Mushihime-sama (PCB / PS2)

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Necronopticous
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Post by Necronopticous »

Futari is undoubtedly the harder game to survive in, but as far as scoring goes, I'm not so sure. Getting and keeping those counters up is pretty involved. ;]
MHK
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Post by MHK »

Maniac - no rapid
MHK - 420,259,996 - ALL(Lx2) - PCB


Died once in Stage 3. Counter reached 85,000 before Stage 5 Midboss; They killed me before I was going to kill myself.

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Necronopticous
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Post by Necronopticous »

That’s a disgusting score, MHK. Congrats. Shoot for #1, dude.

I really need to buy this pcb and get back into it.
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Post by MHK »

Necronopticous wrote:That’s a disgusting score, MHK. Congrats. Shoot for #1, dude.

I really need to buy this pcb and get back into it.
I don't have a PCB. I go to my local Arcade in London and play the game with the "adorably" hopeless joystick. The screen isn't working properly. If you put your ship on the left edge of the screen, you can only see the very right edge of your ship, which makes it very difficult to play the first shell/arm (don't know what it is!) in Stage 3 using formation, sliding up and down along the left edge of the screen.
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Necronopticous
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Post by Necronopticous »

Yeah, I feel you.

All my of Mushihimesama play was on a shitty American woody cab at my school arcade, but I have since graduated and don't really have easy access to it anymore. It is one of my favorite games, though. I'd love to get the pcb when I have the cash.
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malik11
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Post by malik11 »

Here is my best score. It's a bit of a tragedy, because I only missed once, but I failed to get the secret extend in stage three, so I finished with three reserves.

#09 malik11 41,096,295 ALL (Lx3) PCB
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malik11
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Post by malik11 »

#07 malik11 51,847,160 ALL (Lx4) PCB
Stage three secret extend obtained.
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jonny5
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Post by jonny5 »

malik11 wrote:#07 malik11 51,847,160 ALL (Lx4) PCB
Stage three secret extend obtained.
you left in such a hurry you didnt get to see me beat your score......i had Lx6 left at the end 8)
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ncp
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Post by ncp »

jonny5 wrote:Lx6
Hmm...........
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malik11
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Post by malik11 »

jonny5 wrote:
malik11 wrote:#07 malik11 51,847,160 ALL (Lx4) PCB
Stage three secret extend obtained.
you left in such a hurry you didnt get to see me beat your score......i had Lx6 left at the end 8)
So THAT's how that mysterious seventy-one million score got on the scoreboard. You must have travelled back in time and put it on the board to mess with our heads.
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PROMETHEUS
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Post by PROMETHEUS »

malik11 wrote:#07 malik11 51,847,160 ALL (Lx4) PCB
Stage three secret extend obtained.
Original mode ?
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jonny5
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Post by jonny5 »

malik11 wrote:
jonny5 wrote:
malik11 wrote:#07 malik11 51,847,160 ALL (Lx4) PCB
Stage three secret extend obtained.
you left in such a hurry you didnt get to see me beat your score......i had Lx6 left at the end 8)
So THAT's how that mysterious seventy-one million score got on the scoreboard. You must have travelled back in time and put it on the board to mess with our heads.
indeed sir :wink:
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malik11
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Post by malik11 »

PROMETHEUS wrote:
malik11 wrote:#07 malik11 51,847,160 ALL (Lx4) PCB
Stage three secret extend obtained.
Original mode ?
Ack. I am so stupid. Yeah, original mode.
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Sasupoika
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Re: Mushihime-sama (PCB / PS2)

Post by Sasupoika »

Arrange - no rapid
Sasupoika - 633,707,013 - ALL (Lx3) - PS2

Had three lives left after Aki's final attack. Oh god it's insane in arrange too.

By the way Promotheus, you have mixed spots 5 and 6.
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PROMETHEUS
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Re: Mushihime-sama (PCB / PS2)

Post by PROMETHEUS »

It'd been quite a while since I last had to update this! Thx for posting and pointing that mistake out, Sasupoika.
Scores, replays, videos || I have written a guide about getting good at shmups. Check it out !
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Necronopticous
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Re: Mushihime-sama (PCB / PS2)

Post by Necronopticous »

PROMETHEUS wrote:It'd been quite a while since I last had to update this!
It's depressing, really. Reco is so lonely.
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Kollision
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Re: Mushihime-sama (PCB / PS2)

Post by Kollision »

Necronopticous wrote:It's depressing, really. Reco is so lonely.
No, she's not! ;)

Original

Kollision - 51,259,219 - ALL (Lx4) - PS2

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Last edited by Kollision on Sat Sep 26, 2009 1:18 am, edited 1 time in total.
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Aquas
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Re: Mushihime-sama (PCB / PS2)

Post by Aquas »

I want to post an Original clear score myself, too. Have had about 4 clears, couple of em 1LX. I think I can do it eventually. :D I'm using Type-S Blue Shot. Fun stuff. It's kind of a blast playing with my HRAP1 (yep, rockin' the Sanwa.)
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Re: Mushihime-sama (PCB / PS2)

Post by TLB »

as soon as i can get it working again, i'll be trying to get clears for all the modes...

OH WAIT, I'M STILL PLAYING DOJ AND STRIKERS 2.
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Re: Mushihime-sama (PCB / PS2)

Post by Aquas »

Original
Aquas - 40,368,392 - ALL (Lx3) - PS2

Yay. Reco don't be lonely. ^_^
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Re: Mushihime-sama (PCB / PS2)

Post by Kenchan »

Great scores, keep it up! Looking forward to having a reason to make myself play again :D
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Aquas
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Re: Mushihime-sama (PCB / PS2)

Post by Aquas »

I feel a little silly to work more on the Original clear lx4 or no-miss. It's a terrible feeling to know you messed up your rhythm by sweeping back at the wrong time, which usually happens to me in stage 5. Right now my main trouble spots are the last boss, and parts of stage 5. But I sometimes die in stage 3 because I barely get sniped, usually when I'm moving to the other side chunks for the 1up. I thought I had it figured out, but I sometimes die there anyway. I forget to bomb the stage 4 boss when I need to, usually because I'm usually testing myself to see if I can survive all the patterns, right? I figured out how to handle the st. 5 midboss, though. I've been trying to milk the nanabushes in original mode out of boredom >_>. Sad thing is, if I get to the last boss with all my lives remaining, I'm sure I'll crack under pressure. So... I might have a ways to go. Practice mode is balls for original, bullets are slooow. No-miss certainly is a feat of sorts, though... I want it. >_<

I've been getting a bit of Ultra mode inbetween original mode runs but as af now I can't pass the 2nd stage. Pretty cool.
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Kenchan
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Re: Mushihime-sama (PCB / PS2)

Post by Kenchan »

Stage 3 Extend: Finish one side, which is easy, then wait for it to fire another burst from the other side. Once it does, you can just hightail to the other side without firing and guarantee not getting hit. Finish the other side, take out the center, no prob :3

My NO-MISS runs likely used bombs at the following spots: Stage 3 boss I don't bother with the later patterns in the first form. gotta kill all the wings. Stage 4 boss, the zigzag pattern. Dunno why. Stage 5 before the boss, if I mess up the setup going into it. That leaves you plenty of bombs to take out the Stage 5 boss. Basically figure out how to survive longer, you'll eventually know how best to conserve bombs thru it.
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Re: Mushihime-sama (PCB / PS2)

Post by Aquas »

Thanks for the tips. See, I have trouble high tailing it on the St. 3 extend after I take out one side. What I do is after I take out the right side, I wait for it to shoot again, in which I dodge all the patterns doing a diagnol microdoge, similar to the way I dodge the patterns when I'm taking out the right side. After that micrododge, I swing over to a bit left of the head's center spray and remain stationary to do another micrododge. Sometimes I die during this dodge however, I usually just try tapping left to avoid it, but perhaps I need to do a more precise diaganol left micrododge. THEN I position below the chunks to destroy them. It sounds like you're implying I just zip right over there while avoiding a burst of shots from it. That sounds kinda difficult... but I suppose I can give it a shot.

Kill the wings huh on st. 3 boss, huh? I'll try to prioritize that, wasn't sure if they were doing anything in particular. Granted, I usually, 80% of the time survive the St. 3 extend get part, but that 20% can be real annoying, :D
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Re: Mushihime-sama (PCB / PS2)

Post by lgb »

random as hell but I think Mushihimesama officially shuns the hyphen. I dunno why, that's how I've always seen it
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Re: Mushihime-sama (PCB / PS2)

Post by Momijitsuki »

It's faster to type sans hyphen anyway :P
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Re: Mushihime-sama (PCB / PS2)

Post by Kollision »

I tried to grasp how to properly get the extend on the 3rd stage.
I succeeded a few times, but afterwards I always died. :( Then I decided to always bomb one side of the creature. :?
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Re: Mushihime-sama (PCB / PS2)

Post by Momijitsuki »

Whatever works, right? :P

I know how to get the extend, but I only manage to get it about 50% of the time because I end up killing the center before I get all of the side segments destroyed.
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Re: Mushihime-sama (PCB / PS2)

Post by moozooh »

Unless I'm playing Arrange, I usually don't bother destroying all segments properly, instead I bomb and point-blank one side, then methodically destroy the other. One life for one bomb is a suitable trade-off.
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Re: Mushihime-sama (PCB / PS2)

Post by Van_Artic »

Arrange Mode:

BLZ - 414,901,725 - ALL - PS2

also, pic

http://dl.getdropbox.com/u/684344/Immag0070.jpg
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