Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

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LUNardei
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Post by LUNardei »

Glad to hear that. Good job :wink:
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Post by third_strike »

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Post by SFKhoa »

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Bloodreign
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Post by Bloodreign »

The green weapon allowed me to see the stage 3 boss, on my first run through this game in ages, had lots of close calls.

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clp

Post by clp »

not bad for my 3rd ever try at this game .
:)
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Post by lgb »

Attention all players, I would ask if you would specify whether you played the Japanese version (Kyukyoku Tiger II) or the overseas release (Twin Cobra II). Again, the Japanese version is harder.

I assume you are all playing the overseas release (mostly due to "wow, I beat this game in <few> credits"). But it never hurts to be sure.

Also, Saturn Arcade scores are apparently higher than PCB arcade scores by default. Right now, spadgy's the only one playing, but if more people play the port I'll add a seperate board for that.

Yeah, that means you should try to mention how you're playing this.

And I'm pretty sure that port scores are considered KTII, just for reference.
Last edited by lgb on Wed Jun 24, 2009 2:08 pm, edited 1 time in total.
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NTSC-J
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Post by NTSC-J »

I played Kyukyoku Tiger II. I'm the J.A player, so please edit it to read NTSC-J.
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Andi
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Andi »

I just got the Saturn Port of Kyukyoku Tiger 2. I'll post a score eventually. Is there anyway to play the red ship with 1 player?
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Limbrooke
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Limbrooke »

Andi wrote:I just got the Saturn Port of Kyukyoku Tiger 2. I'll post a score eventually. Is there anyway to play the red ship with 1 player?
Yeah, it's weird. In order to use the player 2 ship (Red) you need to have 2 controllers plugged in. Use the player 1 controller to select the mode you want then use the player 2 to insert coin and start. You cannot simply start a game and switch the controller, as I've tried, since it doesn't register input once the pad is switched to the previously unoccupied player 2 slot. Also, my advice is to play in Arcade mode, otherwise it could be a very frustrating haul.
'Only a fool trusts his life to a weapon.'
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by lgb »

Limbrooke wrote:You cannot simply start a game and switch the controller, as I've tried, since it doesn't register input once the pad is switched to the previously unoccupied player 2 slot.
I can't even name a game this is possible in. Sounds silly.
Also, my advice is to play in Arcade mode, otherwise it could be a very frustrating haul.
Come again?
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Andi
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Andi »

By the way, LGB, it's Willy Elektrix from backloggery.com. I see you run all the old school Toaplan high score threads here.

Kyukyok Tiger 2:

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Andi
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Andi »

Kyukyoku Tiger 2

Andi - 5,207,140 - Stage 78 - 1P - I'm only using regular autofire that game defaults to.

That's a miracle run. It will be a long time before I can ever do that again.
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Andi »

Kyukyoku Tiger 2

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drboom
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by drboom »

Started playing today, 1cc after only a handful of credits (twin cobra II)
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Andi
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Andi »

drboom wrote:Started playing today, 1cc after only a handful of credits (twin cobra II)
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God damn. Either you're way better than me or Twin Cobra 2 must be considerably easier than Kyukyoku Tiger 2.
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Limbrooke
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Limbrooke »

Andi wrote:
drboom wrote:Started playing today, 1cc after only a handful of credits (twin cobra II)
drboom - 7,830,040 - all - DRB - 1p - arcade
God damn. Either you're way better than me or Twin Cobra 2 must be considerably easier than Kyukyoku Tiger 2.
While I don't doubt drboom's skill, Twin Cobra 2 is much easier than what you and I are used to on Saturn.
Exhibit A:
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Twin Cobra 2 (World)

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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by third_strike »

Took me one month for all this hidden gen varth game.
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NTSC-J
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by NTSC-J »

Twin Cobra II
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by NTSC-J »

Update plz. :)
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Dale »

Dale-6,605,200-final level final boss(I think)-1p-no-mame

So much better then the first, no checkpoints, great panic bomb, creative enemy patterns that's how you do it Takumi.
I did great so much water and milk that I threw up when I was little.
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Dale
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by Dale »

Dale-7,768,980-All-1p-no-mame

Edit:Apparently the Arcade version of Twin Cobra doesn't have checkpoints, I'd only played the MD version before. It's now 10 times better.
I did great so much water and milk that I threw up when I was little.
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by lgb »

Takumi didn't work on this game much

only Kyuukyoku Tiger arcade has checkpoints, but most ports do as well
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by lgb »

lgb - 5.719.930 - 88 - 1P - DES - YES/4 - MAME

area 88 lol
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Re: Twin Cobra II/Kyukyoku Tiger II (ARC, SAT)

Post by tinotormed »

Despatche, you missed one.
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