STGT'09 Week 1 - Varth: Operation Thunderstorm
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
For anyone playing on console/psp - what are the default lives settings?
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Herr Schatten
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Herr Schatten - Team Oldschoolers - 1,517,100 - 09 - Smart - MAME (World)
Desperately trying to remember where all those little bullshit bonuses are hidden.
Desperately trying to remember where all those little bullshit bonuses are hidden.
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm

CPN - MANGO SENTINAL - 3,118,500 - 18 - Smart - MAME (World)
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Indeed that's what happened, and since it's been the unspoken rule for years that we play on one credit, I'm afraid that score can't be accepted. Added it because I didn't know the credit number was hidden in the last two digits, sorry. I'll add the stuff suggested to the first post.sikraiken wrote:Redsun used more than one credit, that's all. He probably didn't know. Dex, you probably should add 1 credit only and no old scores to the first post.
Scoreboard updated.
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::Redsun::
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Friends I'm sorry please do not consider this a game score.this test I did to know a little more dele.Im trying to do the same score with 1cc.
Thanks and sorry again
Thanks and sorry again

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Shatterhand
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Shatterhand - Pelé Shooting Team - 1.985.200 - Stage 10 - Smart
Fuck this game. I already wasn't in the mood to play the STGT this year, and this game kills my mood for it even more.
There haven't been enough crying and bitching about the game, so here I go
The enemy shots are too small
The Smart Pods feel too damn random. I never know if they are going to pick the bullets or not, which makes me feel I should dodge everything anyway.
The game is extremely cheap. EXTREMELY. Enemies shooting just before they leave the screen, they merciless point-blank at you, the screen is too wide, and if you stay too long at one side of the screen, and then decide to go the other side, there may be a enemy right there which will obviously point-blank you (At least they don't shoot while off-screen).
You must DODGE Power-Ups because only the machine-gun seems to be useful. Of course, it's also the most rare power-up.
The bomb from the other weapons are also useless.
You get Laser on level 2 and you are fucked.
Score based on hidden bonus which are a pain to find, I don't like to keep on shooting everywhere to find this kind of stuff.
Score based on BUGs
30 stages of the same shit over and over and over except it just gets harder. Did the game really needed THIRTY LEVELS?
Fuck that. And we will probably have to swallow Garegga on the last week. Yeah.
Edit: "Dele" = "Of it".
Edit2: Change 25 to 30, as I got the number of stages wrong.
Fuck this game. I already wasn't in the mood to play the STGT this year, and this game kills my mood for it even more.
There haven't been enough crying and bitching about the game, so here I go
The enemy shots are too small
The Smart Pods feel too damn random. I never know if they are going to pick the bullets or not, which makes me feel I should dodge everything anyway.
The game is extremely cheap. EXTREMELY. Enemies shooting just before they leave the screen, they merciless point-blank at you, the screen is too wide, and if you stay too long at one side of the screen, and then decide to go the other side, there may be a enemy right there which will obviously point-blank you (At least they don't shoot while off-screen).
You must DODGE Power-Ups because only the machine-gun seems to be useful. Of course, it's also the most rare power-up.
The bomb from the other weapons are also useless.
You get Laser on level 2 and you are fucked.
Score based on hidden bonus which are a pain to find, I don't like to keep on shooting everywhere to find this kind of stuff.
Score based on BUGs
30 stages of the same shit over and over and over except it just gets harder. Did the game really needed THIRTY LEVELS?
Fuck that. And we will probably have to swallow Garegga on the last week. Yeah.
Edit: "Dele" = "Of it".
Edit2: Change 25 to 30, as I got the number of stages wrong.

Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Kaiser - Team Oldschoolers - 5,627,600 - ALL - Smart - MAME (World)


This game is not too hard (but not too easy) overall. You just gotta watch your ass all-time and keep in mind that ENEMY coming from any side. Will shoot instantly. I found the final fight with DUO very stressing. First form was very easy.. too easy then I JUMPED UP when I saw his real form... so stressing!


This game is not too hard (but not too easy) overall. You just gotta watch your ass all-time and keep in mind that ENEMY coming from any side. Will shoot instantly. I found the final fight with DUO very stressing. First form was very easy.. too easy then I JUMPED UP when I saw his real form... so stressing!
Zenodyne R - My 2nd Steam Shmup
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
30 actually hahaShatterhand wrote:Did the game really needed TWENTY FIVE LEVELS?
unsane - Drink 'N Fly - 1,848,700 - 9 - Smart - MAME (World)
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
moozooh - Team Hard Gay - 3,311,600 - 17 - Smart - MAME (World).
I don't like the second loop at all. I have enough fun pointblanked from stage 10 on, now there are unblockable projectiles coming from every angle (and yes, especially at an angle).
I don't like the second loop at all. I have enough fun pointblanked from stage 10 on, now there are unblockable projectiles coming from every angle (and yes, especially at an angle).

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
ZenicReverie - Team Hard Gay - 2,172,700 - 11 - Smart - MAME (World)
I somehow missed getting the 2 mil extend... I was looking out for it too, it just never showed up.
I somehow missed getting the 2 mil extend... I was looking out for it too, it just never showed up.
Last edited by ZenicReverie on Wed Sep 02, 2009 10:20 pm, edited 1 time in total.

Ufooo~~~!!
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Taylor - Team Royale - 1,547,600 - 08 - Fixed - MAME

Hands hurt.

Hands hurt.
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
sven666 - shooting snobs - 1957300 - 12 - Smart - PCB
i actually like this game, hope i can find some more time to play
i actually like this game, hope i can find some more time to play

the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Oh fuck...shmups IRC topic wrote:sik wants you to bet him $ that he can't no pod ALL varth with video proof
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freddiebamboo
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
freddiebamboo - Garrincha Shooting Team - 3,410,600 - 19 - Smart - MAME (World)

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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Got a bit anxious on the last spinning turret on the train. Not sure I like the pods in this. I rely on them too much and even when the pods defend bullets ...its weird like that.
TodayIsForgotten - Drink 'N Fly - 3,020,000 - 15 - Fixed - Mame(World)

TodayIsForgotten - Drink 'N Fly - 3,020,000 - 15 - Fixed - Mame(World)

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DJ Incompetent
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
ooooooh Joy2Key is the big secret. I'm onto you fuckers now
DJ Incompetent - Drink 'n Fly - 2,030,000 - 11 - Smart - Mame
DJ Incompetent - Drink 'n Fly - 2,030,000 - 11 - Smart - Mame
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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Doctor Fugue
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
I'm playing the Xbox CCC2 version. Three lives total (one in use and two in stock). Default extends are also the same as the arcade version.sikraiken wrote:For anyone playing on console/psp - what are the default lives settings?
I stopped playing on MAME OS X because of the lack of auto-fire.
@DJ Incompetent: What does Joy2Key provide? Are people setting up auto-waggle buttons?
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
The reason sikraiken asked is that Varth from the current ROMset has extends set at 600k, 2M and 4.5M by default, and in [way] earlier sets, they were set at 600k and every 1.4M after that. Which is right?Doctor Fugue wrote:Default extends are also the same as the arcade version.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Doctor Fugue
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Ahh, sorry. I didn't realize there were earlier versions.
The default [normal] extends on the Xbox version are at 600k, 2M and 4.5M.
Edit: There is an option to change it to other extends like 600k/every 1.4M, but that is not the default or "normal" difficulty.
The default [normal] extends on the Xbox version are at 600k, 2M and 4.5M.
Edit: There is an option to change it to other extends like 600k/every 1.4M, but that is not the default or "normal" difficulty.
Last edited by Doctor Fugue on Thu Sep 03, 2009 12:01 am, edited 1 time in total.
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Cool, good to know.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Shatterhand
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Are people using auto-waggle setups?
This has to be made clear. Waggling on a keyboard its a lot easier than a joypad... I keep switching my fingers between the dpad and the keyboard. If I could set a button to auto-waggle or something my life would be a LOT easier.
I also could use the arcade stick, but somehow I play shmups a lot better with a Dpad (I end up using the sticks just for fighting games)
This has to be made clear. Waggling on a keyboard its a lot easier than a joypad... I keep switching my fingers between the dpad and the keyboard. If I could set a button to auto-waggle or something my life would be a LOT easier.
I also could use the arcade stick, but somehow I play shmups a lot better with a Dpad (I end up using the sticks just for fighting games)

Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
I believe autowiggle is prohibited, but you can set up additional buttons for, say, left and right movements so that you could avoid wiggling using d-pad.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
I do the same thing. I use a fightpad and the keyboard keys to waggle. You can setup auto waggle in xpadder. You can set two commands or more to one key.Shatterhand wrote:Are people using auto-waggle setups?
This has to be made clear. Waggling on a keyboard its a lot easier than a joypad... I keep switching my fingers between the dpad and the keyboard. If I could set a button to auto-waggle or something my life would be a LOT easier.
I also could use the arcade stick, but somehow I play shmups a lot better with a Dpad (I end up using the sticks just for fighting games)
xpadder is also better than joy2key.
Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
sorry, mistake
Last edited by Large on Thu Sep 03, 2009 12:25 am, edited 1 time in total.

51. Large Gothloli Luftwaffe 511 pts. - thx, STGT '09 * 73. Large Zombieloli Kampfgeschwader 731 pts. - thx, STGT '10 * yes, I use Twitter
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::Redsun::
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Slight increase.
croikle - letsdestroystgt09 - 2,883,800 - 14 - Smart - MAME (World)

croikle - letsdestroystgt09 - 2,883,800 - 14 - Smart - MAME (World)


Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
Mikwuyma on the second page wrote:No autowiggle
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Shatterhand
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
o hai, herd there wuz party?
Ed Oscuro - Slap Chop My Nuts - 859,800 - 6 - Smart - MAME Plus! x86-0.133u4r4361-20090830 Autofire setting 1 (World set)
No wiggling at all. No bomb pride on S04 boss either.
Ed Oscuro - Slap Chop My Nuts - 859,800 - 6 - Smart - MAME Plus! x86-0.133u4r4361-20090830 Autofire setting 1 (World set)
No wiggling at all. No bomb pride on S04 boss either.
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Shatterhand
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Re: STGT'09 Week 1 - Varth: Operation Thunderstorm
whats this 2nd loop people is talking about? Doesnt the game end after beating level 30? What 2nd loop?
