BTW, I'm glad someone else remembers this piece of shitTMR wrote:some of the worst offenders like Xenon 2 just get on my nerves pretty rapidly.

BTW, I'm glad someone else remembers this piece of shitTMR wrote:some of the worst offenders like Xenon 2 just get on my nerves pretty rapidly.
I think this is testament to what an undescriptive label "casual" is. For some it means games like Popcap, others use it for thrill-rides like Uncharted, and others use it as an insult for games they don't like because they are simpler. Hardcore can also mean everything from a game that is not by Popcap to poopsock MMO players.TMR wrote:It depends a little on the definition of "casual gamer" of course, but the average FPS or RPG is too involved a game to be considered casual as such.
This wasn't really needed.z0rly wrote:retarded idiot noob moron
As someone who was brought up on 80s shmups and only recently discovered bullet hell. I can tell you that it's a misconception they are harder than older shmups. Play something like Gradius then try DoDonPachi or something and you will see that the older games are often more unforgiving and feel far less fair. Bullet hells just seem harder when watching a demo or you tube viedeo.replayme wrote:hi, i read about 4 pages of this thread before i was motivated into adding my 2 cents to this discussion:
a) i hate bullet-hell. i don't understand as to how (and why) someone can get kicks out of wanting a game to be nearly impossible. i don't define bullet hell games as "games". there isn't much "fun" to be had from having the crap beaten out of you and i am certainly not a sadomasochist.
Also why are all shmup fans 'traditionalists?' I don't get caught up on how games 'aren't like they used to be' I just enjoy the genre. I also enjoy FPSs RPGs and pretty much any other genre you care to mention (except maybe japanese dating sims).replayme wrote: that's like saying that the only games one needs to play are those spawned by atari. man, i don't know about you... but pong (as the first genre) gets pretty old (pretty fast) when comparing it to modern "classics".
oh: and i never did like pac-man (just in case you traditionalists wanted to know).
you guys seem to think that just because something is old-school, that it has earned the right to not evolve and to look like shit (just like the wii). as if that makes you think that you lot are all "hardcore".
i'll take whatever it is that you guys are having...
/threadRoninBuddha wrote:your mom is a niche genre
That's true... i've always used it to refer to Popcap, Big Fish and so forth and never as an insult as such because i've got a fair bit of respect for what goes into a casual game, they're usually very well presented, solidly built and, for the market they're aimed at, worryingly addictive. My fiancee is a hardcore casual gamer, she plays 'em for hours! =-)Taylor wrote:I think this is testament to what an undescriptive label "casual" is. For some it means games like Popcap, others use it for thrill-rides like Uncharted, and others use it as an insult for games they don't like because they are simpler. Hardcore can also mean everything from a game that is not by Popcap to poopsock MMO players.TMR wrote:It depends a little on the definition of "casual gamer" of course, but the average FPS or RPG is too involved a game to be considered casual as such.
Xenon 2 is pretty much the archetype as far as Euroshmups go, ticking several boxes for inertial control, overblown shop, bad balance on the weapons, energy bar for the ship and a dance soundtrack. i played it, sort of enjoyed it a little but then i discovered Battle Squadron and all bets were off.EinhanderZwei wrote:BTW, I'm glad someone else remembers this piece of shitTMR wrote:some of the worst offenders like Xenon 2 just get on my nerves pretty rapidly.
Just because a game is bullet hell doesn't mean it's 100% virutally impossible. Bullet hell games typically have at least two things going that make them somewhat less hellish than many make them out to be: smaller hitboxes and slower bullet speed. Occasionally there is a feature that lets you bypass some patterns, such as Cave games' bullet cancelling or Giga Wing's bullet reflecting.replayme wrote:a) i hate bullet-hell. i don't understand as to how (and why) someone can get kicks out of wanting a game to be nearly impossible. i don't define bullet hell games as "games". there isn't much "fun" to be had from having the crap beaten out of you and i am certainly not a sadomasochist.
I agree that Battle Squadron is infinitely better (speaking of the original version, of course, not the butchered Mega Drive port), but Xenon 2 (again: let us not speak of the console ports) is actually quite decent for what it is: a shooting game for people who don't play shooting games, who, I might say, don't even like shooting games. Think about it: It has high production values, it's easy to finish even for unskilled players, and it gives them a sense of (fake) depth through the shop mechanic. In a nutshell it's pretty much all replayme is asking for - in 1989.TMR wrote:Xenon 2 is pretty much the archetype as far as Euroshmups go, ticking several boxes for inertial control, overblown shop, bad balance on the weapons, energy bar for the ship and a dance soundtrack. i played it, sort of enjoyed it a little but then i discovered Battle Squadron and all bets were off.EinhanderZwei wrote:BTW, I'm glad someone else remembers this piece of shitTMR wrote:some of the worst offenders like Xenon 2 just get on my nerves pretty rapidly.
Oh, agreed entirely - even having Rob Hubbard do the Megadrive soundtrack didn't help any! Xenon 2 is marginally better on the Megadrive to my mind, simply because it has a better framerate.Herr Schatten wrote:I agree that Battle Squadron is infinitely better (speaking of the original version, of course, not the butchered Mega Drive port)
Ah... glad to be of service, in that case. =-)Herr Schatten wrote:but Xenon 2 (again: let us not speak of the console ports) is actually quite decent for what it is: a shooting game for people who don't play shooting games, who, I might say, don't even like shooting games. Think about it: It has high production values, it's easy to finish even for unskilled players, and it gives them a sense of (fake) depth through the shop mechanic. In a nutshell it's pretty much all replayme is asking for - in 1989.
Damn stright!RoninBuddha wrote:your mom is a niche genre
What are you trying to say? You don't see a fundamental difference in what the game demands of the player between Wii Tennis and DoDonPachi Dai Ou Jou?kid aphex wrote:games aren't casual/hardcore
people are casual/hardcore
I blame Xenon 2 for me passing over shmups almost completly as a kid, I only bought it for the MD cos i like the soundtrack when i actually got chance to play it, it was the lamest, slowest sack of shit ive ever played. Such a bad experience that whenever i came across a vert shmup in a shop or mag i would quickly pass it over and look at the next thing.EinhanderZwei wrote:BTW, I'm glad someone else remembers this piece of shitTMR wrote:some of the worst offenders like Xenon 2 just get on my nerves pretty rapidly.
I'd say button 1 for shot and button 2 for bomb is pretty simple but maybe I dunnoTaylor wrote:and others use it as an insult for games they don't like because they are simpler.
And Battle Squadron was also developed by an European team. I remember when I had Battle Squadron on Amiga back as a kid, I always believed it was an arcade port, not an original Amiga game. Soundwise is also one of the most impressive games I've ever played, the music is awesome and it has some of the best sound effects I ever heard in any game.Herr Schatten wrote:I agree that Battle Squadron is infinitely better (speaking of the original version, of course, not the butchered Mega Drive port), but Xenon 2 (again: let us not speak of the console ports) is actually quite decent for what it is: a shooting game for people who don't play shooting games, who, I might say, don't even like shooting games. Think about it: It has high production values, it's easy to finish even for unskilled players, and it gives them a sense of (fake) depth through the shop mechanic. In a nutshell it's pretty much all replayme is asking for - in 1989.TMR wrote:Xenon 2 is pretty much the archetype as far as Euroshmups go, ticking several boxes for inertial control, overblown shop, bad balance on the weapons, energy bar for the ship and a dance soundtrack. i played it, sort of enjoyed it a little but then i discovered Battle Squadron and all bets were off.EinhanderZwei wrote:
BTW, I'm glad someone else remembers this piece of shit
oh you are silly man, it's 80~100+ and has been since... maybe the very end of the 90s? 20hrs+ is still too short for people, even 40hrs is a bit shortShatterhand wrote:I can see a 20hrs + game, with long cutscenes, a envolved plot full of holes (like most modern games), a health bar and instant health recovery if you don't shoot for a few seconds, long levels with very good backgrounds, but you are being attacked by 2 or 3 type of enemies over and over and over, sections where instead of you controlling your avatar, you just have to press some buttons being shown on screen and it will do some amazing tricky stuff AUTOMATICALLY, saving checkpoints, billions of different weapon that are actually all the same except more powerful (while enemies also will get more hit points, which makes all of this pointless), some unlockable content, and an option to play the game again after you finish it but retaining your weapons, making an easy game even easier for some stupid reason.
All games are made with a target demographic.kid aphex wrote:games aren't casual/hardcore
people are casual/hardcore
This is wrong, but it gets at something interesting.kid aphex wrote:games aren't casual/hardcore
people are casual/hardcore
Touhou fandom. About half of them have never played the games but write a lot of fanfiction.professor ganson wrote:, it is possible (if rare) to be a hardcore fan of a genre without playing so much.
nothing about a game makes it inherently hardcore or casual.professor ganson wrote:EVERYONE ON THIS FORUM DISAGREES WITH ME.kid aphex wrote:games aren't casual/hardcore
people are casual/hardcore
Can you spend hours upon hours intricately crafting a complex scoring strategy to Wii Tennis? Why are you acting like the developers of the games do not cater to gamers with particular mindsets? If a game is entirely organized around something that requires a great deal of attention, dedication, and mega-nerdliness to become even average then why wouldn't you feel comfortable calling that hardcore? Likewise, if a game is entirely organized around being a simple pick-up-and-play that requires no dedication, no practice, or no mega-nerdliness to become even passable at then why wouldn't you be comfortable calling that casual?kid aphex wrote: nothing about a game makes it inherently hardcore or casual.
any game can be approached from any mindset regardless of its gameplay.
peggle can be played to death and mastered. so can wii sports.
likewise, i can credit feed Batrider or Ikaruga just to hear the music.
All games are made with a target demographic.kid aphex wrote:nothing about a game makes it inherently hardcore or casual.
any game can be approached from any mindset regardless of its gameplay.
peggle can be played to death and mastered. so can wii sports.
likewise, i can credit feed Batrider or Ikaruga just to hear the music.