EOJ wrote:The shot type thing is the same in 1.1, so you have to memorize it for that too. It's not hard, and it's a really unique aspect to the game system.
I never said it was hard, I said I didn't like it.
EOJ wrote:Once you get it down, the instant recharge thing is a piece of cake to do. Much like chaining in DDP, it takes practice to get the timing right. Unfortunately, also much like chaining in DDP, most people don't bother learning how to do it right and spend their time complaining about it instead. You can get a decent score without the instant recharge technique, of course, so it can be considered an aspect of high-level play.
And fully chaining the first stage of Daioujou was a great feeling when I first pulled it off. I did get a good score without the use of recharging (4,800,000ish) in 1.1, but the scoring system doesn't sit right with me and won't have me coming back time and time again (like Futari). It's just personal preference.
EOJ wrote:If you just want to blow over enemies while holding a single shot button down, never changing shot types or working with somewhat complex scoring systems, you'd be better off playing a game like Space Invaders (Cave didn't make that one).
Cave made Dangun, which isn't complex at all. Neither is Ketsui's scoring system for that matter. I wasn't aware that they didn't make Space Invaders though, thanks for the heads up.
Edit: I guess you drastically edited your post to something that doesn't even address me. That's just confusing, EOJ. Do you often post things that you regret and change them into something less snide?