RGB32E wrote:Parry, Parry, Parry.... lol... you have some off ideas unfortunately... I think just about everyone knows that your statement was fundamentally incorrect, though you can't seem to admit it....
i will (or not :p) when i test again and find a proper way to take pictures
RGB32E wrote:Besides, since you have a line of contact at Micomsoft, you should ask them what exactly the FULL_HD setting is supposed to do...
L0rn. Truth be told i was having trouble guessing which of your pictures was RGB and which was S-video as well. My guess is that the one with slightly bleeding red colors is S-video but the sharpness and definition of pixels really surprised me.
akumajo wrote:
Konsolkongen can you fix the missing settings for (max value is ??) / (low value is ??), i cant use PCinP currently (btw, we are almost done)
Dammit it doesn't work without two DVI cables apparently
I hooked it up like this:
PC <DVI> XRGB-3 <VGA> Screen
Last time i tried it i did like this:
PC <HDMItoDVI> XRGB-3 <DVI> Screen
Damn i was sure you could go digital to analog since there is no dedicated analog PC input but i guess you can't mix and match. I gave my HDMItoDVI cable to a friend who needed it more that i did at the time. Sorry i can't be of any help then
We should still be able to make this firmware without this information right?
What the XRGB-3 does in B1 when fed with 480i images is simulate a CRT by alternating the fields it shows. No real deinterlacing is done. The effect you see could be caused the the scanline setting you've done while on a 240p input. Even with 480i input the XRGB does produce dark scanlines, but they are very thin and through your display's scaling to 768p you get this effect. Try to deactive the scanlines by setting the VL_V option to 255. This way the 240 lines per field are simply doubled without any dark lines in between. Could do the trick on your display. Try it!
The scanlines indeed behave the way you describe but even with them turned off you can still clearly see the effect on the "outlines" of all shapes which is really annoying. For example the big white letters in the Radiant Silvergun logo.
I've tested it on my PC monitor and gets the same artifact there. Do you guys get this effect at all on your setups? With Saturn (tested on the title screens of Radiant Silvergun and Soukyugurentai) it's like the logos constantly jump slightly up and and down.
I guess I'm alright for the Saturn anyway since everything I'm probably going to play on it is 240p during gameplay and looks great but it would mean I wouldn't use the XRGB-3 for the PS2 at all.
Just trying to figure out if I was expecting too much thinking I would use the XRGB for PS2 or if my machine is faulty.
ikaruga007 wrote:
I've tested it on my PC monitor and gets the same artifact there. Do you guys get this effect at all on your setups? With Saturn (tested on the title screens of Radiant Silvergun and Soukyugurentai) it's like the logos constantly jump slightly up and and down.
Yes it's exactly the same here. Actually in my opinion the slightly unstable looks pretty much like 480i on a CRT (or at least the CRT's i had). I would of course prefer that the it didn't and the picture was calm.
I only use the XRGB-3 for PS2 games running i 240p (ESPgaluda, Dodonpachi) because of this.
That happens even on my Arcade monitor, for instance with the graphics in Strider 2. I can take a video of that during the weekend if you guys want it. But that is with 25khz signals (mid res), not reallly 480i as far as I know.
I would second that. It's probably normal. If you take a high-end video processor (DVDO VP50 or 50Pro) the flickering if even stronger (in lag-free gamemode). That's actually the price for getting lag-free 15->31khz conversion. But as Konsolkongen stated, it's pretty much the same as on a CRT.
For 480i content I only use the XRGB-3 on timing-critial action games, let's say Shoot'em ups or Beat'em ups. Other video processors, let's say a Faroudja based unit or an iScan Pro (both can be had under $100) do a *much* better job on deinterlacing 480i content, so you might want to consider adding one of those, and for example use it on the VGA input of the XRGB.
Anyone know of a suitable replacement PSU (11V DC 2A) for use with UK mains (220-240V AC)? I'm using the original XRB-3 PSU at the moment with a 45W stepdown, but I'm slightly concerned that the stepdown gets rather warm and makes a buzzing sound after extended use.
Anyway, how does 480i PS2 games look on this thing? I have lots of games like Gradius V, Shadow Of The Colossus, and GOW that i'm eager to check out.
Those three titles are *NOT* 480i titles. Gradius 5 runs in 480p using the HDTV player bootdisc, Shadow of the Colossus and God of War run in 480p anyway.
I'd really like to know what the FULL_HD setting actually does... Is it something to do with the IRE level? Changing it back and forth seems to give a higher contrast image (LOW->HIGH).
Will Micomsoft actually release a FW that allows me to use a digital connection in B0 mode at 1080p on my XBR8??? The Japanese equivalent of my HDTV is the Sony XR1 series. Where's the announcement of a XRGB-4? Why won't Micomsoft sell their products in the USA?
HDgaming42 wrote:Loving the wiki! Almost makes me want to upgrade from my XRGB2+...
Just a heads up because I know a few members here tried to line up an Optoma HD3000 and missed out--eBay currently has one listed.
Not sure if a direct link is OK, so item number is 120519941009.
Unfortunately seller has 0 rep, so buyer beware.
Cheers!
T-Bag... Despite Tobias' promo of the Otpima 3000, the XRGB-3 gives provides nice 1920x1080 scaling! If the XRGB-3 would display at 1920x1080 on his equipment, his information might read differently... just sayin'...
EDIT:
To Micomsoft: Please release a XRGB-4 with digital output that is compatible with current and newer displays (1600p anyone?)!
HDgaming42 wrote:Loving the wiki! Almost makes me want to upgrade from my XRGB2+...
You should contrinute with info on the XRGB-2 plus, we are missing all that. The main page for it and any information for any system/pcb type.
RGB32E wrote:I'd really like to know what the FULL_HD setting actually does... Is it something to do with the IRE level? Changing it back and forth seems to give a higher contrast image (LOW->HIGH).
They mentioned that it changes timming in 1080p, right? I mean Micomsoft.