XRGB-3

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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Yes thats the one. I'm using the D1 input on the back.
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akumajo
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Re: XRGB-3

Post by akumajo »

look at the LPF chart, Micomsoft recommand different settings for D IN 2 (D IN 1 and D IN 3 have the same settings)
so maybe other settings are needed when using D IN 2 or D IN 1/ D IN 3
can we say that D IN 1 = D IN 3 (if we are talking about quality)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

D2-480p-LPF on sounds weird. This would mean that the D2 is significantly better than the other two as LPF renders 480p usually pretty useless. Funny little box ;)
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akumajo
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Re: XRGB-3

Post by akumajo »

i need a "definition" for A/D level and when you use it
anyone?

edit : "Adjust Dark" maybe?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

akumajo wrote:i need a "definition" for A/D level and when you use it
anyone?

edit : "Adjust Dark" maybe?
Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels). It's kinda like the 220/75 ohm switch for the GAME input, but A/D Level is akin to fine tuning the signal level (for the ADC).

While my take is based off of experimentation, I think you'd have to dig into the datasheets for the ADC (analog to digital converter) used in the XRGB to get more than a layman's explanation.... ;)
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akumajo
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Re: XRGB-3

Post by akumajo »

RGB32E wrote:
akumajo wrote:i need a "definition" for A/D level and when you use it
anyone?

edit : "Adjust Dark" maybe?
Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels). It's kinda like the 220/75 ohm switch for the GAME input, but A/D Level is akin to fine tuning the signal level (for the ADC).

While my take is based off of experimentation, I think you'd have to dig into the datasheets for the ADC (analog to digital converter) used in the XRGB to get more than a layman's explanation.... ;)
lol

more here http://en.wikipedia.org/wiki/Analog-to- ... _converter

edit : used chip is AD9883AKSTZ-110
http://www.analog.com/en/audiovideo-pro ... oduct.html
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akumajo
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Re: XRGB-3

Post by akumajo »

ok tested all D in input with a PSP

D in 1 : good quality
D in 2 : bad quality / noise (less than D in 3)
D in 3 : bad quality / noise

also, A/D level is automaticaly adjusted to 230 if i use a PSP + D-Terminal input
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Artemio
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Re: XRGB-3

Post by Artemio »

From the AD9883AKSTZ-110 docs:
Due to the high bandwidth of the AD9883A, low-pass filtering
the analog inputs can sometimes help to reduce noise. (For
many applications, filtering is unnecessary.) Experiments have
shown that placing a series ferrite bead prior to the 75 Ω termination
resistor is helpful in filtering out excess noise. Specifically,
the part used was the #2508051217Z0 from Fair-Rite, but each
application may work best with a different bead value. Alternately,
placing a 100 Ω to 120 Ω resistor between the 75 Ω termination
resistor and the input coupling capacitor can also be beneficial.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Artemio wrote:From the AD9883AKSTZ-110 docs:
Due to the high bandwidth of the AD9883A, low-pass filtering
the analog inputs can sometimes help to reduce noise. (For
many applications, filtering is unnecessary.) Experiments have
shown that placing a series ferrite bead prior to the 75 Ω termination
resistor is helpful in filtering out excess noise. Specifically,
the part used was the #2508051217Z0 from Fair-Rite, but each
application may work best with a different bead value. Alternately,
placing a 100 Ω to 120 Ω resistor between the 75 Ω termination
resistor and the input coupling capacitor can also be beneficial.
I noticed that section when I scanned the DS earlier. Those tiny ferrite beads are only 5 cents each! I think I'll order some, see if I can solder them... and add them to my NES RGB amp! ;)

Though, taking apart the poorest quality RGB Saturn, I noticed that it already has the 3 legged variety of EMI Bead/cap devices before the output connectors... so I'm not sure if these would help the saturn at all.... perhaps just NES and PCE RGB mods...
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Artemio
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Re: XRGB-3

Post by Artemio »

Regarding the scanlines on teh XRGB-2 I did some experimenting and close compares tonight. I posted the results on the wiki:

http://junkerhq.net/xrgb/index.php/XRGB-2#Scanlines

As you can see, although it is not a perfect match, the xrgb-2 scanlines are around the 127 setting on the XRGB-3. Lower and the XRGB-3 is darker. I placed a pic at with scanlines at level 1 on the XRBG-3 just as reference.

The cables, arcade board generating the signal, TV, camera, camera settings and distance were used for all pictures taken. The ones I placed are just cropped images, but unedited of course.

I know it is not teh most scientific way of doing it, but it is the closest I could imagine to doing something objective. I plan on doing the same thing and match the XRGB-3 scanlines to my Arcade monitor on my Capcom Impress cabinet (A 29" Toshiba CRT).
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Strider77
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Re: XRGB-3

Post by Strider77 »

which one, the one shared with VGA on the back right or the one to the left ?
yes... that would be the one.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

Artemio wrote:Regarding the scanlines on teh XRGB-2 I did some experimenting and close compares tonight. I posted the results on the wiki:

http://junkerhq.net/xrgb/index.php/XRGB-2#Scanlines

As you can see, although it is not a perfect match, the xrgb-2 scanlines are around the 127 setting on the XRGB-3. Lower and the XRGB-3 is darker. I placed a pic at with scanlines at level 1 on the XRBG-3 just as reference.
This is great news for my friend who is buying a XRGB2. Thanks :)
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evil_ash_xero
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Re: XRGB-3

Post by evil_ash_xero »

Been wondering...

Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.
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Konsolkongen
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Re: XRGB-3

Post by Konsolkongen »

You could set your 360 to output 640x480 with VGA and connect that to the XRGB and let that do the upscaling instead of your TV. Chances are very high that your TV does a way better job upscaling than the XRGB-3 though. I wouldn't bother.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

evil_ash_xero wrote:Been wondering...

Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.
I think the biggest problem is that you're running Xbox games on a Xbox 360! :) Since Xbox BC on the 360 is via software emulation, the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter. While a XRGB would work for this purpose, a component to RGB converter would give you a cleaner picture. The only downside to a pure transcoder is virtually all HDTVs PC inputs will not accept anything under VGA (no 480i component signal).

So, yeah... play on a Xbox 1 instead of the 360... ;)
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RGB32E
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Re: XRGB-3

Post by RGB32E »

RGB32E wrote:
evil_ash_xero wrote:Been wondering...

Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.
I think the biggest problem is that you're running Xbox games on a Xbox 360! :) Since Xbox BC on the 360 is via software emulation, the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter. While a XRGB would work for this purpose, a component to RGB converter would give you a cleaner picture. The only downside to a pure transcoder is virtually all HDTVs PC inputs will not accept anything under VGA (no 480i component signal).

So, yeah... play on a Xbox 1 instead of the 360... ;)
What HDTV are you using (model)?
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter
O_o, just connect a standard xbox trough component directly to the HDTV instead.

It's alway better to avoid transcoding when it's not necessary imho
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SGGG2
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Re: XRGB-3

Post by SGGG2 »

RGB32E wrote: I think the biggest problem is that you're running Xbox games on a Xbox 360! :) Since Xbox BC on the 360 is via software emulation, the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter. While a XRGB would work for this purpose, a component to RGB converter would give you a cleaner picture. The only downside to a pure transcoder is virtually all HDTVs PC inputs will not accept anything under VGA (no 480i component signal).

So, yeah... play on a Xbox 1 instead of the 360... ;)
It depends on the TV. The scaler in my monitor is pretty crappy for some resolutions, the Xbox looks bad. The scaler in the 360 is actually quite good. Some games still look like crap, though.
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evil_ash_xero
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Re: XRGB-3

Post by evil_ash_xero »

I don't have an Xbox.

Speaking of 360 and VGA...

I have yet to buy a monitor/HDTV, and was wondering are there any that have a lot of control(on the VGA/RGB station) over the color? The colors with VGA on the 360 are pretty washed out(even with the update). Which is really disappointing.

The only game I can really tweak it's looks is Futari, since it has Saturation and Gamma level control. And with that, it looks perfect.

Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
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akumajo
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Re: XRGB-3

Post by akumajo »

hello, i'm in contact with Micomsoft regarding english firmware

Dear Akumajo.:

Hello!

I am Matsushita of the Micomsoft Co..
We saw Wiki. We have been very impressed. Thanks!!

There are a lot of demands of an English firmware.
However, there is a technical problem.
OSD of XRGB-3 can be displayed only by 13 digits.
Japanese is short. However, English is long.
An English firmware has been canceled due to this problem.

Can you omit it within 13 digits?
OSD of XRGB-3 can be easily made from the conversion program.
It is HTML->OSD converter. If it is possible, we can supply data.


My best regards,
Katsuhiro Matsushita
:)
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em0ti0n
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Re: XRGB-3

Post by em0ti0n »

evil_ash_xero wrote:I don't have an Xbox.
Too bad since Xbox360 software emulation of Xbox games is poor, it suffers from slowdowns to bad aspect ratios (4:3 instead of 16:9) and sound problems.
evil_ash_xero wrote:Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
There is an option in Xbox360's dashboard called 'Reference levels'. You can find it under 'Display settings'. Change from 'Standart' to anything else will help you with 'washed-out colors' issue.
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Artemio
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Re: XRGB-3

Post by Artemio »

akumajo wrote:hello, i'm in contact with Micomsoft regarding english firmware

Dear Akumajo.:

Hello!

I am Matsushita of the Micomsoft Co..
We saw Wiki. We have been very impressed. Thanks!!

There are a lot of demands of an English firmware.
However, there is a technical problem.
OSD of XRGB-3 can be displayed only by 13 digits.
Japanese is short. However, English is long.
An English firmware has been canceled due to this problem.

Can you omit it within 13 digits?
OSD of XRGB-3 can be easily made from the conversion program.
It is HTML->OSD converter. If it is possible, we can supply data.


My best regards,
Katsuhiro Matsushita
:)
That is incredibe news! Let them know we will, I am guessing it is XML and this will be very easy. The hard part will be limiting the translations to 13 characters, but it is doable.
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akumajo
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Re: XRGB-3

Post by akumajo »

finishing menu translation have high priority status

then we can start phase 2 (converting to "13 digits")

then we can start phase 3 ... :)
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Fudoh
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Re: XRGB-3

Post by Fudoh »

hello, i'm in contact with Micomsoft regarding english firmware
that's good news - and surprising as well since I had contacted them several times in the past, but never with a proper reply or a hint of the possibility of an english firmware.
OSD of XRGB-3 can be displayed only by 13 digits.
Lumagen's Radiance series ($6000 video processor) is limited to 12 characters and has a lot more of options than the XRGB - so I would hardly say that this a problem :)
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evil_ash_xero
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Re: XRGB-3

Post by evil_ash_xero »

em0ti0n wrote:
evil_ash_xero wrote:I don't have an Xbox.
Too bad since Xbox360 software emulation of Xbox games is poor, it suffers from slowdowns to bad aspect ratios (4:3 instead of 16:9) and sound problems.
evil_ash_xero wrote:Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
There is an option in Xbox360's dashboard called 'Reference levels'. You can find it under 'Display settings'. Change from 'Standart' to anything else will help you with 'washed-out colors' issue.
It's not enough. It still looks kind of washed out.
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em0ti0n
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Re: XRGB-3

Post by em0ti0n »

evil_ash_xero wrote:It's not enough. It still looks kind of washed out.
Well, then it would be some problem of a monitor or a cable. When I was using Xbox360's VGA output with Reference levels=Expanded, never have complains at all :)
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akumajo
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Re: XRGB-3

Post by akumajo »

just to let you know guys
Dear Akumajo.:

Hello!
Thanks for your answer.

exemple : 21ピン入力終端 (8 digits ?) -> RGB-21 INPUT termination (24 digits?) -> RGB-21 term. (12 digits?)

The character is counted with all one character.

21ピン入力終端 (8 digits) -> RGB-21 term.(12 digits)

One OSD command becomes one HTML file.
Moreover, two or more channels exist, and the total becomes more than 900 files.
Making HTML has a hard time. hahaha...
Then, the batch conversion is done by using the replace function.
Afterwards, the conversion program is used.

We do such work. You want you only to translate :-)
Thanks!
the rest is edited for some reason...
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Artemio
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Re: XRGB-3

Post by Artemio »

Then it is just a matter of doing the translation page on the wiki. Let's create a new page and propose our restricted translations there. It would be great having the input of all of you there.
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akumajo
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Re: XRGB-3

Post by akumajo »

indeed, it should be finished this week end if possible

so next week everyone is happy, this is now or maybe never :)
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Artemio
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Re: XRGB-3

Post by Artemio »

This is the page with just that info (so editing will be easier)
http://junkerhq.net/xrgb/index.php/XRGB ... ranslation
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