MadScientist wrote:Was Star Gladiator/Plasma Sword made by the same people who did Soul Edge/Calibur? It was already a cross between Soul Calibur and Star Wars long before Soul Calibur included actual Star Wars characters.
star gladiator/plamsa sword is capcom
soul calibur/edge is namco, along with tekken
GaijinPunch wrote:Someone PM me when we have to play w/ the stick up our asses.
"shrimps in my eyes! I cannot see!"
XBLA: h8erfisternator
SC4 is pretty solid, largely in response to the mess that was SC3. The buffer code they were using from SC2 started to break down under the system changes they made in SC3 and glitches like the variable cancel leaked through (you could cancel virtually anything in that game by holding G and pressing Up-Up-Down or Down-Down-Up, including canned animations). That mess resulted in interesting things like hitting people for having the arrogance to parry your attacks, or cancelling your throw animation allowing extra hits before it finished, or more strangely canceling it while your character is inverted, thusly walking on your head for the rest of the match.
SC4 includes the fixes they made to the SC3 arcade edition, and as such has a few changes you have to get used to. The buffer is now very stringent, making it much more difficult to buffer your eight way runs whilst doing other things. Stepping is further nerfed from SC2, making it only useful in edge cases now. Aside from those changes, it's just another Soulcalibur game. It's pretty damn good, though Hilde's ringout stuff is a bit silly, and you have to re-learn how to play Ivy, again...
I dream of the day when I stop asking questions to which I regret learning the answer.