The game design is built around the use of 'options' as the key way the player interacts with the game, rather than directly attacking as in most shooters. The style and gameplay takes heavy influence from Raizing titles. (notably Battle Garegga and Armed Police Batrider)
Current progress on assets and engine as shown:



Engine handles both 2D images and 3D models, but level design aspects of the engine have not been implemented yet.
also, a somewhat outdated video of the formations system in action:
http://www.youtube.com/watch?v=v4kGa9Fvz2A
I can assure that I, the programmer, and the second modeller will work to the best of our ability to keep you up to date should you wish to offer your services. I will also give you a basic roadmap of what is needed, what is done, and what the basic timeline things need to be finished in.
If you wish to help, contact me via PM, email, or your preferred IM client. (you can find the second and third contact info in my profile.)
I look forward to working with you, those who choose to offer their services.