Ravid wrote:I'm gonna have to disagree there. The hyper system makes DOJ more flexible
To me, the hyper system makes the game feel even more precise. I think it's one of those things that seems designed to give flexibility, but you end up needing to refine your hypering as much as the rest of the game, so it feels to me like trying to "harden" a "flexible" mechanic (lol that sounded dumb but it was the best way I could put it). For instance when I was learning how to chain stage 2, I was running into a problem where my hyper was running out during the section with the 2 big tanks (to be more precise, exactly when the small enemies come in from the right side) and it was breaking my chain about half the time due to the laser having to come back out. So I ended up having to time my initial hyper at the beginning of the level just slightly different, and I was able to chain stage 2. There's also tons of precision required to fill the hyper bars exactly when you need to. If this thread had been made a few months ago you'd probably find me agreeing with you but recently it's just kind of driven me nuts, man.
there's no (or insignificant) MAX bomb bonus requiring you to nm/nb
But that MAX bomb actually allows you to improvise a bit for survival and still get a "decent" score without chaining some levels. Besides, chaining also requires you to nm/nb anyway so that's pretty irrelevant.
Scoring in DOJ isn't exponential, if you fuck up one stage you can still go on to get a decent score unless that stage happens to be stage 5, but most people aren't too concerned with chaining stage 5 anyway tbh.
If you break your chain once in, say, level 2, your score gets a giant cleave to the face for 50 million points (which is over half of your score by the end of that stage). Stage 5 has literally about half the points of the entire loop which is just ridiculous.
The bees are actually worth something!
Definitely agreeing on this one though...