I think the superplays on the dvds are from the arcade versions. If you play the ps2 version of the game, there are also ps2 replays included on that as well.
zlk wrote:I think the superplays on the dvds are from the arcade versions. If you play the ps2 version of the game, there are also ps2 replays included on that as well.
So there are replays/superplays on the gamediscs as well?
zlk wrote:I think the superplays on the dvds are from the arcade versions. If you play the ps2 version of the game, there are also ps2 replays included on that as well.
So there are replays/superplays on the gamediscs as well?
Yes, they are gamesave replays. You can actually watch it play and then jump in at any time to continiue playing! Save your best runs, and then improve upon them by practicing. How cool is that!
For some reason I can't watch the DOJ replay in my JPS2. It tells me 'DVD player is not ready.' Maybe I have to mess around with those utility discs it came with, thoe I have no understanding of japanese so that's more or less useless.
You can tell they're from the arcade when they get a huge amount of ingots. The PGM hardware has some type of bug in it that makes the ingots look static-y. You can see this in Ketsui as well.
GaijinPunch wrote:You can tell they're from the arcade when they get a huge amount of ingots. The PGM hardware has some type of bug in it that makes the ingots look static-y. You can see this in Ketsui as well.
Yes, it's the same bug of Ra.De., caused by an overload of sprites, I think.
Where does ESPRade have this bug? Totally different hardware. The only thing I've seen in it is sometimes when there are a lot of blocks, the menus disappear.
GaijinPunch wrote:Where does ESPRade have this bug? Totally different hardware. The only thing I've seen in it is sometimes when there are a lot of blocks, the menus disappear.
I haven't seen yet Ra.De. on a PCB, but someone told me about a similar thing, maybe this about menus!
Here's what the bug looks like in the replay DVD of DDPDOJ : http://parodius.free.fr/images/ddp_doj_bug.jpg
So yeah this one's been done from the PCB version.
It's also noticeable in the Galuda DVD.
I made a topic about this kind of graphical glitch on the french shmup.com message board, for those that can read french/know how to use an online translator here it is : http://forum.shmup.com/viewtopic.php?t=2932
Yeah, it's totally different on an Esprade board. on Galuda/doj/ketsui, you get this weird 'static' that suddenly pops up in place of sprites. In Esprade, stuff disappears entirely.
zakk wrote:Yeah, it's totally different on an Esprade board. on Galuda/doj/ketsui, you get this weird 'static' that suddenly pops up in place of sprites. In Esprade, stuff disappears entirely.
That's interesting... I was under the impression that it was an encoding error when the video was captured (as I have not had the pleasure of playing the original PCBs).
Palmer Eldritch wrote:What, if any, are the differences between the arcade and PS2 versions of DDP DOJ?
I have the PS2 version (no PS2 yet), but I´m thinking about getting the PCB, since I´m truly enjoying ESPRade this way.
Anyone?
--Michael
The PS2 version of DDPDOJ beats the PCB in features hands down: Black Label mode, gamesave record/playback, completely configurable options from no-bullets, to size/density of bullets, to number of hypers and bombs, ...
About the only advantage of the PCB is ease of playing in a cabinet, and no load times. Although there are solutions to play a PS2 in a cab. ESPRade has no console port, so the PCB easily wins over PC/Mame.
Dave_K. wrote:
The PS2 version of DDPDOJ beats the PCB in features hands down: Black Label mode, gamesave record/playback, completely configurable options from no-bullets, to size/density of bullets, to number of hypers and bombs, ...
About the only advantage of the PCB is ease of playing in a cabinet, and no load times. Although there are solutions to play a PS2 in a cab. ESPRade has no console port, so the PCB easily wins over PC/Mame.
How about graphically and soundwise? How close is the PS2 port?
How about graphically and soundwise? How close is the PS2 port?
I think the sound could be deeper, but probably isn't. There's only so much depth their going to store for the soundtrack on a board, whereas a DVD is virtually limitless. Arika seems more interested in an accurate port though. Graphically, it is spot on (minus the bug).
Palmer Eldritch wrote:Excellent. Thanks. Is this the case also with the PS2 Port of ESPGaluda, do you know?
Same company, same quality. A must-have even if you own the pcb since it also has an arranged mode that has new characters, an insane number of bullets and a more Esprade-like play system. It's like a whole new game.
Palmer Eldritch wrote:Excellent. Thanks. Is this the case also with the PS2 Port of ESPGaluda, do you know?
Same company, same quality. A must-have even if you own the pcb since it also has an arranged mode that has new characters, an insane number of bullets and a more Esprade-like play system. It's like a whole new game.
Got it. Let´s hope Taito is up to the task at hand with Mushihimesama then.