agreed. Let us all check out the first friggin' boss.kernow wrote:It looks like an atari ST game, or something I knocked up in MSPaint.
OMG

agreed. Let us all check out the first friggin' boss.kernow wrote:It looks like an atari ST game, or something I knocked up in MSPaint.
When all you have been looking at is pre-rendered cave games all day, I can understand this statement. But once you actually play Raizing games enough, you come to appreciate the original pixel designs used to convey the same level of detail, but on a 68K core! It is quite amazing what they accomplished.kernow wrote:It looks like an atari ST game, or something I knocked up in MSPaint.
Again, what game are you comparing this to? To me the boss designs don't seem any better/less inspired than Garegga. Bakraid and Garegga are not character driven games, its machines v.s. machines, pretty cold and calculated, with Bakraid being less thematic/dramatic. In Batrider its completely character driven, from your individual ship/team choices, to the very memorable bosses, each have their own special flair/design/detail.D wrote:agreed. Let us all check out the first friggin' boss.
OMGFAIL!
No offense taken and I know exactly what you're talking about, that's why I put quotation marks there. I should have worded my post better.Dave_K. wrote:Not to pick on ZOM, but I just find it fascinating that most people still don't understand this game, and call suicides (and infinite lives in Pink Sweets) "exploits".
You're not alone, FRO. You're not alone.FRO wrote:I'm probably rather alone in this, but I actually enjoy Bakraid a hair more than Garegga.
SSF and nullDC (among others) run the console ports of Radiant Silvergun and Ikaruga just fine. I know the Naomi version of nullDC runs some games perfectly, though I don't believe Ikaruga is among them. You could give it a try, though I think it'd be a waste of time unless you just can't live without inserting pretend quarters into your pretend arcade.redeyeguy_KIO wrote:I am saving up money to make a MAME arcade cabinet, and I only want the BEST shmups being the only available games on it.. including DDP, Garegga, ESPRaDe, Guwange, Giga Wing and Batrider (and once fully emulated, Ikaruga and Radiant Silvergun as well).
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
I think, from years of similar threads, that we've established that the majority of people on this forum don't want anything to be convoluted or different. At all. That means:Acid King wrote:It's only as convoluted as you want it to be, really.
Certain targets in each stage affect the multiplier - usually these are large enemies like tanks, bombers, giant turrets and hovercraft. Small popcorn enemies do nothing but get in the way.professor ganson wrote:So I'm an idiot and never realized that there was anything more than medal chaining in Bakraid. So what does enemy chaining involve-- getting every enemy (Zanac Neo-style) or just getting an enemy within a certain time frame (like DonPachi)?
Medals aren't worth squat compared to a competent chain.professor ganson wrote:And the best scores are just focused on enemy chaining at the occasional expense of medal chaining?
Bakraid plays nothing like Dodonpachi.jpj wrote:ddp style. but with a timer i think. like that cave game that's the 4th best shmup of all time
Medal collection/chaining in Bakraid can be thought of similarly to bee collection/chaining in DDP. Neither are worth squat in comparison to enemy chaining, but in the end, combined with enemy chaining, is what separates the great players from real pros in terms of extra bonus/score.Icarus wrote:Medals aren't worth squat compared to a competent chain.professor ganson wrote:And the best scores are just focused on enemy chaining at the occasional expense of medal chaining?
And on these boards, I'd imagine a player who collects lots of 100k medals can push his score up quite a few slots.Dave_K. wrote:Medal collection/chaining in Bakraid can be thought of similarly to bee collection/chaining in DDP. Neither are worth squat in comparison to enemy chaining, but in the end is what separates the great players from real pros in terms of extra bonus/score.Icarus wrote:Medals aren't worth squat compared to a competent chain.professor ganson wrote:And the best scores are just focused on enemy chaining at the occasional expense of medal chaining?
You do know that Garegga was voted tops this year, right?Icarus wrote:I think, from years of similar threads, that we've established that the majority of people on this forum don't want anything to be convoluted or different. At all.
Makes perfect sense. Had I not decided to invest serious time "learning" Garegga through Icarus' very comprehensive guide/vids, I would have never learned to play the game somewhat competently and would enjoy it infinitely less than now. Game's still hard as nails for me but I can understand why it is so and I don't get too bummed when the game kicks me in the groin.BulletMagnet wrote:I'd venture that a lack of hard information or guidance, and thus the means to truly get a sense of how a more complicated game works, is the culprit in turning people away.
I already have Silvergun emulated on SSF, but I'd rather have the arcade version for an actual cabinet, it'd be so much cooler that way. And same thing with Ikaruga. Plus, even though the emulated console ports run at almost 100% on my laptop, I don't like the fact that HUGE explosions cause this occasional stutter or lag, which sorta kills the aesthetics for me. I think the arcade versions would just be so much simpler to deal with, and offer all that is necessary for a complete experience, especially for any visitors in my basement who see a cabinet just sitting there in the corner.Mortificator wrote: SSF and nullDC (among others) run the console ports of Radiant Silvergun and Ikaruga just fine. I know the Naomi version of nullDC runs some games perfectly, though I don't believe Ikaruga is among them. You could give it a try, though I think it'd be a waste of time unless you just can't live without inserting pretend quarters into your pretend arcade.
I agree, but another thing I've noticed is that, on this forum at least, there's a culture of people either unwilling to ask for help, or unwilling to try to learn, and some are definitely unwilling to share their information. Otherwise we'd get more activity in the Strategy forum, better competition in the high-score threads, and less discussion threads devoted to bashing gameplay concepts that aren't of the "simple, straight-up" kind.BulletMagnet wrote:Anyways, I still stand by my conviction that most shmuppers will at least try to figure out a "weird" gameplay/scoring system (of course, what qualifies under that label varies depending on who you ask) if it's explained well enough and is not necessary to figure out all at once just to survive - obviously not everyone's going to like everything, but more often than not I'd venture that a lack of hard information or guidance, and thus the means to truly get a sense of how a more complicated game works, is the culprit in turning people away.
redeyeguy_KIO wrote:EDIT: I just played Ikaruga for the first time in my life, using nullDC....
...I almost had an orgasm, LOL. It is not just the most unique shmup I've ever played, but one of the most unique games EVER. Wow, now I know why this game is so damn legendary, and is one of the very few that can consistently hang with games like DDP and Garegga. Now Bakraid looks like Bebe's Kids after playing this! Wow... I am in TOTAL awe....
Hey, I know Bakraid doesn't suck... but the game is completely insignificant to me now that I've tried out Ikaruga. I can't help but be honest about how I feel now, lol. Plus, Bakraid never had the same kind of appeal, originality and fun factor that I seem to get from games like DDP, Garegga and Batrider... and now Ikaruga and Silvergun. Despite these factors, it's still a good and fun game, no doubt on that.Rob wrote:redeyeguy_KIO wrote:EDIT: I just played Ikaruga for the first time in my life, using nullDC....
...I almost had an orgasm, LOL. It is not just the most unique shmup I've ever played, but one of the most unique games EVER. Wow, now I know why this game is so damn legendary, and is one of the very few that can consistently hang with games like DDP and Garegga. Now Bakraid looks like Bebe's Kids after playing this! Wow... I am in TOTAL awe....
i was responding to todd's question of the chaining being timng based, or based on killing every enemy.Icarus wrote:Bakraid plays nothing like Dodonpachi.jpj wrote:ddp style. but with a timer i think. like that cave game that's the 4th best shmup of all time
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
I think Rob's frowny face was directed at your reaction to Ikaruga, not the slights toward Bakraid.redeyeguy_KIO wrote:
Hey, I know Bakraid doesn't suck... but the game is completely insignificant to me now that I've tried out Ikaruga. I can't help but be honest about how I feel now, lol. Plus, Bakraid never had the same kind of appeal, originality and fun factor that I seem to get from games like DDP, Garegga and Batrider... and now Ikaruga and Silvergun. Despite these factors, it's still a good and fun game, no doubt on that.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
+1Icarus wrote:I agree, but another thing I've noticed is that, on this forum at least, there's a culture of people either unwilling to ask for help, or unwilling to try to learn, and some are definitely unwilling to share their information. Otherwise we'd get more activity in the Strategy forum, better competition in the high-score threads, and less discussion threads devoted to bashing gameplay concepts that aren't of the "simple, straight-up" kind.BulletMagnet wrote:Anyways, I still stand by my conviction that most shmuppers will at least try to figure out a "weird" gameplay/scoring system (of course, what qualifies under that label varies depending on who you ask) if it's explained well enough and is not necessary to figure out all at once just to survive - obviously not everyone's going to like everything, but more often than not I'd venture that a lack of hard information or guidance, and thus the means to truly get a sense of how a more complicated game works, is the culprit in turning people away.
This, I think, is a big part of the overall problem, even if in some cases it's imagined - less-skilled players, especially after observing the ribbing that some newbies take here for not being aware of a particular gameplay element (or even a trivial fact), are likely to mentally equate this community with the stereotypical tourney-level fighting game player, who after kicking a "casual" player's ass in ways the latter can't even begin to comprehend, not only refuses to offer a friendly tip or two to the vanquished ("go read an FAQ or something, your suckage isn't my problem"), but basically tells him to stop playing fighting games altogether ("you're too stupid and limited in skill to EVER get it, just do us all a favor and go play Peggle instead"). Again, this isn't always even the case, as most members around here are plenty friendly, but when someone who was thinking about asking a question sees others repeatedly derided as scrubs due to something as simple as a difference in preference, they're a lot more likely to keep their yap shut.Icarus wrote:some are definitely unwilling to share their information.
I dunno, I've never taken anything resembling an exact count, but if the number of Cave-bashing threads and posts around here doesn't outnumber the "weirdo"-bashing threads and posts then they certainly come close.discussion threads devoted to bashing gameplay concepts that aren't of the "simple, straight-up" kind.