Espgaluda II

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dmauro
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Re: Espgaluda II

Post by dmauro »

Jet Black wrote:
dmauro wrote:Has anyone seen if this does the same thing Deathsmiles does where if you're playing score attack and for some reason lose your connection to Live it ends your game?
Yes, it still ends your game. I'm not playing Score Attack either, because of this.
:( I miss M2.
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chempop
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Re: Espgaluda II

Post by chempop »

I don't really like this game. There, I said it.
Have you messed around with Arrange yet? I'm having the most fun with this mode. It's milk-tastic :mrgreen:
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Square King
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Re: Espgaluda II

Post by Square King »

8 1/2 wrote:I don't really like this game. There, I said it. I've spent the entire week playing it over and over (360 mode) and trying to come to grips with the score system. I think I've got it down pretty well now, and I'm making progress, but I'm not having much fun.
I'm desperately looking for a domestic copy before I order from anywhere else, so, uh...just throwing that out there. :wink:
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Tigershark
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Re: Espgaluda II

Post by Tigershark »

Received this today.

No idea of the score mechanics yet though just 1ccd Novice (no surprise there) and played some 360 mode.

First impressions are that it's not as good as Mushi 1.5.

Now where's that ST page........
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charlie chong
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Re: Espgaluda II

Post by charlie chong »

like i said before arcade is fiddly.i been thinking all week that this game could even cause a cave backlash among people who are new to their games and bought it cos of forum hype.
there's just so many different choices to make at any point in the game that it is almost like playing a normal cave game and a puzzle game at the same time so it will not be to everyones but arrange mode is great and i haven't touched black label yet so i don't see how people are complaining cos as a whole i reckon it is one of caves strongest console releases eva .if you don't like the scoring on this then look on the bright side and be happy ketsui will be here soon..
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sh00g
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Re: Espgaluda II

Post by sh00g »

When I play this game its like;

*MY HEAD IS FULL OF FUCK*

I'm about to shelf this title and just wait on DS NA release.
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Special World
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Re: Espgaluda II

Post by Special World »

I'm glad this game is the way it is. Ultra glad. It's like this and Futari were meant to release one after the other. Futari's pretty much all twitch, and ESPgaluda II is fucking brain candy.

ED: Also IMO this destroys DS :D

I'd be more pumped for Guwange XBLA, Guwange fucking slays.
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TLB
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Re: Espgaluda II

Post by TLB »

Fuckin' sweet; CAVE took a leaf out of RFA's book and added a quick restart function: Back -> A
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Trevor spencer
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Re: Espgaluda II

Post by Trevor spencer »

Seems to be a lot of hate for the scoring system ? i actually really like it ,i mean its frustrating as hell sometimes.. but you need to really spend 2-3 wks getting the hang of it but once mastered its very rewarding

Just keep watching the superplays
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Re: Espgaluda II

Post by Gwyrgyn Blood »

Special World wrote:Is Kakusei-Zekkaishi (sp) even really worth it in Black Label? I'm trying to motivate myself to fuck with it but it's very hard when I'm not sure how much it's worth it.
Yes it is. It's not like regular ESPG2 where it's the primary key to scoring, but it's still useful and actually makes some sections a lot easier. I wouldn't worry about it too much until you've got other stuff down though.
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Special World
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Re: Espgaluda II

Post by Special World »

Gwyrgyn Blood wrote:
Special World wrote:Is Kakusei-Zekkaishi (sp) even really worth it in Black Label? I'm trying to motivate myself to fuck with it but it's very hard when I'm not sure how much it's worth it.
Yes it is. It's not like regular ESPG2 where it's the primary key to scoring, but it's still useful and actually makes some sections a lot easier. I wouldn't worry about it too much until you've got other stuff down though.
Easier how, rushing through bullet patters?

I hadn't even really considered that.
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Battlesmurf
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Re: Espgaluda II

Post by Battlesmurf »

Wow. I just got mine in today (still working, havent had a chance to open it). I have to say that the LE package is very very beautiful overall. I can't wait to dig into the game again!
My trade/wanted list
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kid aphex
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Re: Espgaluda II

Post by kid aphex »

cmon air mail.
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Schrodinger's cat
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Re: Espgaluda II

Post by Schrodinger's cat »

Having the option to practice from the midbosses saves so much time. I would always get annoyed at other games for not having this because it would be extremely tedious to go through the stage from scratch just to practice a small section towards the end. Thanks Cave!
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sourdiesel
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Re: Espgaluda II

Post by sourdiesel »

got this yesterday from ncsx... pretty cool game , was weary of buying this coz i was never a fan of the first one or esp.rade but I really like this game. So far been playing black label the most ... gonna try arrange out later, thats the one programmed by yagawa right? now I just gotta figure the scoring system out just been toying around. If you have a xbox and love cave, this is a must buy!
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HamidoOs
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Re: Espgaluda II

Post by HamidoOs »

I can't find the answer to my simple questions :( Too many pages in this thread. So:

1- What is the default button layout on ESPGaluda II arcade cabinets? Does the cabinet have 4 buttons or 3 buttons only?

2- (This question goes for Mushi Futari too, I'll just ask it here) [Noobish Question Warning] Why wouldn't I want to play XBox 360 Mode instead of Arcade mode? What is the difference between these two modes?

3- Where is the god-damn TRAINING MODE?!
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dmauro
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Re: Espgaluda II

Post by dmauro »

1) Arcade has four button layout, you can choose between rapid fire being button 3 or button 4. (I recommend button 4 so your hand doesn't cramp up)

2) They could potentially have slight variations in how they handle slowdown, but the filtering in this game is not good, so stick with XBOX 360 mode. Arcade mode does have the gem tutorial glitch still in it though, so if you played a lot of the PCB, that might be why you'd play Arcade mode. In Futari, however, you can get Arcade mode looking pretty good. I still think the 360 mode looks better, but if you were dead set on having more pixelated sprites, you can go that route.

3) Haven't actually used it yet, but isn't it right there in the main menu?
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Re: Espgaluda II

Post by yyr »

Yes, it is.

Unlike Futari, you select the mode you want to play first, then the version you want to play. This threw me off at first too. It also adds a lot of load time =\

Futari: Black Label -> Training
EspII: Training -> Black Label
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Van_Artic
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Re: Espgaluda II

Post by Van_Artic »

got it today, additional shipping taxes made the total of 100€, now i'm really in trouble with money :D

anyway, i've played a credit on Arcade Novice, Black Label and Omake: this last one is the easiest by far, i'm happy to see that difficulty is adjustable just like the PS2 Cave games, it makes Novice harder than Futari novice
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Re: Espgaluda II

Post by Gwyrgyn Blood »

Special World wrote: Easier how, rushing through bullet patters?

I hadn't even really considered that.
Yup, you're completely invincible and you cancel bullets, so you can use it to plow through stuff that would otherwise be hard. I use it on the huge ships on the second half of stage 3 for example. Seems to be extra useful for Tateha too.

Anyone know if Ageha is retardo strong in the Kakusei modes now too? Because Tateha got such a massive damage boost it's insane.
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emphatic
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Re: Espgaluda II

Post by emphatic »

Van_Artic wrote:this last one is the easiest by far
Play it for score.
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HamidoOs
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Re: Espgaluda II

Post by HamidoOs »

dmauro wrote:1) Arcade has four button layout, you can choose between rapid fire being button 3 or button 4. (I recommend button 4 so your hand doesn't cramp up)
Thanks mate.
From what I gather, the layout can be one of these two:

[Fire] [kakusei] [guard barrier]
[autofire]

or:

[Fire] [kakusei] [autofire]
[guard barrier]

And you recommend the first layout. But isn't the second layout more similar to Futari and Dodonpachi which we're more familiar with?
Last edited by HamidoOs on Fri Mar 05, 2010 6:05 pm, edited 1 time in total.
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Special World
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Re: Espgaluda II

Post by Special World »

i guess that second one makes a lot more sense than my layout of

[kakusei] [auto] [guard]
[fire]
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dmauro
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Re: Espgaluda II

Post by dmauro »

Special World wrote:i guess that second one makes a lot more sense than my layout of

[kakusei] [auto] [guard]
[fire]
o_0
HamidoOs wrote:And you recommend the first layout. But isn't the second layout more similar to Futari and Dodonpachi which we're more familiar with?
I go back and forth between Galuda and Futari without a problem. It's just much more comfortable to use your thumb for the auto fire.
Last edited by dmauro on Fri Mar 05, 2010 6:25 pm, edited 1 time in total.
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8 1/2
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Re: Espgaluda II

Post by 8 1/2 »

I played quite a lot of Black Label last night, but I can't say it's grabbing me much more than the main game. I played several games over a period of a few hours, and had one where I took it all the way up to the final section of health on the final boss in stage 6. That thing just NEVER dies, and I think I'll have to get there with at least three lives left to pull off the 1CC. The trouble is that the rest of the game is just fall-asleep easy seeing as your regular shot cancels bullets AND you have an invinciblity meter. That's one set of training wheels too many to keep my interest, and as of this morning I'm not feeling the will to go work on that clear.

ON TO ARRANGE!
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ratsflif
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Re: Espgaluda II

Post by ratsflif »

I use the 2nd setup on my blast city, I use the same setup for EspGaludua I

[Fire] [kakusei] [autofire]
[guard barrier]

I tried with the default arcade layout but I am too used to Futari, DOJ and pretty much any other game with an auto fire button.
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dmauro
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Re: Espgaluda II

Post by dmauro »

I had previously said that the Arcade mode looks worse than DOJBLEX on a CRT, but I was completely wrong. I thought I had turned smoothing off and I hadn't. :oops:

This looks just as good as Deathsmiles' arcade mode. No scanlines, but the pixels are nice and sharp.
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Van_Artic
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Re: Espgaluda II

Post by Van_Artic »

emphatic wrote:
Van_Artic wrote:this last one is the easiest by far
Play it for score.
yeah, i didn't considered score playing at first, but i love watching the score skyrocketing
i'm not playing it right now, but if i'm not wrong i did something like 450M
still, i can't play black label properly

edit: holy shit, Arrange mode is the best thing ever
rank increase = high scoring

damn you to hell Yagawa :mrgreen:
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StarCreator
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Re: Espgaluda II

Post by StarCreator »

dmauro wrote:
Special World wrote:i guess that second one makes a lot more sense than my layout of

[kakusei] [auto] [guard]
[fire]
o_0
True story that has nothing to do with Espgaluda II: I was at a shmupmeet and we were testing a Neo-Geo stick being played on the Dreamcast via a converter box. Testing on Triggerheart Exelica, the controls worked out to something like A being bomb, B being fire, and Start (all the way in the top right corner) being grab.

That was fun.
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Momijitsuki
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Re: Espgaluda II

Post by Momijitsuki »

Which version of ESPGaluda II did Yagawa work on? I forgot. :|
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