Dylan1CC wrote:Will be interesting to see how the PS3 will be for shmup ports, if they keep up this attitude maybe Cave and friends will start putting their ports on 360 (we can only hope somewhere else if it gets bad) since J Allard (a Gradius fan) and the MS game crew are much friendlier to old school games and their fans.
Actually, I'd say Nintendo might be an even better second choice outlet for shmups than X360 (though neither would be as ideal as PS3). Reasons:
- N seems to be big on the philosophy of having games that are easy to get into and can be enjoyed in a short gameplay session
- the system may not be as powerful as PS3 or X360, but it's still more advanced than current consoles
- If I had to guess, I'd say Japanese support of Revolution will be stronger than Japanese X360 support. X360 is still a western console that is unproven in Japan, and the shmup genre is very Japan-centric.
Would PS3 make most sense business wise for shmup makers? Yeah. Guaranteed huge user base, so more possible sales. Plus the inertia effect - PS2 is the current console of choice, so devs tend to put similar games on the successor system. I still say this paranoia about Sony might be unfounded, and there are a lot of reasons that ports of 2D arcade shmups might end up being viable on PS3.
Think about this too... we are talking about JAPAN here. It's pretty much a given that Ketsui is never going to get a US console release. In Japan, there's still a decent market for shmups. Look at the arcade scene, where if you go into a Japanese arcade shmups are some of the most popular and prominent titles. So in Japan, there is still a desire to play shmups (unlike most of the US). There's also a lack of next gen shmups. It might actually be a good selling point for PS3 to have an arcade style shmup in the lineup. If nothing else, it points to the fact that PS3 will cater to Japanese tastes and niche genres, while X360 has the same western style 3D action games that the Japanese have never really gone crazy over.
Some of us seem to be forgetting that while flashy graphics are always a system seller wherever you are, it's much more pronounced in the US. Japanese players still support graphically "inferior" titles like simulation games, shmups, and the like much more than Americans do. Don't get me wrong - the Japanese players will be wowed by graphics too, but it's not the be-all end-all factor like it is in the US.
As for previous Sony console launches, there have been 2D shmups near/at launch for both PSX (Raiden Project) and PS2 (Silpheed, Gradius III & IV). Sony seems to like familiarity in launch lineups and trying to put something to cater to fans of most genres. Look at Ridge Racer for PSX, RRV for PS2, and RR for PSP.
As for this "anti-2D" talk, I say it's hogwash. SCEJ hasn't ever been very anti-2D. PS2 still has loads of full priced 2D fighters and shooters with not a peep from SCEJ. When I'm importing full price stuff like Metal Slug 3, Rumble Fish, King of Fighters 2003 (solo full priced release), Samurai Shodown Zero, Dragon Blaze, etc.... Well, I find it hard to say SCEJ is really showing an anti-2D stance. Now, in AMERICA it's a different story. But we aren't talking about SCEA here - it's already fairly obvious that Ketsui ain't coming here.