I've had issues with scores saving, as well.Jason wrote:P.S. I find the controller matters a lot, since once you're out of the dead zone, it starts to create motion, and some controllers will lie in the dead zone very close to the edge, making it easier to move left than right. In fact, I widened the dead zone for my games to allow older controllers that actually lie still outside of the standard 12% sized deadzone, but this has the effect that a properly working controller has to be pushed a little bit further to invoke motion. There's no perfect solution, and you can't fix it for everyone, since the controllers themselves aren't even constant. So, let me know if the contolling is an actual issue or not. Does it bug you? Should it be fixed? After all, arcade games like this are all about the control, and user interface is very important to me.rancid3000 wrote:My friend and I were also talking about how you cannot make very precise movements. Your ship moves pretty fast. You can move slowly but you have to be really gentle with the analog stick. I'm not necessarily complaining about it but I'm sure you made a conscious decision about this and I'm curious to know your logic behind this choice.
I've noticed this same issue with movement. Its either too much or too little.
As with all games with analog if you move the stick very slowly and just enough to get motion going any character moves super slow.
I don't think it would matter with the controller used. I will try my 360 SF pad next time i play.