Cthulhu mythos, D&D, mythology, Dobkeratops, giant brains, Contra, etc.
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roker
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Re: Shmup styles...

Post by roker »

Space ships and airplanes but because of cave I guess u can throw in flying humans now. Pixels are awesome
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