I see what you're saying here, and I think it depends a lot on a) how high you're scoring and b) how you look at it. If you're getting well into the second loop of DDP, dying or bombing once takes a gigantic chunk out of your score. Conversely, in DOJ you can die on a boss and it doesn't really matter, you can still make points by chaining shit together.ncp wrote:But that MAX bomb actually allows you to improvise a bit for survival and still get a "decent" score without chaining some levels. Besides, chaining also requires you to nm/nb anyway so that's pretty irrelevant.there's no (or insignificant) MAX bomb bonus requiring you to nm/nb
If you break your chain once in, say, level 2, your score gets a giant cleave to the face for 50 million points (which is over half of your score by the end of that stage). Stage 5 has literally about half the points of the entire loop which is just ridiculous.Scoring in DOJ isn't exponential, if you fuck up one stage you can still go on to get a decent score unless that stage happens to be stage 5, but most people aren't too concerned with chaining stage 5 anyway tbh.
When you're getting frustrated with a game its flaws always seem greater, I've been having the same experience recently with DSMBL. The fact is, I think that the scoring system in DOJ is more interesting than that of DDP. DDP is still an excellent-designed game which is great fun to play for survival (stages 5 and 6 are personal favourites of mine), but personally I would choose DOJ.