Since there are plenty of people here that feel they should beat the shit out of the sprite-based representation of a friend, I figured this link would be interesting.
Link
How to make sprites: KOF XII edition
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GaijinPunch
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How to make sprites: KOF XII edition
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Pretty nifty. I like how Joe looks like some kind of anorexic psycho in this version. Actually, all the characters look meaner.
I've tried my hand at pixel art in the past, and have done some fairly decent attempts. The detail and shading stage are what always kill me, despite my roughs looking fairly good. I guess it's the same thing with painting - the actual shapes of your forms aren't as important as the subtle differences between light and shadow that give the image depth and solidity.
I've tried my hand at pixel art in the past, and have done some fairly decent attempts. The detail and shading stage are what always kill me, despite my roughs looking fairly good. I guess it's the same thing with painting - the actual shapes of your forms aren't as important as the subtle differences between light and shadow that give the image depth and solidity.

We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
What the hell is a King of 'Figters' website?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
The individual frames are impressive but I just can't watch people play it for more than a few rounds in Casino. It might be the top of the line kit the arcade is known for using, but I think the lack of animation effects on the frames themselves make it look weird in motion. Putting giant particle systems over everything seems to be their solution, but I'd rather some blur/motion/caricature on the frame.