Chainings about as fun as .. well something not very fun..

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Chainings about as fun as .. well something not very fun..

Post by kernow »

Chaining sucks, no actually, I suck at it.

I haven't got the patience to learn every single 'route' on each level either.

God I love, yet hate the Donpachi series. Theres far more fun scoring systems out there, I think I'd like chaining if I was any good at it though :oops:

I know it takes practice, but bloody 'ell


erm yeah, thats it nothing to see here. 8)
User avatar
DJ Incompetent
Posts: 2377
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Post by DJ Incompetent »

yep
User avatar
ncp
Posts: 781
Joined: Sun May 24, 2009 9:17 pm
Location: Tampa, FL

Post by ncp »

Most modern shooting games have a best route for scoring though, chaining games are just a lot more unforgiving about it. :wink:

I would say what makes the Donpachi series fun to score in is the ever-present possibility of breaking your massively long chain, which keeps the excitement and pressure on at all times.
agustusx
Posts: 592
Joined: Tue Dec 02, 2008 6:08 pm

Post by agustusx »

Can you give an example scoring system is more fun than chaining? Just curious of your view.

I suck at chaining and never try. Well I did try chaining bees in some of the pachi games, but only the first 3 levels, and not 3 stages consecutively . As far as chaining kills, well that's totally off my radar.


Ikaruga is a game with lame chaining. You have moments when all the white/black are organized in separate lines like Pre-Civil Rights Movement America. Then out of nowhere they shuffle and mix together making it difficult to make discriminating shots. Then again chaining is all about memorizing everything, including knowing exactly when the Rights movement begins.

I like Ikargua for the visuals/music and overall experience, but if you could remix it with a different scoring system it would be refreshing.
User avatar
professor ganson
Posts: 5163
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

Chaining in Gunbird 2 is what keeps the opening levels interesting-- that and the random stage thing. As much as these two factors (chaining and random ordering) can frustrate the hell out of me, they certainly help keep Gunbird 2 from getting boring. The fast, aimed bullets helps as well, of course.
User avatar
Plasmo
Posts: 3534
Joined: Wed Jan 26, 2005 6:02 pm
Location: In a storm
Contact:

Post by Plasmo »

Chaining can be fun if you can improvise on your chains and don't have to learn everything by heart if you want to have the slightest chance to get a good score. Ikaruga is a good example here.

Chaining can be frustrating and completely anal if you only have one way to chain and making the tiniest mistake completely destroys your score and never forgives you anything. Dodonpachi and especially Dodonpachi Dai Ou Jou are great examples.

I'm close to getting heart attacks when playing games of the latter group.
I like chocolate milk

My highscores | Twitter | Twitch | YouTube
User avatar
CIT
Posts: 4673
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

I'd say chaining is about as fun as having a cheese sandwich and drinking filter coffee.

So, not amazingly fun, but not that bad either.
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Post by kernow »

Nice way of putting it :)
agustusx
Posts: 592
Joined: Tue Dec 02, 2008 6:08 pm

Post by agustusx »

Medal chaining in Battle Bakraid/Garegga/Ibara is fun though. I don't really memorize anything and just play it by ear as I play. Good times there.
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Re: Chainings about as fun as .. well something not very fun

Post by PROMETHEUS »

kernow wrote:God I love, yet hate the Donpachi series.
just like me! I really love yet really HATE Dodonpachi !
Theres far more fun scoring systems out there, I think I'd like chaining if I was any good at it though :oops:
Yeah there's far more fun indeed, and although I'm sure you'd sort of like chaining if you got good at it, it's still not nearly as fun as other systems in my opinion, and you'd still hate it for the same reasons + others.
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Post by kernow »

I should have been clearer really, I guess I mean the DP series. I like medal chaining too, although its painful when you see one out of your reach drop out of the screen :(

I love DDP/DOJ but I'll never be any good at chaining and getting decent scores.

DOJ is ripping me a new asshole right now, I don't know why I own games that I only see 3 levels of, I think I could play as much as possible and probably not get much better.

*moan moan whine*

*deflated due to being crap*
User avatar
Dale
Posts: 1390
Joined: Thu Jan 19, 2006 10:31 pm

Post by Dale »

Just play for survival or fun, play other things for score. Ironically Prometheus probably hates chaining more then anyone else here.
I did great so much water and milk that I threw up when I was little.
User avatar
robivy64
Posts: 899
Joined: Wed Jul 25, 2007 11:12 pm
Location: Fort Worth, TX

Post by robivy64 »

:(
User avatar
DJ Incompetent
Posts: 2377
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Post by DJ Incompetent »

agustusx wrote:Can you give an example scoring system is more fun than chaining?
Psikyo's 'collect blinking medals during the blink' system is the only system I really liked, because it's the most flexible but still requires precision timing during the chaos, also, there's room for misses.

I love the scoring system concepts, but I'd rather they be used to reward players with non-essential things like rank reduction bonus, the source for powerups, extra lives, etc. instead of actual score. Otherwise I'll just take a gradius system.

agustusx wrote:Ikaruga is a game with lame chaining. You have moments when all the white/black are organized in separate lines like Pre-Civil Rights Movement America. Then out of nowhere they shuffle and mix together making it difficult to make discriminating shots. Then again chaining is all about memorizing everything, including knowing exactly when the Rights movement begins.
:lol:
User avatar
Momijitsuki
Posts: 1023
Joined: Wed Apr 23, 2008 6:06 pm
Location: A Moon Shaped Pool

Post by Momijitsuki »

I never saw any enjoyment in persnickety chaining. It sucks the fun out of some shmups for me. While I do enjoy DDP/DOJ, I will never, ever play it for score.
Image
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

I don't have any love for chaining either. Especially the way its done in the 'Pachis. Fuck memorizing every single enemy movement for the entire game and exactly how to tap out a shot so you don't break the chain... ugh, so lame.


I do, however, like Radiant Silvergun's chaining, since its a bit more flexible.

Though oddly enough I despise Ikaruga. Go figure. *shrugs*
RABBLE RABBLE RABBLE!!!!!!
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Post by kernow »

jp wrote:I don't have any love for chaining either. Especially the way its done in the 'Pachis. Fuck memorizing every single enemy movement for the entire game and exactly how to tap out a shot so you don't break the chain... ugh, so lame.
I think that about sums it up. nice.
User avatar
null1024
Posts: 3823
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Post by null1024 »

jp wrote:I do, however, like Radiant Silvergun's chaining, since its a bit more flexible.

Though oddly enough I despise Ikaruga. Go figure. *shrugs*
Reverse here, namely since you can't change chain color like Ikaruga, and since the red enemies are most plentiful, I'll go try to kill only those. However, there's always that one blue [or more rarely, yellow] bastard to fuck up your chain...
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
User avatar
LtC
Posts: 571
Joined: Fri Oct 24, 2008 10:03 pm
Location: Finland
Contact:

Post by LtC »

kernow wrote:
jp wrote:I don't have any love for chaining either. Especially the way its done in the 'Pachis. Fuck memorizing every single enemy movement for the entire game and exactly how to tap out a shot so you don't break the chain... ugh, so lame.
I think that about sums it up. nice.
it's about shooting stuff. you stop shooting you fail. you're not supposed to crawl into a corner and hide. also; you do realize you dont have to watch a superplay and copy everything, thats just stupid. use your own brain and learn yourself what's best for you, that's what's the most enjoyable about it. you learn the optimal survival route in propably any shmup you play, it's not any different.

any game where chaining is 99% of the score is retarded like doj though. luckily not all chaining games are like that, even though some people do seem to enjoy restarting over tiny mistakes over and over because some games force you to even if you want to go for smaller scores.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

i like chaining events
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

chaining rocks.

less booze mr kern :o
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Post by kernow »

jpj wrote:chaining rocks.

less booze mr kern :o
I've been sober for 2 weeks now! have at you

:twisted: :x
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Post by Kollision »

I'm not fond of the DDP chaining method either. It's just too much of a time investment to learn it.

I do love the chaining in Mars Matrix though. It's well designed, allows for some mistakes if you're fast enough and it's far less anal than DDP, even for noobs like me.
User avatar
robivy64
Posts: 899
Joined: Wed Jul 25, 2007 11:12 pm
Location: Fort Worth, TX

Post by robivy64 »

DFK allows for more flexibility. The other 'Pachis require that you memorize a set path.

Kern, i'm loaning you DaiFukkatsu. These types of threads aren't acceptable. 8)

Now go drink. Heavily.
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Post by kernow »

---> :?


I'm sober like :shock:
User avatar
cools
Posts: 2057
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Post by cools »

/me has free beer.

Chaining? Pff, modern shooters.

:wink:
Image
User avatar
Taylor
Posts: 1002
Joined: Thu Jul 03, 2008 11:35 pm

Post by Taylor »

Stage 1 in DOJ probably has more chaining tricks than the entire of DFK. It's one of the many reasons it feels more like Mushi than DDP.
User avatar
Aru-san
Posts: 815
Joined: Sat Mar 29, 2008 7:45 pm
Location: North America
Contact:

Post by Aru-san »

The only chaining system I like is Raiden Fighters Jet...which would probably be the de facto easiest chaining system ever. Just do something special and then do another special thing back to back before all of the messages go away to get that almighty multipler. It may take practice to make full use of this system, but at least it's forgiving.

I will never play DDP ever again. :evil:
Image
[ Wonder Force IV -sorry Frenetic :c- ]
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Rob would say: find a game that doesn't have a strict chain that lets you create your own path. Sounds fun. Going along just one route doesn't seem like good times to me.
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Post by Battletoad »

I kind of dislike the chaining system in Gunbird 2, but maybe just because I´m so bad at it. It would be really cool (for me) if you had a little more time (maybe the time the game offers you x1.5) than just this extremely tiny fraction of a second to collect the coins. And I´m not so good at concentrating on the chain timing and dodging bullets at the same time :(
Just too difficult and unforgiving for me... I guess if the timing wouldn´t have to be that precise I would really love the chaining in GB 2.

Ikaruga is a great game, but the chaining can just be made by memorizing every single detail in the levels and that is not really fun for me.

But I love the chaining in Mars Matrix although I´m not so good at it either yet. It´s not just anal memorizing of the levels, you have some freedom there and it´s at least a little forgiving. Additionally it is really a chain system that motivates me to get better which I have almost given up in Gunbird 2.
Post Reply