[X360] Mushihime-sama Futari Ver. 1.5 is region free

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Locked
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by TLB »

Skykid wrote:
Jockel wrote:
m3tall1ca wrote:I want Ibara BL on XBL. That would make me an extremely happy boy.
Have you ever played it?
I've never heard more mixed opinions on a cave title than I have on IBL.
I love Ibara more than I love my own mother, and BL looks like such incredible fun that I could just poop myself. I watched the LUNATIC superplay, and it looks like a shitton of fun.
User avatar
PsikyoPshumpPshooterP
Posts: 1041
Joined: Tue Jan 25, 2005 10:24 pm
Location: I shit on Danmaku Dreamer's head

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by PsikyoPshumpPshooterP »

All i know is that the people who bought Futari because it is region free, will be very upset once they find out future cave titles will be region locked. Does cave really want to do that to thier fanbase? Do they even care about the fanbase? It wont make much sense to make future cave titles to be region locked.Are they implying us to import a xbox 360?
The cave whore count in this thread is unbelievable!!!
User avatar
ASK
Posts: 263
Joined: Thu Jul 27, 2006 11:16 pm
Location: Toronto

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by ASK »

PsikyoPshumpPshooterP wrote:All i know is that the people who bought Futari because it is region free, will be very upset once they find out future cave titles will be region locked.
That isn't a certainty at this point is it? Wasn't this region-free business to test the waters? It's not even out yet.
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Trevor spencer »

please port pink sweets next
Check out my YouTube Channel
YouTube
clp

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by clp »

Trevor spencer wrote:please port pink sweets next
+1
TLB
Posts: 1368
Joined: Fri Oct 17, 2008 12:55 pm

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by TLB »

clp wrote:
Trevor spencer wrote:please port IBARA BLACK LABEL next
+1
+1
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Estebang »

m3tall1ca wrote:
clp wrote:
Trevor spencer wrote:please port MUCHI MUCHI PORK next
+1
+1
+1
User avatar
Kron
Posts: 475
Joined: Tue Feb 01, 2005 6:45 pm
Location: UK

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Kron »

Just concentrate on getting Ketsui out there first!
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Skykid »

I'm sure this is the wrong place to keep registering pleas.
Always outnumbered, never outgunned - No zuo no die

User avatar
lawnspic
Posts: 703
Joined: Fri Jun 24, 2005 3:05 am
Location: NY

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by lawnspic »

I never really understood region locking games beside for cultural differences (race, sex, ect.) I assume it is only for these reasons, because making software available to more people increases potential profit. Hell just about everything we buy in the US is imported. If this games does well outside Asia it will be third party publishers or future titles region free like PS3. Then again, i dont know shit about video game publishing rights or politics. My 2 cents
Iron Maiden: "It was dead, but alive at the same time."
User avatar
ASK
Posts: 263
Joined: Thu Jul 27, 2006 11:16 pm
Location: Toronto

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by ASK »

Region locking is about licensing and marketing. A small Japanese publisher isn't going to want to market a property in North America, so they won't want to pay for the license to cover NA as well. The title is stipulated to be region locked because a North American publisher doesn't want to pay for the license of a game that's already out and can be imported, which could erode their sales. That's my assumption, anyways.
User avatar
linko9
Posts: 498
Joined: Wed Sep 10, 2008 6:01 am
Location: Nouvelle-Jersey

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by linko9 »

Yes, but if they never planned a foreign release in the first place, making the game region-free can only help them, at least as far as I understand it. I think the major reason for region locking is so that standard prices can be enforced in each territory. It's no secret that games are a lot more expensive in the UK than in the NA, so if all NTSC-U games were suddenly region free, people in the UK could save a lot of money by importing, which isn't something the publishers want. In short, it's a way to screw some people out of their money, but it doesn't really apply to this game, since there was only ever going to be a Japanese release.
User avatar
evil_ash_xero
Posts: 6268
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by evil_ash_xero »

A bit off of the current topic, but I was playing Death Smiles Arcade on 360, and remembered exactly how bad that version looked. Since M2 is handling this one, is there any chance they are porting the Arcade version also(making it possible that won't look so bad)? Not that it really matters, since the 360 version is the way to go...I was just curious. Where did M2 pick it up? Did they start the port, or did they pick it up later in the process?
User avatar
EPS21
Posts: 575
Joined: Wed Jul 15, 2009 1:20 pm
Location: Seattle, WA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by EPS21 »

evil_ash_xero wrote:A bit off of the current topic, but I was playing Death Smiles Arcade on 360, and remembered exactly how bad that version looked. Since M2 is handling this one, is there any chance they are porting the Arcade version also(making it possible that won't look so bad)? Not that it really matters, since the 360 version is the way to go...I was just curious. Where did M2 pick it up? Did they start the port, or did they pick it up later in the process?
If you're playing that mode on an HDTV, and stretch its low-res to fit your tv's resolution, then I could imagine it looking like crap. DS arcade mode should be a perfect port pixel per pixel, sans the innacurracy with the slowdown (I play 360 where that's more apparent anyways). Not sure what you mean by bad, what kind of display are you using for your 360?

I imagine futari's going to be similar, and unless you have a proper display, playing on Arcade mode won't be that great.
User avatar
EPS21
Posts: 575
Joined: Wed Jul 15, 2009 1:20 pm
Location: Seattle, WA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by EPS21 »

On another (on topic lol) note, does anyone know/have had experience what the controls are like for the Arrange mode in this game? I'm working on a futari stick and wondering if it'll require more than 4 buttons. Right now I'm planning on 4, for the face buttons ABXY, but from the looks of the trailer there might be more involved with the switching and bullet reflecting.
User avatar
Raizen1984
Posts: 97
Joined: Wed Apr 08, 2009 4:30 pm

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Raizen1984 »

EPS21 wrote:
evil_ash_xero wrote:A bit off of the current topic, but I was playing Death Smiles Arcade on 360, and remembered exactly how bad that version looked. Since M2 is handling this one, is there any chance they are porting the Arcade version also(making it possible that won't look so bad)? Not that it really matters, since the 360 version is the way to go...I was just curious. Where did M2 pick it up? Did they start the port, or did they pick it up later in the process?
If you're playing that mode on an HDTV, and stretch its low-res to fit your tv's resolution, then I could imagine it looking like crap. DS arcade mode should be a perfect port pixel per pixel, sans the innacurracy with the slowdown (I play 360 where that's more apparent anyways). Not sure what you mean by bad, what kind of display are you using for your 360?

I imagine futari's going to be similar, and unless you have a proper display, playing on Arcade mode won't be that great.
I don't know what they did to it, but evil ash is right; the arcade mode looks bad regardless of what you play it on. I tried it on my regular TV, and while the scanlines on the CRT help a little, it still looks poor.

Hopefully, Futari does this differently.
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by antron »

Raizen1984 wrote: I don't know what they did to it, but evil ash is right; the arcade mode looks bad regardless of what you play it on. I tried it on my regular TV, and while the scanlines on the CRT help a little, it still looks poor.

Hopefully, Futari does this differently.
arcade mode is just the original 240p with every line doubled to 480p. nothing is going to make it better but an emotia or other deinterlacer on a low res crt. that would give you arcade perfect graphics.

the 360 mode is re-rendered in true 480p.

what kind of CRT and connection are you using?
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Trevor spencer »

DS in arcade mode on my 21" CRT TV via RGB Scart looks sweet , minus scanlines :(
Check out my YouTube Channel
YouTube
User avatar
brentsg
Posts: 2303
Joined: Sun Jul 12, 2009 9:01 pm
Location: St. Louis, MO USA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by brentsg »

Arcade mode looks fine on my 20" CRT.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
User avatar
jonny5
Posts: 5089
Joined: Sat Feb 16, 2008 5:48 pm
Location: toronto

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by jonny5 »

brentsg wrote:Arcade mode looks fine on my 20" CRT.
looked absolutely terrible at 480p on my 29" XM29 via VGA...even worse on my HDTV via HDMI

im comparing to the actual PCB run on one of my cabs
User avatar
ChurchOfSolipsism
Posts: 1470
Joined: Thu Sep 25, 2008 12:12 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by ChurchOfSolipsism »

Uh, I don't understand why you people insist on playing the low-res mode on an LCD-screen... you don't jump out of a moving car and then complain about the bruises, do you?
BIL wrote: Sun Jun 02, 2024 11:01 pm Imagine a spilled cup of coffee totalling your dick and balls in one shot, sounds like the setup to a Death Wish sequel.
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Cuilan »

linko9 wrote:Yes, but if they never planned a foreign release in the first place, making the game region-free can only help them, at least as far as I understand it.
If they make the games region-free, it would (further) discourage 3rd party companies from licensing and localizing the games.
:lol:
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by antron »

ChurchOfSolipsism wrote:Uh, I don't understand why you people insist on playing the low-res mode on an LCD-screen... you don't jump out of a moving car and then complain about the bruises, do you?
is there another way of playing with arcade mode rules? like which level you may choose on which stage?
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Strider77 »

If they make the games region-free, it would (further) discourage 3rd party companies from licensing and localizing the games.
everything on PSP, PS3, and DS is region free.... I don't think it matters much. region locked needs to be abolished in this day and age.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Trevor spencer »

Strider77 wrote:
everything on PSP, PS3, and DS is region free.... I don't think it matters much. region locked needs to be abolished in this day and age.
Totally agree , region lock is just a pure pain in the ass
Check out my YouTube Channel
YouTube
User avatar
jonny5
Posts: 5089
Joined: Sat Feb 16, 2008 5:48 pm
Location: toronto

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by jonny5 »

ChurchOfSolipsism wrote:Uh, I don't understand why you people insist on playing the low-res mode on an LCD-screen... you don't jump out of a moving car and then complain about the bruises, do you?
an XM29 is a CRT....its essentially the same as a quad sync arcade monitor.....and its not a low res mode really....480i/480p by definition is not low res....arcade mode looks like shit, CRT or LCD screens....people who say it doesnt look that bad arent very picky or they are playing on an absurdly small screen....

your analogy sucked too by the way.... :lol:

and also....i was saying it sucked in comparison to the original low-res image from the PCB....
User avatar
Momijitsuki
Posts: 1023
Joined: Wed Apr 23, 2008 6:06 pm
Location: A Moon Shaped Pool

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by Momijitsuki »

New blog: CAVE candy?
2009 November 4th (water)
Development blog 1,000,000 access commemoration

Everyone always after this blog access receiving, thank you for.
Well enough, 1,000,000 access exceeds is before, but (the sweat)

With being the case that it was said, from me, including appreciation,…
The candy of commemoration was drawn up.

Image

Looking at this, at a time 1 is in [ru] one, but to 50 people
It presents and the [chi] [ya] is.
(It cannot choose the design which is not inhaled)

HN in regard to statement, as for application to this

The deadline becomes up to with 11/20.
Sawayama's application we wait.
Last edited by Momijitsuki on Fri Nov 06, 2009 4:40 am, edited 1 time in total.
Image
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by antron »

jonny5 wrote:
brentsg wrote:Arcade mode looks fine on my 20" CRT.
looked absolutely terrible at 480p on my 29" XM29 via VGA...even worse on my HDTV via HDMI

im comparing to the actual PCB run on one of my cabs
apples and oranges. try the 360 version on the cab (assuming you have the equipment).

in other words, don't blame the game. you can blame the 360's 480i SCART (or your lack of a VGA scan converter: the arcade mode was done perfectly for someone who does)

I hope Futari has the same arcade mode.
User avatar
jonny5
Posts: 5089
Joined: Sat Feb 16, 2008 5:48 pm
Location: toronto

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by jonny5 »

antron wrote:
jonny5 wrote:
brentsg wrote:Arcade mode looks fine on my 20" CRT.
looked absolutely terrible at 480p on my 29" XM29 via VGA...even worse on my HDTV via HDMI

im comparing to the actual PCB run on one of my cabs
apples and oranges. try the 360 version on the cab (assuming you have the equipment).

in other words, don't blame the game. you can blame the 360's 480i SCART (or your lack of a VGA scan converter: the arcade mode was done perfectly for someone who does)

I hope Futari has the same arcade mode.
ummm....i was running via the VGA 360 cable at 480p....the lowest a 360 can output is 480i....the pcb is 240p....i am comparing what you get image wise from both on default

are you saying you use a VGA scan converter to down-convert to 240p?

so basically you are saying the mode is great, if you wanna spend more money to get some image processing gear to make it look right?

as it is sold and what you get out of the box is a very ugly arcade mode....CRT or otherwise

the PCB was meant to be run in a cab and looks great....the 360 port was made to be played on TV's....and arcade mode looks like ass on TV's....
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Re: [X360] Mushihime-sama Futari Ver. 1.5 is region free

Post by antron »

j5, if what you are asking for is high-res graphics, the real arcade does not feature this, as you know. arcade mode is as accurate as you can get with the hardware it runs on.
Last edited by antron on Thu Nov 05, 2009 12:13 am, edited 3 times in total.
Locked