DDP DOJ/ESPGaluda DVD question

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Palmer Eldritch
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DDP DOJ/ESPGaluda DVD question

Post by Palmer Eldritch »

The DVD´s that accompany both PS2 games contain videos of people playing the games.

Does anybody know if the pictures/videos are from the Arcade games or the PS2 versions?

(I have both but no PS2 you see :D )

--Michael
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zlk
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Post by zlk »

I think the superplays on the dvds are from the arcade versions. If you play the ps2 version of the game, there are also ps2 replays included on that as well.
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Post by Palmer Eldritch »

zlk wrote:I think the superplays on the dvds are from the arcade versions. If you play the ps2 version of the game, there are also ps2 replays included on that as well.
So there are replays/superplays on the gamediscs as well?
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Post by Dave_K. »

Palmer Eldritch wrote:
zlk wrote:I think the superplays on the dvds are from the arcade versions. If you play the ps2 version of the game, there are also ps2 replays included on that as well.
So there are replays/superplays on the gamediscs as well?
Yes, they are gamesave replays. You can actually watch it play and then jump in at any time to continiue playing! Save your best runs, and then improve upon them by practicing. How cool is that!
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Post by Palmer Eldritch »

Very cool indeed. :)

So, the PS2 versions are alright then, compared to their arcade parents?

--Michael
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Post by Neon »

For some reason I can't watch the DOJ replay in my JPS2. It tells me 'DVD player is not ready.' Maybe I have to mess around with those utility discs it came with, thoe I have no understanding of japanese so that's more or less useless.
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Re: DDP DOJ/ESPGaluda DVD question

Post by LUNardei »

Palmer Eldritch wrote:The DVD´s that accompany both PS2 games contain videos of people playing the games.

Does anybody know if the pictures/videos are from the Arcade games or the PS2 versions?

(I have both but no PS2 you see :D )

--Michael
Both arcade!
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Post by GaijinPunch »

You can tell they're from the arcade when they get a huge amount of ingots. The PGM hardware has some type of bug in it that makes the ingots look static-y. You can see this in Ketsui as well.
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Post by LUNardei »

GaijinPunch wrote:You can tell they're from the arcade when they get a huge amount of ingots. The PGM hardware has some type of bug in it that makes the ingots look static-y. You can see this in Ketsui as well.
Yes, it's the same bug of Ra.De., caused by an overload of sprites, I think.
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Post by GaijinPunch »

Where does ESPRade have this bug? Totally different hardware. The only thing I've seen in it is sometimes when there are a lot of blocks, the menus disappear.
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Post by LUNardei »

GaijinPunch wrote:Where does ESPRade have this bug? Totally different hardware. The only thing I've seen in it is sometimes when there are a lot of blocks, the menus disappear.
I haven't seen yet Ra.De. on a PCB, but someone told me about a similar thing, maybe this about menus!
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Post by parodius »

Never noticed it on ESPRaDe.

Here's what the bug looks like in the replay DVD of DDPDOJ :
http://parodius.free.fr/images/ddp_doj_bug.jpg
So yeah this one's been done from the PCB version.
It's also noticeable in the Galuda DVD.

And here it is in a Ketsui replay :
http://parodius.free.fr/images/ketsui_bug.jpg
Short extract to see it in motion :
http://parodius.free.fr/images/ketsui_bug.avi

I made a topic about this kind of graphical glitch on the french shmup.com message board, for those that can read french/know how to use an online translator ;) here it is :
http://forum.shmup.com/viewtopic.php?t=2932
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Post by zakk »

Yeah, it's totally different on an Esprade board. on Galuda/doj/ketsui, you get this weird 'static' that suddenly pops up in place of sprites. In Esprade, stuff disappears entirely.
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Post by Kiken »

zakk wrote:Yeah, it's totally different on an Esprade board. on Galuda/doj/ketsui, you get this weird 'static' that suddenly pops up in place of sprites. In Esprade, stuff disappears entirely.
That's interesting... I was under the impression that it was an encoding error when the video was captured (as I have not had the pleasure of playing the original PCBs).
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Post by Palmer Eldritch »

What, if any, are the differences between the arcade and PS2 versions of DDP DOJ?

I have the PS2 version (no PS2 yet), but I´m thinking about getting the PCB, since I´m truly enjoying ESPRade this way.

Anyone?

--Michael
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Post by Dave_K. »

Palmer Eldritch wrote:What, if any, are the differences between the arcade and PS2 versions of DDP DOJ?

I have the PS2 version (no PS2 yet), but I´m thinking about getting the PCB, since I´m truly enjoying ESPRade this way.

Anyone?

--Michael
The PS2 version of DDPDOJ beats the PCB in features hands down: Black Label mode, gamesave record/playback, completely configurable options from no-bullets, to size/density of bullets, to number of hypers and bombs, ...

About the only advantage of the PCB is ease of playing in a cabinet, and no load times. Although there are solutions to play a PS2 in a cab. ESPRade has no console port, so the PCB easily wins over PC/Mame.
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Post by Palmer Eldritch »

Dave_K. wrote: The PS2 version of DDPDOJ beats the PCB in features hands down: Black Label mode, gamesave record/playback, completely configurable options from no-bullets, to size/density of bullets, to number of hypers and bombs, ...

About the only advantage of the PCB is ease of playing in a cabinet, and no load times. Although there are solutions to play a PS2 in a cab. ESPRade has no console port, so the PCB easily wins over PC/Mame.
How about graphically and soundwise? How close is the PS2 port?
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Post by GaijinPunch »

How about graphically and soundwise? How close is the PS2 port?
I think the sound could be deeper, but probably isn't. There's only so much depth their going to store for the soundtrack on a board, whereas a DVD is virtually limitless. Arika seems more interested in an accurate port though. Graphically, it is spot on (minus the bug).
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Post by Palmer Eldritch »

Excellent. Thanks. Is this the case also with the PS2 Port of ESPGaluda, do you know?
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Post by zakk »

Dave_K. wrote: The PS2 version of DDPDOJ beats the PCB in features hands down: Black Label mode
The PS2 version has _Death_ label mode. Black label is something different, and not included on the PS2 version.
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Post by 8 1/2 »

Palmer Eldritch wrote:Excellent. Thanks. Is this the case also with the PS2 Port of ESPGaluda, do you know?
Same company, same quality. A must-have even if you own the pcb since it also has an arranged mode that has new characters, an insane number of bullets and a more Esprade-like play system. It's like a whole new game.
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Post by Palmer Eldritch »

8 1/2 wrote:
Palmer Eldritch wrote:Excellent. Thanks. Is this the case also with the PS2 Port of ESPGaluda, do you know?
Same company, same quality. A must-have even if you own the pcb since it also has an arranged mode that has new characters, an insane number of bullets and a more Esprade-like play system. It's like a whole new game.
Got it. Let´s hope Taito is up to the task at hand with Mushihimesama then.
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