gabe: What about "free to jump into the action you're watching on screen at any time" sounds at all like "doesn't actually progress you through the game?"
szycag wrote:That was really encouraging ZacharyB. Makes me want to do something creative. I guess I never thought video games would need some sort of indie movement like music and movies did. When I started hearing the phrase indie games it sounded really silly. But it's shaping up that way really fast.
That ship has already sailed, and we weren't invited.
Dragoforce wrote:szycag wrote:This is the beginning of a downward spiral.
I would say that it started when the J-RPG genre got big. Having a hard time? Just run back and forth here for a few hours and fight some weak monsters.
On the contrary, I'm actually a huge fan of leveling systems. They let me have a challenge that games without leveling systems almost never do. I treat grinding exactly like credit feeding in an arcade game. Most people do too, except that's why they do both.

Anyway, it's very much like a rank system. You get rewards for keeping rank high (more fun and appropriate difficulty level, faster times, less tedium), and people who can't handle that keep ranked down (appropriate difficulty level, less frustration, and typically they don't mind the tedium because they've grown conditioned to it).
But of course this leads into:
it290 wrote:True, but I think a lot of games are actually designed with this in mind. I'm playing Valkyrie Profile 2 right now, and I can tell you right now that there is no way in hell I would have the patience to grind a bunch of item components only to find that the resulting item sucks ass.
You don't need to look at a FAQ. You don't need to grind or exhibit patience. lurn2play
it290 wrote:True, but knowing Miyamoto there will be limits to the feature. If it just lets you skip a really annoying part and continue having fun, I don't see where the problem is.
I don't think you know Miyamoto. Nothing really meant by that, just saying is all.
gabe wrote:Further proof can be found in the fact that my friends and I can enjoy a multi-player game with our non-gaming girlfriends/wives and EVERYONE has a good time. The game does a fine job of leveling the playing field, while still rewarding skill, and somehow ensuring that no one feels cheated.
No one feels cheated because it's not
called rank, even though it's much, much more unfair in a multiplayer game.