introducing Duality ZF

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TodayIsForgotten
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Post by TodayIsForgotten »

You could make another account in that region. Xbox Live doesn't like this but people do it anyhow.
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Post by sjewkestheloon »

How are the improvements progressing with this one?
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Re: introducing Duality ZF

Post by sjewkestheloon »

Hope this isn't dropping off the radar...
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Re: introducing Duality ZF

Post by Kaspal »

sjewkestheloon wrote:Hope this isn't dropping off the radar...
as far as i know, they're working hard on it, to try and make it into XBLA... anyway, summer time has just begun, so, since theres no 4 seasons here (only rainy and DRY-HOT (or DRY-COLD) days), i think, there's like 2 months left b4 the game comes out (hopefully, way less than that... but who knows).

i'd be good if the Doucette Bros gave us a hint of when is it gonna be released (the current timefrae its pretty much "vague").
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shanemender
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Re: introducing Duality ZF

Post by shanemender »

Hi Matthew Doucette...
I found that your game concept is really attractive..
It was great shooting game...
Thanks for sharing it..
Keep it up...
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Re: introducing Duality ZF

Post by Xonatron »

shanemender wrote:Hi Matthew Doucette...
I found that your game concept is really attractive..
It was great shooting game...
Thanks for sharing it..
Keep it up...
Thank you. As an update, we are entering Dream Build Play 2009 and we will be looking into release options afterwards. Just entering this contest may bring forth new opportunities. There is already an idea in our minds that we should wait for the "Xbox LIVE Indie Games" rename of "Xbox LIVE Community Games" launch, as there will be a user rating system introduced along side of it. (We could potentially be promoted along side of it.) If we release before hand, our game will quickly be lost in the system and will receive few ratings and may never rise to the top again. There are over 350 games in the system as is. Anyone with an Xbox knows how hard it is to find a game among such a number on LIVE.

I want to take this moment to thank everyone at Shmups Forum for all the great feedback, help, and support! Wish us luck! :mrgreen:
Matthew Doucette, Xona Games
Score Rush Extended [PS4]: viewtopic.php?t=55520
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Re: introducing Duality ZF

Post by Kaspal »

Matthew Doucette wrote:
shanemender wrote:Hi Matthew Doucette...
I found that your game concept is really attractive..
It was great shooting game...
Thanks for sharing it..
Keep it up...
Thank you. As an update, we are entering Dream Build Play 2009 and we will be looking into release options afterwards. Just entering this contest may bring forth new opportunities. There is already an idea in our minds that we should wait for the "Xbox LIVE Indie Games" rename of "Xbox LIVE Community Games" launch, as there will be a user rating system introduced along side of it. (We could potentially be promoted along side of it.) If we release before hand, our game will quickly be lost in the system and will receive few ratings and may never rise to the top again. There are over 350 games in the system as is. Anyone with an Xbox knows how hard it is to find a game among such a number on LIVE.

I want to take this moment to thank everyone at Shmups Forum for all the great feedback, help, and support! Wish us luck! :mrgreen:
for waht i can read from that, all i see is that the game wont come out until late september or so...

all i can say is, that since its your game, you can do whatever you feel like doing with it, since ... well, you wanna get a proffit from it... but, GUYS!... i better shut up.

PS: oh... yeah, GOOD LUCK TO YOU ON THE CONTEST.
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.
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Jason
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Re: introducing Duality ZF

Post by Jason »

Thanks guys! The contest deadline is in 2 weeks, August 6th. So the game has to be basically done by then. :? After we submit it, we'll toy around with minor things while awaiting the results. If we don't win, the game will be released onto Indie Games (we may try and time the release with the new name change).

If we win the contest, and get an XBLA contract (unlikely, but possible)... I have no idea what'll happen; that's new territory. It'll be even longer before the game comes out, since I'll have to program in real achievements and leaderboards, but most of the hoops I'll have to fly through are already done: the game already handles unplugged controllers, pulled out memory cards, etc., all the annoying crap that only hurts 1 in 100 people who do something stupid :lol: so the 'update' should be quick. If XBLA wants more, we'll implement a new weapon system along side the Dual SL (spread/laser) and online multiplayer, and definitely make it worth the wait! :wink:

So... I'd say look for the game to be on there when the name is renamed to Indie Games.
Jason Doucette / Xona Games
- Score Rush Extended
- Decimation X3
- Duality ZF
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Re: introducing Duality ZF

Post by Kaspal »

basically mid to late september, in case you dont get the XBLA contract (which would be cool... but maybe unlikely... but who knows!... for what i've seen of your game, its pretty darn polished and all that... possitive minds, guys, possitive minds).

anyways, i just saw the prices, and hope you get at least one of those... that'd put the shmups on the scope again.
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.
stevetamis
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Re: introducing Duality ZF

Post by stevetamis »

Well it looks to be a nice game, I would like to know some reviews/comments on this game or you can rate this game so that i can start playing this game.
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Re: introducing Duality ZF

Post by Xonatron »

Sorry it has been so long. We have been impossibly busy, if that even makes sense. I have finally started a thread in the general chat forums, to break it out of the development section. Please check it out. I posted news on our top 20 placement in Dream Build Play 2009 in the first post.

http://shmups.system11.org/viewtopic.php?f=1&t=27987

Thank you all again for your input, feedback, help, criticism, support, and patience...

(EDIT & FYI: I spoke with a Shmups Forum moderator on how to go about splitting this topic off into the general chat, and it was recommended that I should take this course of action.)
Matthew Doucette, Xona Games
Score Rush Extended [PS4]: viewtopic.php?t=55520
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Re: introducing Duality ZF

Post by Xonatron »

As posted in our other thread...

New Duality ZF gameplay footage:
http://www.youtube.com/watch?v=xuMZura9E-0

A build of Duality ZF, along with a pitch, is being sent out to XBLA publishers today. Wish us luck.

EDIT: I should also add that Duality ZF is a Dream Build Play 2010 finalist... great news to place in this contest again, second year in a row, which will help us have a stronger release this year.
Matthew Doucette, Xona Games
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Re: introducing Duality ZF

Post by ZOM »

Looking good!
I quite like the small bright red explosions used for the projectile collisions. Looks pretty devastating.
Good Luck! 8)
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Re: introducing Duality ZF

Post by Xonatron »

As posted in our other thread:

Duality ZF placed 5th in Dream Build Play 2010, one placement shy of a cash award:

Duality ZF #1 in Canada #5 in World in Dream Build Play 2010
http://xona.com/2010/05/04c.html

There were 350 games from 110 countries entered. We are proud to note that we are first in our country this year. :)
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Re: introducing Duality ZF

Post by Matsunaga »

This coming out someday?
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Re: introducing Duality ZF

Post by Xonatron »

As mentioned in the other thread, here's new footage, introducing G-MODE, the ability to control two multidirectional firing fighters at once:
http://www.youtube.com/watch?v=0nONS-WcuEg

No update from the XBLA publishers yet, but one of them is meeting Microsoft's XBLA team tomorrow. Wish us luck.
Matthew Doucette, Xona Games
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Re: introducing Duality ZF

Post by Matsunaga »

Good luck on that, the game's looking good, can't wait for it.
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Re: introducing Duality ZF

Post by Xonatron »

Thank you. We appreciate all of your support. It goes without saying, but I can't say it enough.
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Re: introducing Duality ZF

Post by Xonatron »

Thank you, smithdwsn.

As mentioned in the other thread,

Yet another Duality ZF video, finally one featuring 4 players and 8 fighters (via G-MODE):
http://www.youtube.com/watch?v=9_73E8Z_DjM
http://www.youtube.com/watch?v=9_73E8Z_DjM&hd=1 (in HD)

Improved visuals (player bullets) on this one.

:)
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Re: introducing Duality ZF

Post by Xonatron »

As posted in the other thread...

Duality ZF update:

1) We are still persuing an XBLA contract. We cannot get into the details of it, and we will not celebrate until Microsoft gives a green light to a publisher whose contract we have signed, but there is a light at the end of the tunnel.

2) The game, whether it makes it to XBLA or not, has improved greatly with its visuals. It was the number one thing interested XBLA publishers asked for. And they asked for improvements in a manner that we were able to answer. :) We hope to post some video footage soon. Our lives have become ever increasingly more busy.

3) We have entered Duality ZF into the 3rd Independent Game Developer's Competition. Please sign up and vote for us (and a runner up). You can also rate and comment on our game, which will help push other gamers to vote for us. I have posted more details here:

Vote for Duality ZF in 3rd Independent Game Developer's Competition
http://xona.com/2010/08/02.html

We appreciate anyone who takes the time to sign up to a new website and vote for us. Please let us know if you do. I know what it's like on Facebook and whatnot when friends get into competitions and hardly anyone takes the time out of their day to vote for them.
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Re: introducing Duality ZF

Post by Xonatron »

Well the Xona Games crew just got back from an awesome trip to San Francisco for GDC.

Some pics:

http://facebook.com/xonagames/

Some vids:

http://www.youtube.com/watch?v=lxIV9nk3Gq4
http://www.youtube.com/watch?v=GgfrjqkxR_o
http://www.youtube.com/watch?v=yVcpXrTX7SQ

Some of the guys in those vids you already know, they are the famed (or soon to be famed) creators of Jamestown, better known as Final Form Games:
http://shmups.system11.org/viewtopic.php?f=1&t=32074
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Re: introducing Duality ZF

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Matthew Doucette, Xona Games
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Re: introducing Duality ZF

Post by worstplayer »

Looks better and better. I really like those "ghost continues", very elegant way to implement dynamic difficulty.
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Re: introducing Duality ZF

Post by Xonatron »

worstplayer wrote:Looks better and better. I really like those "ghost continues", very elegant way to implement dynamic difficulty.
So true. At the point where a casual player gives us (their last life death), we engage them with a new mechanic that even hardcore players would like to see in action. And the continue happens effortlessly, so we don't even give them a chance to quit and not "continue". This seamlessness should work.
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Re: introducing Duality ZF

Post by tiaoferreira »

Amazing design. This forum is full of ARTMASTERS! Congratulations!
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Re: introducing Duality ZF

Post by Xonatron »

Thank you!
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Re: introducing Duality ZF

Post by Zeether »

So...is this ever coming out? :(

Edit: Oh, late 2012? I guess that's a good sign.
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Re: introducing Duality ZF

Post by Jason »

We're finishing up Score Rush on Turbulenz, a browser platform. Please try it out! Then we're likely moving onto some more updates of our smaller titles. Then onto Duality hopefully on XBLA and Steam for end of 2012. Thanks for the continued interest and support, it is appreciated. :)
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Re: introducing Duality ZF

Post by casualcoder »

Got me interested if it builds off of the gameplay of score rush. I don't need anything too fancy but the way you hook people is always with a tricky scoring mechanic that balances risk / reward, so I would have liked to see that added to a game like score rush.
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Re: introducing Duality ZF

Post by Jason »

Thanks for your input. Right now Score Rush and Duality ZF are both based on domination score mechanics, and while it served its purpose in Score Rush, we realize we can do more, and make it even more fun with a more varied mechanic involving multipliers and bonuses for a bunch of cool things (including aggressiveness and domination). The risk vs. reward concept is powerful, and Decimation X3 actually handles that very well. You guys should check it out.

P.S. Score Rush is now playable in your browser with 30+ Leaderboards and 30 badges (achievements) for a bunch of very cool things, on the Turbulenz platform, which has all of the social aspects of friends / comments / messaging that you expect in next-gen consoles.
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