XRGB-3
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Konsolkongen
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Re: XRGB-3
Yes thats the one. I'm using the D1 input on the back.
Re: XRGB-3
look at the LPF chart, Micomsoft recommand different settings for D IN 2 (D IN 1 and D IN 3 have the same settings)
so maybe other settings are needed when using D IN 2 or D IN 1/ D IN 3
can we say that D IN 1 = D IN 3 (if we are talking about quality)
so maybe other settings are needed when using D IN 2 or D IN 1/ D IN 3
can we say that D IN 1 = D IN 3 (if we are talking about quality)
Re: XRGB-3
D2-480p-LPF on sounds weird. This would mean that the D2 is significantly better than the other two as LPF renders 480p usually pretty useless. Funny little box 

Re: XRGB-3
i need a "definition" for A/D level and when you use it
anyone?
edit : "Adjust Dark" maybe?
anyone?
edit : "Adjust Dark" maybe?
Re: XRGB-3
Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels). It's kinda like the 220/75 ohm switch for the GAME input, but A/D Level is akin to fine tuning the signal level (for the ADC).akumajo wrote:i need a "definition" for A/D level and when you use it
anyone?
edit : "Adjust Dark" maybe?
While my take is based off of experimentation, I think you'd have to dig into the datasheets for the ADC (analog to digital converter) used in the XRGB to get more than a layman's explanation....

Re: XRGB-3
lolRGB32E wrote:Input level/sensitivity. The default of 255 is the least sensitive/strongest input level. Lowering the A/D level makes the A/D conversion more sensitive (for weaker video signal levels). It's kinda like the 220/75 ohm switch for the GAME input, but A/D Level is akin to fine tuning the signal level (for the ADC).akumajo wrote:i need a "definition" for A/D level and when you use it
anyone?
edit : "Adjust Dark" maybe?
While my take is based off of experimentation, I think you'd have to dig into the datasheets for the ADC (analog to digital converter) used in the XRGB to get more than a layman's explanation....
more here http://en.wikipedia.org/wiki/Analog-to- ... _converter
edit : used chip is AD9883AKSTZ-110
http://www.analog.com/en/audiovideo-pro ... oduct.html
Re: XRGB-3
ok tested all D in input with a PSP
D in 1 : good quality
D in 2 : bad quality / noise (less than D in 3)
D in 3 : bad quality / noise
also, A/D level is automaticaly adjusted to 230 if i use a PSP + D-Terminal input
D in 1 : good quality
D in 2 : bad quality / noise (less than D in 3)
D in 3 : bad quality / noise
also, A/D level is automaticaly adjusted to 230 if i use a PSP + D-Terminal input
Re: XRGB-3
From the AD9883AKSTZ-110 docs:
Due to the high bandwidth of the AD9883A, low-pass filtering
the analog inputs can sometimes help to reduce noise. (For
many applications, filtering is unnecessary.) Experiments have
shown that placing a series ferrite bead prior to the 75 Ω termination
resistor is helpful in filtering out excess noise. Specifically,
the part used was the #2508051217Z0 from Fair-Rite, but each
application may work best with a different bead value. Alternately,
placing a 100 Ω to 120 Ω resistor between the 75 Ω termination
resistor and the input coupling capacitor can also be beneficial.
Re: XRGB-3
I noticed that section when I scanned the DS earlier. Those tiny ferrite beads are only 5 cents each! I think I'll order some, see if I can solder them... and add them to my NES RGB amp!Artemio wrote:From the AD9883AKSTZ-110 docs:
Due to the high bandwidth of the AD9883A, low-pass filtering
the analog inputs can sometimes help to reduce noise. (For
many applications, filtering is unnecessary.) Experiments have
shown that placing a series ferrite bead prior to the 75 Ω termination
resistor is helpful in filtering out excess noise. Specifically,
the part used was the #2508051217Z0 from Fair-Rite, but each
application may work best with a different bead value. Alternately,
placing a 100 Ω to 120 Ω resistor between the 75 Ω termination
resistor and the input coupling capacitor can also be beneficial.

Though, taking apart the poorest quality RGB Saturn, I noticed that it already has the 3 legged variety of EMI Bead/cap devices before the output connectors... so I'm not sure if these would help the saturn at all.... perhaps just NES and PCE RGB mods...
Re: XRGB-3
Regarding the scanlines on teh XRGB-2 I did some experimenting and close compares tonight. I posted the results on the wiki:
http://junkerhq.net/xrgb/index.php/XRGB-2#Scanlines
As you can see, although it is not a perfect match, the xrgb-2 scanlines are around the 127 setting on the XRGB-3. Lower and the XRGB-3 is darker. I placed a pic at with scanlines at level 1 on the XRBG-3 just as reference.
The cables, arcade board generating the signal, TV, camera, camera settings and distance were used for all pictures taken. The ones I placed are just cropped images, but unedited of course.
I know it is not teh most scientific way of doing it, but it is the closest I could imagine to doing something objective. I plan on doing the same thing and match the XRGB-3 scanlines to my Arcade monitor on my Capcom Impress cabinet (A 29" Toshiba CRT).
http://junkerhq.net/xrgb/index.php/XRGB-2#Scanlines
As you can see, although it is not a perfect match, the xrgb-2 scanlines are around the 127 setting on the XRGB-3. Lower and the XRGB-3 is darker. I placed a pic at with scanlines at level 1 on the XRBG-3 just as reference.
The cables, arcade board generating the signal, TV, camera, camera settings and distance were used for all pictures taken. The ones I placed are just cropped images, but unedited of course.
I know it is not teh most scientific way of doing it, but it is the closest I could imagine to doing something objective. I plan on doing the same thing and match the XRGB-3 scanlines to my Arcade monitor on my Capcom Impress cabinet (A 29" Toshiba CRT).
Re: XRGB-3
yes... that would be the one.which one, the one shared with VGA on the back right or the one to the left ?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Konsolkongen
- Posts: 2359
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-3
This is great news for my friend who is buying a XRGB2. ThanksArtemio wrote:Regarding the scanlines on teh XRGB-2 I did some experimenting and close compares tonight. I posted the results on the wiki:
http://junkerhq.net/xrgb/index.php/XRGB-2#Scanlines
As you can see, although it is not a perfect match, the xrgb-2 scanlines are around the 127 setting on the XRGB-3. Lower and the XRGB-3 is darker. I placed a pic at with scanlines at level 1 on the XRBG-3 just as reference.

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evil_ash_xero
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Re: XRGB-3
Been wondering...
Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.
Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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Konsolkongen
- Posts: 2359
- Joined: Fri May 16, 2008 8:28 pm
- Location: Denmark
Re: XRGB-3
You could set your 360 to output 640x480 with VGA and connect that to the XRGB and let that do the upscaling instead of your TV. Chances are very high that your TV does a way better job upscaling than the XRGB-3 though. I wouldn't bother.
Re: XRGB-3
I think the biggest problem is that you're running Xbox games on a Xbox 360!evil_ash_xero wrote:Been wondering...
Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.

So, yeah... play on a Xbox 1 instead of the 360...

Re: XRGB-3
What HDTV are you using (model)?RGB32E wrote:I think the biggest problem is that you're running Xbox games on a Xbox 360!evil_ash_xero wrote:Been wondering...
Can you hook a 360 through a XRGB, to make the Xbox(first system discs) games look better? My Panzer Dragoon Orta looks kinda terrible running on an HDTV through the 360.Since Xbox BC on the 360 is via software emulation, the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter. While a XRGB would work for this purpose, a component to RGB converter would give you a cleaner picture. The only downside to a pure transcoder is virtually all HDTVs PC inputs will not accept anything under VGA (no 480i component signal).
So, yeah... play on a Xbox 1 instead of the 360...
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darthcloud
- Posts: 131
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- Location: Canada
Re: XRGB-3
O_o, just connect a standard xbox trough component directly to the HDTV instead.RGB32E wrote:the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter
It's alway better to avoid transcoding when it's not necessary imho
Re: XRGB-3
It depends on the TV. The scaler in my monitor is pretty crappy for some resolutions, the Xbox looks bad. The scaler in the 360 is actually quite good. Some games still look like crap, though.RGB32E wrote: I think the biggest problem is that you're running Xbox games on a Xbox 360!Since Xbox BC on the 360 is via software emulation, the best way to play Xbox games on an HDTV would be to use original HW, and connect to the HDTV with a component to RGB converter. While a XRGB would work for this purpose, a component to RGB converter would give you a cleaner picture. The only downside to a pure transcoder is virtually all HDTVs PC inputs will not accept anything under VGA (no 480i component signal).
So, yeah... play on a Xbox 1 instead of the 360...
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evil_ash_xero
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Re: XRGB-3
I don't have an Xbox.
Speaking of 360 and VGA...
I have yet to buy a monitor/HDTV, and was wondering are there any that have a lot of control(on the VGA/RGB station) over the color? The colors with VGA on the 360 are pretty washed out(even with the update). Which is really disappointing.
The only game I can really tweak it's looks is Futari, since it has Saturation and Gamma level control. And with that, it looks perfect.
Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
Speaking of 360 and VGA...
I have yet to buy a monitor/HDTV, and was wondering are there any that have a lot of control(on the VGA/RGB station) over the color? The colors with VGA on the 360 are pretty washed out(even with the update). Which is really disappointing.
The only game I can really tweak it's looks is Futari, since it has Saturation and Gamma level control. And with that, it looks perfect.
Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: XRGB-3
hello, i'm in contact with Micomsoft regarding english firmware
Dear Akumajo.:

Dear Akumajo.:
Hello!
I am Matsushita of the Micomsoft Co..
We saw Wiki. We have been very impressed. Thanks!!
There are a lot of demands of an English firmware.
However, there is a technical problem.
OSD of XRGB-3 can be displayed only by 13 digits.
Japanese is short. However, English is long.
An English firmware has been canceled due to this problem.
Can you omit it within 13 digits?
OSD of XRGB-3 can be easily made from the conversion program.
It is HTML->OSD converter. If it is possible, we can supply data.
My best regards,
Katsuhiro Matsushita

Re: XRGB-3
Too bad since Xbox360 software emulation of Xbox games is poor, it suffers from slowdowns to bad aspect ratios (4:3 instead of 16:9) and sound problems.evil_ash_xero wrote:I don't have an Xbox.
There is an option in Xbox360's dashboard called 'Reference levels'. You can find it under 'Display settings'. Change from 'Standart' to anything else will help you with 'washed-out colors' issue.evil_ash_xero wrote:Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
Re: XRGB-3
That is incredibe news! Let them know we will, I am guessing it is XML and this will be very easy. The hard part will be limiting the translations to 13 characters, but it is doable.akumajo wrote:hello, i'm in contact with Micomsoft regarding english firmware
Dear Akumajo.:
Hello!
I am Matsushita of the Micomsoft Co..
We saw Wiki. We have been very impressed. Thanks!!
There are a lot of demands of an English firmware.
However, there is a technical problem.
OSD of XRGB-3 can be displayed only by 13 digits.
Japanese is short. However, English is long.
An English firmware has been canceled due to this problem.
Can you omit it within 13 digits?
OSD of XRGB-3 can be easily made from the conversion program.
It is HTML->OSD converter. If it is possible, we can supply data.
My best regards,
Katsuhiro Matsushita
Re: XRGB-3
finishing menu translation have high priority status
then we can start phase 2 (converting to "13 digits")
then we can start phase 3 ...
then we can start phase 2 (converting to "13 digits")
then we can start phase 3 ...

Re: XRGB-3
that's good news - and surprising as well since I had contacted them several times in the past, but never with a proper reply or a hint of the possibility of an english firmware.hello, i'm in contact with Micomsoft regarding english firmware
Lumagen's Radiance series ($6000 video processor) is limited to 12 characters and has a lot more of options than the XRGB - so I would hardly say that this a problemOSD of XRGB-3 can be displayed only by 13 digits.

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evil_ash_xero
- Posts: 6245
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Re: XRGB-3
It's not enough. It still looks kind of washed out.em0ti0n wrote:Too bad since Xbox360 software emulation of Xbox games is poor, it suffers from slowdowns to bad aspect ratios (4:3 instead of 16:9) and sound problems.evil_ash_xero wrote:I don't have an Xbox.There is an option in Xbox360's dashboard called 'Reference levels'. You can find it under 'Display settings'. Change from 'Standart' to anything else will help you with 'washed-out colors' issue.evil_ash_xero wrote:Anything out there where you can control saturation and gamma on the VGA station? Especially saturation.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: XRGB-3
Well, then it would be some problem of a monitor or a cable. When I was using Xbox360's VGA output with Reference levels=Expanded, never have complains at allevil_ash_xero wrote:It's not enough. It still looks kind of washed out.

Re: XRGB-3
just to let you know guys
the rest is edited for some reason...Dear Akumajo.:
Hello!
Thanks for your answer.
exemple : 21ピン入力終端 (8 digits ?) -> RGB-21 INPUT termination (24 digits?) -> RGB-21 term. (12 digits?)
The character is counted with all one character.
21ピン入力終端 (8 digits) -> RGB-21 term.(12 digits)
One OSD command becomes one HTML file.
Moreover, two or more channels exist, and the total becomes more than 900 files.
Making HTML has a hard time. hahaha...
Then, the batch conversion is done by using the replace function.
Afterwards, the conversion program is used.
We do such work. You want you only to translate
Thanks!
Re: XRGB-3
Then it is just a matter of doing the translation page on the wiki. Let's create a new page and propose our restricted translations there. It would be great having the input of all of you there.
Re: XRGB-3
indeed, it should be finished this week end if possible
so next week everyone is happy, this is now or maybe never
so next week everyone is happy, this is now or maybe never

Re: XRGB-3
This is the page with just that info (so editing will be easier)
http://junkerhq.net/xrgb/index.php/XRGB ... ranslation
http://junkerhq.net/xrgb/index.php/XRGB ... ranslation